added camera_world_to_pixel_point
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@ -33,3 +33,12 @@ SDL_FRect camera_world_to_pixel_rect(Camera* self, SDL_FRect* world_space) {
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size.x, size.y
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};
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}
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Vector camera_world_to_pixel_point(Camera* self, Vector point) {
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Transform t = self->transform;
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t.rotation = 0;
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t.scale = OneVector;
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t = transform_invert(t);
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return vmulff(transform_point(&t, point), g_render_resolution.x / self->fov);
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}
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@ -18,5 +18,6 @@ extern Camera g_camera;
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extern void camera_init();
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extern SDL_FRect camera_screen_to_world_space(Camera* self, SDL_FRect* camera_space);
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extern SDL_FRect camera_world_to_pixel_rect(Camera* self, SDL_FRect* world_space);
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extern Vector camera_world_to_pixel_point(Camera* self, Vector point);
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#endif // !_fencer_camera_h
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