Added vector constants and floating point vector math functions

This commit is contained in:
Sara 2023-09-23 22:52:23 +02:00
parent dc9d635482
commit 5b5b4c31fc

View file

@ -1,6 +1,7 @@
#ifndef _fencer_vmath_h
#define _fencer_vmath_h
#include <math.h>
typedef struct Vector {
float x;
float y;
@ -11,4 +12,71 @@ typedef struct IVector {
int y;
} IVector;
// Vector Constant Macros
#define ZeroVector (Vector){0.0f, 0.0f}
#define InfinityVector (Vector){INFINITY, INFINITY}
#define OneVector (Vector){1.0f,1.0f}
#define UpVector (Vector){0.0f,-1.0f}
#define RightVector (Vector){1.0f,0.0f}
#define LeftVector (Vector){-1.0f,0.0f}
#define DownVector (Vector){0.0f,1.0f}
// Integer Vector Constant Macros
#define ZeroIVector (IVector){0,0}
#define OneIVector (IVector){1,1}
#define UpIVector (IVector){-1,0}
#define DownIVector (IVector){1,0}
#define RightIVector (IVector){1,0}
#define LeftIVector (IVector){-1,0}
///
// Floating point vector maths functions.
///
static inline
Vector vaddf(Vector a, Vector b) {
return (Vector){a.x + b.x, a.y + b.y};
}
static inline
Vector vsubf(Vector a, Vector b) {
return (Vector){a.x - b.x, a.y - b.y};
}
static inline
Vector vmulf(Vector a, float b) {
return (Vector){a.x * b, a.y * b};
}
static inline
Vector vinvf(Vector a) {
return (Vector){-a.x, -a.y};
}
static inline
Vector vperpendicularf(Vector a) {
return (Vector){a.y, -a.x};
}
static inline
float vmagnitudef(Vector a) {
return sqrtf(a.x*a.x + a.y*a.y);
}
static inline
float vsqrmagnitudef(Vector a) {
return a.x*a.x + a.y*a.y;
}
static inline
Vector vnormalizedf(Vector a) {
return vmulf(a, 1.0/vmagnitudef(a));
}
static inline
float vdotf(Vector a, Vector b) {
return (a.x*b.x) + (a.y*b.y);
}
static inline
float vdistancef(Vector a, Vector b) {
return vmagnitudef(vsubf(a, b));
}
static inline
float vsqrdistf(Vector a, Vector b) {
return vsqrmagnitudef(vsubf(a, b));
}
#endif // !_fencer_vmath_h