now using new signature for externally exposed collision_invert
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@ -133,9 +133,9 @@ int collision_check(PhysicsEntity a, PhysicsEntity b, Collision* out_a, Collisio
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return 0;
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if(vsqrmagnitudef(collision_a.penetration_vector) <= vsqrmagnitudef(collision_b.penetration_vector))
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collision_b = _internal_collision_invert(collision_a, a);
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collision_b = collision_invert(collision_a, a);
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else
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collision_a = _internal_collision_invert(collision_b, b);
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collision_a = collision_invert(collision_b, b);
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*out_a = collision_a;
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*out_b = collision_b;
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