dirt-racer/godot/key_pickup.tscn

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[gd_scene load_steps=3 format=3 uid="uid://ceolgn0y2m6e4"]
[sub_resource type="CylinderShape3D" id="CylinderShape3D_paw85"]
radius = 0.902055
[sub_resource type="CylinderMesh" id="CylinderMesh_242ni"]
height = 1.19
[node name="KeyPickup" type="KeyPickup"]
collision_layer = 0
collision_mask = 4
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
shape = SubResource("CylinderShape3D_paw85")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.20164, 0)
mesh = SubResource("CylinderMesh_242ni")