player is now managed by game world
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@ -28,7 +28,7 @@ void play() {
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input_add_key_action(SDL_SCANCODE_F1, &toggle_info_key);
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g_camera.fov = 40;
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player = malloc(sizeof(Player));
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player = player_new();
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player_spawn(player, (Vector){8.25f, 15.f});
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level = level_load("level_0");
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@ -36,7 +36,6 @@ void play() {
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static
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void tick() {
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Player_as_BehaviourEntity(player).tc->update(player, delta_time());
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g_camera.transform.position = player->transform.position;
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}
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