dirt-racer/godot/GameObjects/damage_area.tscn
2024-05-23 15:57:09 +02:00

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[gd_scene load_steps=7 format=3 uid="uid://dxyimydfpu8jp"]
[sub_resource type="Animation" id="Animation_xagif"]
resource_name = "explode"
length = 0.05
step = 0.01
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("CollisionShape3D:shape:radius")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.05),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [0.001, 2.0]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("MeshInstance3D:mesh:radius")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 0.05),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [0.5, 4.0]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("MeshInstance3D:mesh:height")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0, 0.05),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [1.0, 8.0]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_eacvo"]
_data = {
"explode": SubResource("Animation_xagif")
}
[sub_resource type="GDScript" id="GDScript_0mto7"]
script/source = "extends AnimationPlayer
func _ready():
self.play(\"explode\")
"
[sub_resource type="SphereShape3D" id="SphereShape3D_gym27"]
radius = 0.001
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_8dpai"]
transparency = 1
cull_mode = 2
diffuse_mode = 2
albedo_color = Color(0.964648, 0.965055, 1, 0.443137)
emission_enabled = true
emission = Color(1.15514e-06, 0.623002, 0.744944, 1)
rim = 0.0
[sub_resource type="SphereMesh" id="SphereMesh_q40p2"]
material = SubResource("StandardMaterial3D_8dpai")
[node name="DamageArea" type="DamageArea"]
target_classes = [&"CarPlayer"]
collision_layer = 0
collision_mask = 4
monitorable = false
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
"": SubResource("AnimationLibrary_eacvo")
}
script = SubResource("GDScript_0mto7")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("SphereShape3D_gym27")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
mesh = SubResource("SphereMesh_q40p2")