switched order of level and player drawing
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@ -24,8 +24,8 @@ void tick() {
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static
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static
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void draw() {
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void draw() {
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level_draw(level);
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sprite_entity_draw(Player_as_SpriteEntity(player));
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sprite_entity_draw(Player_as_SpriteEntity(player));
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level_draw(level);
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}
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}
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int main(int argc, char* argv[]) {
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int main(int argc, char* argv[]) {
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