From 169fd63d9e546bd96c61edc0f2ea18703d34cbc9 Mon Sep 17 00:00:00 2001 From: Sara <sara@saragerretsen.nl> Date: Thu, 19 Oct 2023 13:50:58 +0200 Subject: [PATCH] now also displaying force in debug display --- src/physics_entity.c | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/src/physics_entity.c b/src/physics_entity.c index b845407..102b9f7 100644 --- a/src/physics_entity.c +++ b/src/physics_entity.c @@ -18,4 +18,8 @@ void physics_entity_debug_draw(PhysicsEntity self) { rhs = camera_world_to_pixel_point(&g_camera, rhs); SDL_SetRenderDrawColor(g_renderer, 0, 255, 0, 255); SDL_RenderDrawLine(g_renderer, lhs.x, lhs.y, rhs.x, rhs.y); + + rhs = camera_world_to_pixel_point(&g_camera, vaddf(transform->position, rigidbody_get_force(body))); + SDL_SetRenderDrawColor(g_renderer, 0, 255, 255, 255); + SDL_RenderDrawLine(g_renderer, lhs.x, lhs.y, rhs.x, rhs.y); }