36 lines
		
	
	
		
			767 B
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			36 lines
		
	
	
		
			767 B
		
	
	
	
		
			Python
		
	
	
	
	
	
#!/usr/bin/env python
 | 
						|
from misc.utility.scons_hints import *
 | 
						|
 | 
						|
Import("env")
 | 
						|
 | 
						|
# Thirdparty code
 | 
						|
 | 
						|
thirdparty_obj = []
 | 
						|
 | 
						|
thirdparty_dir = "#thirdparty/misc/"
 | 
						|
thirdparty_sources = [
 | 
						|
    "mikktspace.c",
 | 
						|
    "qoa.c",
 | 
						|
]
 | 
						|
 | 
						|
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
 | 
						|
 | 
						|
env_thirdparty = env.Clone()
 | 
						|
env_thirdparty.disable_warnings()
 | 
						|
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
 | 
						|
env.scene_sources += thirdparty_obj
 | 
						|
 | 
						|
# Godot source files
 | 
						|
 | 
						|
scene_obj = []
 | 
						|
 | 
						|
env.add_source_files(scene_obj, "*.cpp")
 | 
						|
env.scene_sources += scene_obj
 | 
						|
 | 
						|
# Needed to force rebuilding the scene files when the thirdparty code is updated.
 | 
						|
env.Depends(scene_obj, thirdparty_obj)
 | 
						|
 | 
						|
SConscript("2d/SCsub")
 | 
						|
if not env["disable_3d"]:
 | 
						|
    SConscript("3d/SCsub")
 |