14 lines
250 B
C++
14 lines
250 B
C++
#ifndef ACTOR_STATE_MACHINE_H
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#define ACTOR_STATE_MACHINE_H
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#include "scene/main/node.h"
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class ActorStateMachine : public Node {
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GDCLASS(ActorStateMachine, Node);
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static void _bind_methods();
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public:
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private:
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};
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#endif // !ACTOR_STATE_MACHINE_H
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