#ifndef ACTOR_BODY_H #define ACTOR_BODY_H #include "scene/3d/physics/character_body_3d.h" #include "equipment.h" class ActorBody; class ActorBody : public CharacterBody3D { GDCLASS(ActorBody, CharacterBody3D); static void _bind_methods(); void _notification(int what); public: void _attack(); bool is_attack_requested(); void receive_damage(DamageEvent event); void request_attack(ActorBody *target); void set_health(int health); int get_health() const; private: int health{50}; int max_health{10}; ActorBody *attack_requested{nullptr}; Equipment *equipment{nullptr}; }; #endif // !ACTOR_BODY_H