player now implements SpriteEntity
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2 changed files with 12 additions and 0 deletions
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@ -12,6 +12,10 @@ void player_update(Player* self, float dt) {
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}
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Sprite* player_get_sprite(Player* self) {
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return self->sprite;
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}
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Transform* player_get_transform(Player* self) {
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return &self->transform;
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}
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