equipment-test/modules/tabtargeting/actor_state_machine.h
2025-06-13 14:37:16 +02:00

14 lines
250 B
C++

#ifndef ACTOR_STATE_MACHINE_H
#define ACTOR_STATE_MACHINE_H
#include "scene/main/node.h"
class ActorStateMachine : public Node {
GDCLASS(ActorStateMachine, Node);
static void _bind_methods();
public:
private:
};
#endif // !ACTOR_STATE_MACHINE_H