equipment-test/engine/thirdparty/manifold/include/manifold/polygon.h

63 lines
1.8 KiB
C++

// Copyright 2021 The Manifold Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#pragma once
#include "manifold/common.h"
namespace manifold {
/** @addtogroup Structs
* @{
*/
/**
* @brief Polygon vertex.
*/
struct PolyVert {
/// X-Y position
vec2 pos;
/// ID or index into another vertex vector
int idx;
};
/**
* @brief Single polygon contour, wound CCW, with indices. First and last point
* are implicitly connected. Should ensure all input is
* [ε-valid](https://github.com/elalish/manifold/wiki/Manifold-Library#definition-of-%CE%B5-valid).
*/
using SimplePolygonIdx = std::vector<PolyVert>;
/**
* @brief Set of indexed polygons with holes. Order of contours is arbitrary.
* Can contain any depth of nested holes and any number of separate polygons.
* Should ensure all input is
* [&epsilon;-valid](https://github.com/elalish/manifold/wiki/Manifold-Library#definition-of-%CE%B5-valid).
*/
using PolygonsIdx = std::vector<SimplePolygonIdx>;
/** @} */
/** @addtogroup Triangulation
* @ingroup Core
* @brief Polygon triangulation
* @{
*/
std::vector<ivec3> TriangulateIdx(const PolygonsIdx &polys,
double epsilon = -1);
std::vector<ivec3> Triangulate(const Polygons &polygons, double epsilon = -1);
ExecutionParams &PolygonParams();
/** @} */
} // namespace manifold