feat(animation): AnimationSprite no longer owns it's target sprite and has more time functions

This commit is contained in:
Sara 2023-11-24 16:20:17 +01:00
parent adaa01ae4b
commit 1ee59154fc
2 changed files with 24 additions and 11 deletions

View file

@ -4,7 +4,7 @@
struct AnimationSprite {
Spritesheet* sheet;
Sprite* sprite;
Sprite* sprite_target;
AnimationSpriteLoopMode loop_mode;
@ -12,22 +12,21 @@ struct AnimationSprite {
float start_time;
};
AnimationSprite* animation_sprite_new(Spritesheet* sheet, float framerate) {
AnimationSprite* animation_sprite_new(Sprite* target_sprite, Spritesheet* sheet, float framerate) {
AnimationSprite* self = malloc(sizeof(AnimationSprite));
ASSERT_RETURN(self != NULL, NULL, "Failed to allocate memory for AnimationSprite");
*self = (AnimationSprite){
.sheet = sheet,
.frame_interval = 1.0f / framerate,
.loop_mode = LoopMode_Loop,
.loop_mode = LoopMode_Stop,
.start_time = game_time(),
.sprite = sprite_from_spritesheet(sheet, 0)
.sprite_target = target_sprite
};
return self;
}
void animation_sprite_destroy(AnimationSprite* self) {
sprite_destroy(self->sprite);
spritesheet_destroy(self->sheet);
free(self);
}
@ -39,10 +38,9 @@ void animation_sprite_play_from(AnimationSprite* self, float normalized_time) {
void animation_sprite_draw(AnimationSprite* self, Transform* transform) {
const float time = game_time() - self->start_time;
const size_t frame = time / self->frame_interval;
sprite_set_spritesheet(self->sprite, self->sheet);
sprite_set_tile(self->sprite, frame);
sprite_draw(self->sprite, *transform);
sprite_set_spritesheet(self->sprite_target, self->sheet);
sprite_set_tile(self->sprite_target, frame);
sprite_draw(self->sprite_target, *transform);
}
float animation_sprite_get_length(AnimationSprite* self) {
@ -56,3 +54,15 @@ void animation_sprite_set_framerate(AnimationSprite* self, float framerate) {
float animation_sprite_get_framerate(const AnimationSprite* self) {
return 1.0f / self->frame_interval;
}
Sprite* animation_sprite_get_sprite(AnimationSprite* self) {
return self->sprite_target;
}
float animation_sprite_get_time(AnimationSprite* self) {
return game_time() - self->start_time;
}
float animation_sprite_get_time_normalized(AnimationSprite* self) {
return animation_sprite_get_time(self) / animation_sprite_get_length(self);
}

View file

@ -13,7 +13,7 @@ typedef enum AnimationSpriteLoopMode {
typedef struct AnimationSprite AnimationSprite;
extern AnimationSprite* animation_sprite_new(Spritesheet* sheet, float framerate);
extern AnimationSprite* animation_sprite_new(Sprite* target_sprite, Spritesheet* sheet, float framerate);
extern void animation_sprite_destroy(AnimationSprite* self);
extern void animation_sprite_play_from(AnimationSprite* self, float normalized_time);
@ -22,5 +22,8 @@ extern void animation_sprite_draw(AnimationSprite* self, Transform* transform);
extern float animation_sprite_get_length(AnimationSprite* self);
extern void animation_sprite_set_framerate(AnimationSprite* self, float framerate);
extern float animation_sprite_get_framerate(const AnimationSprite* self);
extern Sprite* animation_sprite_get_sprite(AnimationSprite* self);
extern float animation_sprite_get_time(AnimationSprite* self);
extern float animation_sprite_get_time_normalized(AnimationSprite* self);
#endif // !_fencer_animation_sprite_h