Added vector constants and floating point vector math functions
This commit is contained in:
parent
dc9d635482
commit
5b5b4c31fc
68
src/vmath.h
68
src/vmath.h
|
@ -1,6 +1,7 @@
|
|||
#ifndef _fencer_vmath_h
|
||||
#define _fencer_vmath_h
|
||||
|
||||
#include <math.h>
|
||||
typedef struct Vector {
|
||||
float x;
|
||||
float y;
|
||||
|
@ -11,4 +12,71 @@ typedef struct IVector {
|
|||
int y;
|
||||
} IVector;
|
||||
|
||||
// Vector Constant Macros
|
||||
#define ZeroVector (Vector){0.0f, 0.0f}
|
||||
#define InfinityVector (Vector){INFINITY, INFINITY}
|
||||
#define OneVector (Vector){1.0f,1.0f}
|
||||
|
||||
#define UpVector (Vector){0.0f,-1.0f}
|
||||
#define RightVector (Vector){1.0f,0.0f}
|
||||
#define LeftVector (Vector){-1.0f,0.0f}
|
||||
#define DownVector (Vector){0.0f,1.0f}
|
||||
|
||||
// Integer Vector Constant Macros
|
||||
#define ZeroIVector (IVector){0,0}
|
||||
#define OneIVector (IVector){1,1}
|
||||
|
||||
#define UpIVector (IVector){-1,0}
|
||||
#define DownIVector (IVector){1,0}
|
||||
#define RightIVector (IVector){1,0}
|
||||
#define LeftIVector (IVector){-1,0}
|
||||
|
||||
///
|
||||
// Floating point vector maths functions.
|
||||
///
|
||||
static inline
|
||||
Vector vaddf(Vector a, Vector b) {
|
||||
return (Vector){a.x + b.x, a.y + b.y};
|
||||
}
|
||||
static inline
|
||||
Vector vsubf(Vector a, Vector b) {
|
||||
return (Vector){a.x - b.x, a.y - b.y};
|
||||
}
|
||||
static inline
|
||||
Vector vmulf(Vector a, float b) {
|
||||
return (Vector){a.x * b, a.y * b};
|
||||
}
|
||||
static inline
|
||||
Vector vinvf(Vector a) {
|
||||
return (Vector){-a.x, -a.y};
|
||||
}
|
||||
static inline
|
||||
Vector vperpendicularf(Vector a) {
|
||||
return (Vector){a.y, -a.x};
|
||||
}
|
||||
static inline
|
||||
float vmagnitudef(Vector a) {
|
||||
return sqrtf(a.x*a.x + a.y*a.y);
|
||||
}
|
||||
static inline
|
||||
float vsqrmagnitudef(Vector a) {
|
||||
return a.x*a.x + a.y*a.y;
|
||||
}
|
||||
static inline
|
||||
Vector vnormalizedf(Vector a) {
|
||||
return vmulf(a, 1.0/vmagnitudef(a));
|
||||
}
|
||||
static inline
|
||||
float vdotf(Vector a, Vector b) {
|
||||
return (a.x*b.x) + (a.y*b.y);
|
||||
}
|
||||
static inline
|
||||
float vdistancef(Vector a, Vector b) {
|
||||
return vmagnitudef(vsubf(a, b));
|
||||
}
|
||||
static inline
|
||||
float vsqrdistf(Vector a, Vector b) {
|
||||
return vsqrmagnitudef(vsubf(a, b));
|
||||
}
|
||||
|
||||
#endif // !_fencer_vmath_h
|
||||
|
|
Loading…
Reference in a new issue