player spawns more to the right now
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@ -29,7 +29,7 @@ void play() {
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g_camera.fov = 40;
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player = malloc(sizeof(Player));
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player_spawn(player, (Vector){1.25f, 20.f});
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player_spawn(player, (Vector){8.25f, 15.f});
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level = level_load("level_0");
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}
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