dirt-racer/godot/GameObjects/anti_air_beam.tscn

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[gd_scene load_steps=4 format=3 uid="uid://b74cqcryut76c"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_36cjj"]
shading_mode = 0
albedo_color = Color(0.227451, 0.827451, 0.678431, 1)
[sub_resource type="CapsuleMesh" id="CapsuleMesh_2fqgx"]
material = SubResource("StandardMaterial3D_36cjj")
radius = 0.39
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_v1t6q"]
radius = 0.308023
[node name="Beam" type="Beam"]
collision_layer = 0
collision_mask = 2
monitorable = false
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0)
mesh = SubResource("CapsuleMesh_2fqgx")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0)
shape = SubResource("CapsuleShape3D_v1t6q")