dirt-racer/godot/GameObjects/weapon_pickup.tscn
2024-05-23 09:05:09 +02:00

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[gd_scene load_steps=3 format=3 uid="uid://dcrccx2elnkcc"]
[sub_resource type="SphereShape3D" id="SphereShape3D_b476n"]
radius = 1.76997
[sub_resource type="BoxMesh" id="BoxMesh_wkw7o"]
[node name="WeaponPickup" type="WeaponPickup"]
collision_layer = 4
collision_mask = 4
monitorable = false
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.0604, 0)
shape = SubResource("SphereShape3D_b476n")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.0604, 0)
mesh = SubResource("BoxMesh_wkw7o")