diff --git a/game/src/Enemy.c b/game/src/Enemy.c index 9e0f9c0..159ffa1 100644 --- a/game/src/Enemy.c +++ b/game/src/Enemy.c @@ -8,13 +8,13 @@ #include "sprite.h" #include "variant.h" -START_REFLECT(Enemy) - REFLECT_TYPECLASS(Enemy, Transformable) - REFLECT_TYPECLASS(Enemy, Drop) - REFLECT_TYPECLASS(Enemy, PhysicsEntity) - REFLECT_TYPECLASS(Enemy, BehaviourEntity) - REFLECT_TYPECLASS(Enemy, Damagable) -END_REFLECT(Enemy) +START_REFLECT(Enemy); + REFLECT_TYPECLASS(Enemy, Transformable); + REFLECT_TYPECLASS(Enemy, Drop); + REFLECT_TYPECLASS(Enemy, PhysicsEntity); + REFLECT_TYPECLASS(Enemy, BehaviourEntity); + REFLECT_TYPECLASS(Enemy, Damagable); +END_REFLECT(Enemy); impl_Transformable_for(Enemy, EnemyGetTransform diff --git a/game/src/Player.c b/game/src/Player.c index 38f6842..2de19ad 100644 --- a/game/src/Player.c +++ b/game/src/Player.c @@ -12,12 +12,12 @@ const Vector PLAYER_SPEED = { 1.0f, 0.50f }; static const float PLAYER_INPUT_RATE = 1.f/15.f; -START_REFLECT(Player) - REFLECT_TYPECLASS(Player, Drop) - REFLECT_TYPECLASS(Player, PhysicsEntity) - REFLECT_TYPECLASS(Player, BehaviourEntity) - REFLECT_TYPECLASS(Player, Transformable) -END_REFLECT(Player) +START_REFLECT(Player); + REFLECT_TYPECLASS(Player, Drop); + REFLECT_TYPECLASS(Player, PhysicsEntity); + REFLECT_TYPECLASS(Player, BehaviourEntity); + REFLECT_TYPECLASS(Player, Transformable); +END_REFLECT(Player); impl_Drop_for(Player, DestroyPlayer diff --git a/game/src/Prop.c b/game/src/Prop.c index 70699f5..6cd5a74 100644 --- a/game/src/Prop.c +++ b/game/src/Prop.c @@ -4,11 +4,11 @@ #include "mirror.h" #include "physics_world.h" -START_REFLECT(Prop) - REFLECT_TYPECLASS(Prop, Transformable) - REFLECT_TYPECLASS(Prop, Drop) - REFLECT_TYPECLASS(Prop, BehaviourEntity) -END_REFLECT(Prop) +START_REFLECT(Prop); + REFLECT_TYPECLASS(Prop, Transformable); + REFLECT_TYPECLASS(Prop, Drop); + REFLECT_TYPECLASS(Prop, BehaviourEntity); +END_REFLECT(Prop); impl_Transformable_for(Prop, PropGetTransform