From 36d9fee5f4918d0764bd9f3dea8a5e2d2e9901a4 Mon Sep 17 00:00:00 2001 From: Sara Date: Fri, 24 Nov 2023 23:31:15 +0100 Subject: [PATCH] fix(animation): changed animation timings --- game/src/PlayerStates.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/game/src/PlayerStates.c b/game/src/PlayerStates.c index d669506..b4ee427 100644 --- a/game/src/PlayerStates.c +++ b/game/src/PlayerStates.c @@ -74,7 +74,7 @@ const State* PlayerJabB_Update(Player* self, float deltaTime) { const float ntime = animation_sprite_get_time_normalized(self->currentAnimation); if(ntime >= 2.f) return PlayerIdle(); - if(self->attackInput && ntime > 1.1f) + if(self->attackInput && ntime > 1.0f) return PlayerJabA(); if(!veqf(self->moveInput, ZeroVector) && ntime > 1.05f) return PlayerWalk();