player is now managed by game world
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				|  | @ -28,7 +28,7 @@ void play() { | ||||||
|     input_add_key_action(SDL_SCANCODE_F1, &toggle_info_key); |     input_add_key_action(SDL_SCANCODE_F1, &toggle_info_key); | ||||||
|     g_camera.fov = 40; |     g_camera.fov = 40; | ||||||
| 
 | 
 | ||||||
|     player = malloc(sizeof(Player)); |     player = player_new(); | ||||||
|     player_spawn(player, (Vector){8.25f, 15.f}); |     player_spawn(player, (Vector){8.25f, 15.f}); | ||||||
| 
 | 
 | ||||||
|     level = level_load("level_0"); |     level = level_load("level_0"); | ||||||
|  | @ -36,7 +36,6 @@ void play() { | ||||||
| 
 | 
 | ||||||
| static | static | ||||||
| void tick() { | void tick() { | ||||||
|     Player_as_BehaviourEntity(player).tc->update(player, delta_time()); |  | ||||||
|     g_camera.transform.position = player->transform.position; |     g_camera.transform.position = player->transform.position; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
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