changed colour of collision edge debug display
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@ -90,7 +90,7 @@ void _internal_debug_draw_collision_edge(RigidBody* self, Contact* contact) {
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Vector a = camera_world_to_pixel_point(&g_camera, left);
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Vector b = camera_world_to_pixel_point(&g_camera, right);
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Vector n = transform_direction(&g_camera.transform, contact->hit.normal);
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SDL_SetRenderDrawColor(g_renderer, 255, 255, 255, 255);
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SDL_SetRenderDrawColor(g_renderer, 255, 2, 255, 255);
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SDL_RenderDrawLine(g_renderer, a.x, a.y, b.x, b.y);
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a = camera_world_to_pixel_point(&g_camera, point);
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b = vaddf(a, vmulff(n, 100.f));
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