feat: justfile updated and effected files updated accordingly
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					@ -7,3 +7,8 @@ config.log
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.sconf_temp
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					.sconf_temp
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engine/.github
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					engine/.github
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					project/.godot
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					build/PROJECT.pck
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					build/PROJECT.x86_64
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					build/PROJECT.exe
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					build.zip
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								build/.gitkeep
									
									
									
									
									
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								build/.gitkeep
									
									
									
									
									
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								justfile
									
									
									
									
									
								
							
							
						
						
									
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								justfile
									
									
									
									
									
								
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					@ -1,10 +1,34 @@
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					set export
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					BUILD_NAME := "change_me"
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					release_template_path_linux := `realpath engine/bin/godot.linuxbsd.template_release.x86_64.llvm`
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					release_template_path_windows := `realpath engine/bin/godot.windows.template_release.x86_64.llvm`
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build:
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					build:
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    cd engine/ && scons target=editor symbols=yes optimization=debug dev_build=yes linker=mold use_llvm=yes compiledb=yes
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					    cd engine/ && scons target=editor symbols=yes optimization=debug dev_build=yes linker=mold use_llvm=yes compiledb=yes
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run: build
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					run: build
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    engine/bin/godot.linuxbsd.editor.dev.x86_64.llvm --editor --path project
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					    engine/bin/godot.linuxbsd.editor.dev.x86_64.llvm --editor --path project
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initialize-template projectname:
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					release-linux: build
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    sed -i -e "s/PROJECT/{{projectname}}/g" ./engine/modules/PROJECT/register_types.h ./engine/modules/PROJECT/register_types.cpp ./project/project.godot
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					    cd engine/ && scons platform=linuxbsd target=template_release arch=x86_64 linker=mold use_llvm=yes compiledb=yes custom_modules="../modules"
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    mv ./engine/modules/PROJECT ./engine/modules/{{projectname}}
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					    sed -i "s!{path}!{{release_template_path_linux}}!" project/export_presets.cfg
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					    rm -rf build && mkdir build
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					    engine/bin/godot.*.editor.dev.*.llvm --headless --export-release "Linux" project/project.godot && zip build.zip build/*
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					    touch build/.gitkeep    
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					    sed -i "s!{{release_template_path_linux}}!{path}!" project/export_presets.cfg
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					release-windows: build
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					    cd engine/ && scons platform=windows target=template_release arch=x86_64 linker=mold use_llvm=yes compiledb=yes custom_modules="../modules"
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					    sed -i "s!{path}!{{release_template_path_windows}}!" project/export_presets.cfg
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					    rm -rf build && mkdir build
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					    engine/bin/godot.*.editor.dev.*.llvm --headless --export-release "Windows" project/project.godot && zip build.zip build/*
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					    touch build/.gitkeep    
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					    sed -i "s!{{release_template_path_windows}}!{path}!" project/export_presets.cfg
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					initialize-template projectname:
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					    sed -i -e "s/PROJECT/{{projectname}}/g" ./modules/PROJECT/register_types.h ./modules/PROJECT/register_types.cpp ./project/project.godot ./project/export_presets.cfg .gitignore
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					    sed "s/change_me/{{projectname}}/" ./justfile
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					    mv ./modules/PROJECT ./modules/{{projectname}}
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										108
									
								
								project/export_presets.cfg
									
									
									
									
									
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										108
									
								
								project/export_presets.cfg
									
									
									
									
									
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					@ -0,0 +1,108 @@
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					[preset.0]
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					name="Linux"
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					platform="Linux"
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					runnable=true
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					advanced_options=true
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					dedicated_server=false
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					custom_features=""
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					export_filter="all_resources"
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					include_filter=""
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					exclude_filter=""
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					export_path="../build/PROJECT.x86_64"
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					patches=PackedStringArray()
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					encryption_include_filters=""
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					encryption_exclude_filters=""
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					seed=0
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					encrypt_pck=false
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					encrypt_directory=false
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					script_export_mode=2
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					[preset.0.options]
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					custom_template/debug=""
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					custom_template/release="{path}"
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					debug/export_console_wrapper=1
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					binary_format/embed_pck=false
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					texture_format/s3tc_bptc=true
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					texture_format/etc2_astc=false
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					binary_format/architecture="x86_64"
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					ssh_remote_deploy/enabled=false
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					ssh_remote_deploy/host="user@host_ip"
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					ssh_remote_deploy/port="22"
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					ssh_remote_deploy/extra_args_ssh=""
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					ssh_remote_deploy/extra_args_scp=""
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					ssh_remote_deploy/run_script="#!/usr/bin/env bash
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					export DISPLAY=:0
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					unzip -o -q \"{temp_dir}/{archive_name}\" -d \"{temp_dir}\"
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					\"{temp_dir}/{exe_name}\" {cmd_args}"
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					ssh_remote_deploy/cleanup_script="#!/usr/bin/env bash
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					kill $(pgrep -x -f \"{temp_dir}/{exe_name} {cmd_args}\")
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					rm -rf \"{temp_dir}\""
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					[preset.1]
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					name="Windows"
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					platform="Windows Desktop"
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					runnable=true
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					advanced_options=false
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					dedicated_server=false
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					custom_features=""
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					export_filter="all_resources"
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					include_filter=""
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					exclude_filter=""
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					export_path="../build/PROJECT.exe"
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					patches=PackedStringArray()
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					encryption_include_filters=""
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					encryption_exclude_filters=""
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					seed=0
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					encrypt_pck=false
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					encrypt_directory=false
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					script_export_mode=2
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					[preset.1.options]
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					custom_template/debug=""
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					custom_template/release="{path}"
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					debug/export_console_wrapper=1
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					binary_format/embed_pck=false
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					texture_format/s3tc_bptc=true
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					texture_format/etc2_astc=false
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					binary_format/architecture="x86_64"
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					codesign/enable=false
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					codesign/timestamp=true
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					codesign/timestamp_server_url=""
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					codesign/digest_algorithm=1
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					codesign/description=""
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					codesign/custom_options=PackedStringArray()
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					application/modify_resources=true
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					application/icon=""
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					application/console_wrapper_icon=""
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					application/icon_interpolation=4
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					application/file_version=""
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					application/product_version=""
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					application/company_name=""
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					application/product_name=""
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					application/file_description=""
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					application/copyright=""
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					application/trademarks=""
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					application/export_angle=0
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					application/export_d3d12=0
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					application/d3d12_agility_sdk_multiarch=true
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					ssh_remote_deploy/enabled=false
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					ssh_remote_deploy/host="user@host_ip"
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					ssh_remote_deploy/port="22"
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					ssh_remote_deploy/extra_args_ssh=""
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					ssh_remote_deploy/extra_args_scp=""
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					ssh_remote_deploy/run_script="Expand-Archive -LiteralPath '{temp_dir}\\{archive_name}' -DestinationPath '{temp_dir}'
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					$action = New-ScheduledTaskAction -Execute '{temp_dir}\\{exe_name}' -Argument '{cmd_args}'
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					$trigger = New-ScheduledTaskTrigger -Once -At 00:00
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					$settings = New-ScheduledTaskSettingsSet -AllowStartIfOnBatteries -DontStopIfGoingOnBatteries
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					$task = New-ScheduledTask -Action $action -Trigger $trigger -Settings $settings
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					Register-ScheduledTask godot_remote_debug -InputObject $task -Force:$true
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					Start-ScheduledTask -TaskName godot_remote_debug
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					while (Get-ScheduledTask -TaskName godot_remote_debug | ? State -eq running) { Start-Sleep -Milliseconds 100 }
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					Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue"
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					ssh_remote_deploy/cleanup_script="Stop-ScheduledTask -TaskName godot_remote_debug -ErrorAction:SilentlyContinue
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					Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue
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					Remove-Item -Recurse -Force '{temp_dir}'"
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