fix(warnings): added _DataType argument to DefineState to improve type checking
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2 changed files with 5 additions and 5 deletions
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@ -67,7 +67,7 @@ extern void PlayerAnimationExit(Player* player);
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extern void PlayerIdleEnter(Player* player);
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DefineState(PlayerIdle,
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DefineState(PlayerIdle, Player,
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PlayerIdleEnter,
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PlayerAnimationExit,
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PlayerAnimationUpdate
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