equipment-test/project/scene.tscn
2025-06-13 15:12:22 +02:00

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[gd_scene load_steps=9 format=3 uid="uid://b7klcvxm3e578"]
[ext_resource type="Weapon" uid="uid://rkcmcib35uj7" path="res://equip_items/weapon1.tres" id="1_nxogm"]
[ext_resource type="Script" uid="uid://cikkvrxl0xfut" path="res://buttons.gd" id="1_ulcgi"]
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_nxogm"]
sky_horizon_color = Color(0.662243, 0.671743, 0.686743, 1)
ground_horizon_color = Color(0.662243, 0.671743, 0.686743, 1)
[sub_resource type="Sky" id="Sky_3253y"]
sky_material = SubResource("ProceduralSkyMaterial_nxogm")
[sub_resource type="Environment" id="Environment_u3cyc"]
background_mode = 2
sky = SubResource("Sky_3253y")
tonemap_mode = 2
glow_enabled = true
[sub_resource type="SphereShape3D" id="SphereShape3D_drvgu"]
[sub_resource type="CylinderMesh" id="CylinderMesh_drvgu"]
[sub_resource type="BoxMesh" id="BoxMesh_nxogm"]
size = Vector3(-5, -5, -5)
[node name="Scene" type="Node3D"]
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_u3cyc")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(0.433659, -0.651449, 0.622538, 0, 0.690882, 0.722967, -0.901077, -0.313521, 0.299607, 0, 0, 0)
shadow_enabled = true
[node name="Actor1" type="ActorBody" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1.59845)
[node name="CollisionShape3D" type="CollisionShape3D" parent="Actor1"]
shape = SubResource("SphereShape3D_drvgu")
[node name="MeshInstance3D" type="MeshInstance3D" parent="Actor1"]
mesh = SubResource("CylinderMesh_drvgu")
[node name="Equipment" type="Equipment" parent="Actor1"]
weapon = ExtResource("1_nxogm")
[node name="ActorStateMachine" type="ActorStateMachine" parent="Actor1"]
[node name="Actor2" type="ActorBody" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -1.66257)
[node name="CollisionShape3D" type="CollisionShape3D" parent="Actor2"]
shape = SubResource("SphereShape3D_drvgu")
[node name="MeshInstance3D" type="MeshInstance3D" parent="Actor2"]
mesh = SubResource("CylinderMesh_drvgu")
[node name="Equipment" type="Equipment" parent="Actor2"]
weapon = ExtResource("1_nxogm")
[node name="ActorStateMachine" type="ActorStateMachine" parent="Actor2"]
[node name="Camera3D" type="Camera3D" parent="."]
transform = Transform3D(0.251056, -0.361214, 0.898051, 0, 0.927765, 0.373166, -0.967973, -0.0936855, 0.232921, 1.89697, 0.912457, 1.11904)
[node name="CanvasLayer" type="CanvasLayer" parent="."]
script = ExtResource("1_ulcgi")
[node name="Button" type="Button" parent="CanvasLayer"]
anchors_preset = 2
anchor_top = 1.0
anchor_bottom = 1.0
offset_top = -113.0
offset_right = 327.0
grow_vertical = 0
text = "Attack (Actor 1)"
[node name="Button2" type="Button" parent="CanvasLayer"]
anchors_preset = 3
anchor_left = 1.0
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = -327.0
offset_top = -113.0
grow_horizontal = 0
grow_vertical = 0
text = "Attack (Actor 2)"
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.57152, 0)
mesh = SubResource("BoxMesh_nxogm")
[connection signal="button_down" from="CanvasLayer/Button" to="CanvasLayer" method="_on_button1_down"]
[connection signal="button_down" from="CanvasLayer/Button2" to="CanvasLayer" method="_on_button2_down"]