renamed physics_entity_solve_contacts (was default_contact_solver)
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e86fa1bdef
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4 changed files with 5 additions and 4 deletions
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@ -25,7 +25,7 @@ void player_spawn(Player* self, Vector at) {
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}
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void player_collision_solver(Player* self, List* contacts) {
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default_contact_solver(Player_as_PhysicsEntity(self), contacts);
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physics_entity_solve_contacts(Player_as_PhysicsEntity(self), contacts);
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}
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void player_start(Player* self) {
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