91 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			91 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
#!/usr/bin/env python
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from misc.utility.scons_hints import *
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Import("env")
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Import("env_modules")
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env_basisu = env_modules.Clone()
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# Thirdparty source files
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thirdparty_obj = []
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# Not unbundled so far since not widespread as shared library
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thirdparty_dir = "#thirdparty/basis_universal/"
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# Only build the encoder for editor builds
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basisu_encoder = env.editor_build
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# Sync list with upstream CMakeLists.txt
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if basisu_encoder:
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    encoder_sources = [
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        "3rdparty/android_astc_decomp.cpp",
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        "basisu_astc_hdr_enc.cpp",
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        "basisu_backend.cpp",
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        "basisu_basis_file.cpp",
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        "basisu_bc7enc.cpp",
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        "basisu_opencl.cpp",
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        "basisu_comp.cpp",
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        "basisu_enc.cpp",
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        "basisu_etc.cpp",
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        "basisu_frontend.cpp",
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        "basisu_gpu_texture.cpp",
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        "basisu_kernels_sse.cpp",
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        "basisu_pvrtc1_4.cpp",
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        "basisu_resampler.cpp",
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        "basisu_resample_filters.cpp",
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        "basisu_ssim.cpp",
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        "basisu_uastc_enc.cpp",
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        "pvpngreader.cpp",
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    ]
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    encoder_sources = [thirdparty_dir + "encoder/" + file for file in encoder_sources]
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transcoder_sources = [thirdparty_dir + "transcoder/basisu_transcoder.cpp"]
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env_basisu.Prepend(CPPEXTPATH=[thirdparty_dir])
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if basisu_encoder:
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    env_basisu.Prepend(CPPEXTPATH=["#thirdparty/jpeg-compressor"])
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    env_basisu.Prepend(CPPEXTPATH=["#thirdparty/tinyexr"])
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if env["builtin_zstd"]:
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    env_basisu.Prepend(CPPEXTPATH=["#thirdparty/zstd"])
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env_thirdparty = env_basisu.Clone()
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env_thirdparty.disable_warnings()
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# Disable unneeded features to reduce binary size.
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# <https://github.com/BinomialLLC/basis_universal/wiki/How-to-Use-and-Configure-the-Transcoder>
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env_thirdparty.Append(
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    CPPDEFINES=[
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        # Storage formats.
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        # Godot only implements `.basis` support through basis_universal.
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        # Support for `.ktx` files are implemented with a direct libktx implementation.
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        # Building the encoder requires `BASISD_SUPPORT_KTX2` to be enabled,
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        # so we can only disable Zstandard compression for `.ktx` files
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        # (this is not used in `.basis` files).
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        ("BASISD_SUPPORT_KTX2_ZSTD", 0),
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        # GPU compression formats.
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        ("BASISD_SUPPORT_ATC", 0),  # Proprietary Adreno format not supported by Godot.
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        ("BASISD_SUPPORT_FXT1", 0),  # Legacy format not supported by Godot.
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        ("BASISD_SUPPORT_PVRTC1", 0),  # Legacy format not supported by Godot.
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        ("BASISD_SUPPORT_PVRTC2", 0),  # Legacy format not supported by Godot.
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    ]
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)
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if basisu_encoder:
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    env_thirdparty.add_source_files(thirdparty_obj, encoder_sources)
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env_thirdparty.add_source_files(thirdparty_obj, transcoder_sources)
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env.modules_sources += thirdparty_obj
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# Godot source files
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module_obj = []
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env_basisu.add_source_files(module_obj, "*.cpp")
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env.modules_sources += module_obj
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# Needed to force rebuilding the module files when the thirdparty library is updated.
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env.Depends(module_obj, thirdparty_obj)
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