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<a href="turret_8hpp.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a id="l00001" name="l00001"></a><span class="lineno"> 1</span><span class="preprocessor">#ifndef TURRET_HPP</span></div>
<div class="line"><a id="l00002" name="l00002"></a><span class="lineno"> 2</span><span class="preprocessor">#define TURRET_HPP</span></div>
<div class="line"><a id="l00003" name="l00003"></a><span class="lineno"> 3</span> </div>
<div class="line"><a id="l00004" name="l00004"></a><span class="lineno"> 4</span><span class="preprocessor">#include &lt;godot_cpp/classes/area3d.hpp&gt;</span></div>
<div class="line"><a id="l00005" name="l00005"></a><span class="lineno"> 5</span><span class="preprocessor">#include &lt;godot_cpp/classes/packed_scene.hpp&gt;</span></div>
<div class="line"><a id="l00006" name="l00006"></a><span class="lineno"> 6</span><span class="preprocessor">#include &lt;godot_cpp/classes/rigid_body3d.hpp&gt;</span></div>
<div class="line"><a id="l00007" name="l00007"></a><span class="lineno"> 7</span><span class="preprocessor">#include &lt;godot_cpp/templates/hash_set.hpp&gt;</span></div>
<div class="line"><a id="l00008" name="l00008"></a><span class="lineno"> 8</span><span class="preprocessor">#include &lt;godot_cpp/templates/vector.hpp&gt;</span></div>
<div class="line"><a id="l00009" name="l00009"></a><span class="lineno"> 9</span> </div>
<div class="line"><a id="l00010" name="l00010"></a><span class="lineno"> 10</span><span class="keyword">namespace </span><a class="code hl_namespace" href="namespacegodot.html">godot</a> {</div>
<div class="line"><a id="l00012" name="l00012"></a><span class="lineno"><a class="line" href="namespacegodot.html#a3cd92b37d0033cac5c3398a9764c36d2"> 12</a></span><span class="keyword">enum class</span> <a class="code hl_enumeration" href="namespacegodot.html#a3cd92b37d0033cac5c3398a9764c36d2">TurretState</a> {</div>
<div class="line"><a id="l00014" name="l00014"></a><span class="lineno"> 14</span> <a class="code hl_enumvalue" href="namespacegodot.html#a3cd92b37d0033cac5c3398a9764c36d2a1869d56535e8b1449a6da54ff5e11f50">WAITING</a> = 0x0,</div>
<div class="line"><a id="l00016" name="l00016"></a><span class="lineno"> 16</span> <a class="code hl_enumvalue" href="namespacegodot.html#a3cd92b37d0033cac5c3398a9764c36d2ac2d97883ea6d1cb383fee238f2d486f2">LOCKING</a> = 0x1,</div>
<div class="line"><a id="l00018" name="l00018"></a><span class="lineno"> 18</span> <a class="code hl_enumvalue" href="namespacegodot.html#a3cd92b37d0033cac5c3398a9764c36d2a3a8ea4a62d0682faf83d7372669b5e9b">CHARGING</a>,</div>
<div class="line"><a id="l00020" name="l00020"></a><span class="lineno"> 20</span> <a class="code hl_enumvalue" href="namespacegodot.html#a3cd92b37d0033cac5c3398a9764c36d2a37b6c9a71129d929d2517fcddaa5e46b">FIRING</a></div>
<div class="line"><a id="l00021" name="l00021"></a><span class="lineno"> 21</span>};</div>
<div class="line"><a id="l00022" name="l00022"></a><span class="lineno"> 22</span> </div>
<div class="line"><a id="l00024" name="l00024"></a><span class="lineno"><a class="line" href="classgodot_1_1Turret.html"> 24</a></span><span class="keyword">class </span><a class="code hl_class" href="classgodot_1_1Turret.html">Turret</a> : <span class="keyword">public</span> RigidBody3D {</div>
<div class="line"><a id="l00025" name="l00025"></a><span class="lineno"><a class="line" href="classgodot_1_1Turret.html#a1dda07f310d4e8eddfe55c184faf7fd5"> 25</a></span> <a class="code hl_function" href="classgodot_1_1Turret.html#a1dda07f310d4e8eddfe55c184faf7fd5">GDCLASS</a>(<a class="code hl_class" href="classgodot_1_1Turret.html">Turret</a>, RigidBody3D);</div>
<div class="line"><a id="l00027" name="l00027"></a><span class="lineno"> 27</span> <span class="keyword">static</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classgodot_1_1Turret.html#aa700073e14b86fe43ca67af34b219d3d">_bind_methods</a>();</div>
<div class="line"><a id="l00028" name="l00028"></a><span class="lineno"> 28</span><span class="keyword">public</span>:</div>
<div class="line"><a id="l00030" name="l00030"></a><span class="lineno"> 30</span> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classgodot_1_1Turret.html#aee66c37feeca486efca530be51050168">_enter_tree</a>() <span class="keyword">override</span>;</div>
<div class="line"><a id="l00032" name="l00032"></a><span class="lineno"> 32</span> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classgodot_1_1Turret.html#a0c3e4435e974377f167be4ca59af14d6">_process</a>(<span class="keywordtype">double</span> delta_time) <span class="keyword">override</span>;</div>
<div class="line"><a id="l00033" name="l00033"></a><span class="lineno"> 33</span> </div>
<div class="line"><a id="l00035" name="l00035"></a><span class="lineno"> 35</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classgodot_1_1Turret.html#a8800691cb605216b316f701deb0286b3">awareness_changed</a>();</div>
<div class="line"><a id="l00037" name="l00037"></a><span class="lineno"> 37</span> Node3D *<a class="code hl_function" href="classgodot_1_1Turret.html#a1a8de5b607d4ad18bb6f48fbdcfed1ed">select_target</a>();</div>
<div class="line"><a id="l00038" name="l00038"></a><span class="lineno"> 38</span> </div>
<div class="line"><a id="l00040" name="l00040"></a><span class="lineno"> 40</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classgodot_1_1Turret.html#a5e332ebb89af7613ac7109cf3d3dc8f5">lead_target</a>(<span class="keywordtype">double</span> delta_time);</div>
<div class="line"><a id="l00041" name="l00041"></a><span class="lineno"> 41</span> </div>
<div class="line"><a id="l00043" name="l00043"></a><span class="lineno"> 43</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classgodot_1_1Turret.html#a26d28cddd63a2dedc293777896e9f874">detect_node</a>(Node3D *node);</div>
<div class="line"><a id="l00045" name="l00045"></a><span class="lineno"> 45</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classgodot_1_1Turret.html#a56c437c0fddc83973cee570871880ce6">lose_node</a>(Node3D *node);</div>
<div class="line"><a id="l00047" name="l00047"></a><span class="lineno"> 47</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classgodot_1_1Turret.html#abfda8eda3603b153c769225f37c4fb87">try_next_state</a>();</div>
<div class="line"><a id="l00049" name="l00049"></a><span class="lineno"> 49</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classgodot_1_1Turret.html#af18bc204b9587ea8c3056e9a2b6047c2">create_beam</a>();</div>
<div class="line"><a id="l00051" name="l00051"></a><span class="lineno"> 51</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classgodot_1_1Turret.html#acd178212d2cc5933449ea288d8e5c00a">create_guiding_beam</a>();</div>
<div class="line"><a id="l00052" name="l00052"></a><span class="lineno"> 52</span> </div>
<div class="line"><a id="l00054" name="l00054"></a><span class="lineno"> 54</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classgodot_1_1Turret.html#a5a250405fb8472a5482ca9e9897e8480">beam_ended</a>();</div>
<div class="line"><a id="l00055" name="l00055"></a><span class="lineno"> 55</span> </div>
<div class="line"><a id="l00057" name="l00057"></a><span class="lineno"> 57</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classgodot_1_1Turret.html#aa5d2fd1e314c0b59fe1fa303bf40b409">set_fire_time</a>(<span class="keywordtype">float</span> val);</div>
<div class="line"><a id="l00059" name="l00059"></a><span class="lineno"> 59</span> <span class="keywordtype">float</span> <a class="code hl_function" href="classgodot_1_1Turret.html#a18b61d35a015232e0dc97c94e646a3fb">get_fire_time</a>() <span class="keyword">const</span>;</div>
<div class="line"><a id="l00061" name="l00061"></a><span class="lineno"> 61</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classgodot_1_1Turret.html#a07ed2800d85c389b6e9a471f84a545d1">set_charge_time</a>(<span class="keywordtype">float</span> val);</div>
<div class="line"><a id="l00063" name="l00063"></a><span class="lineno"> 63</span> <span class="keywordtype">float</span> <a class="code hl_function" href="classgodot_1_1Turret.html#a7ca69c2cfcebf3b8aa98cc2b6bb9f1ac">get_charge_time</a>() <span class="keyword">const</span>;</div>
<div class="line"><a id="l00065" name="l00065"></a><span class="lineno"> 65</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classgodot_1_1Turret.html#a17eb54143372cfe670b7d63d06620042">set_lock_time</a>(<span class="keywordtype">float</span> val);</div>
<div class="line"><a id="l00067" name="l00067"></a><span class="lineno"> 67</span> <span class="keywordtype">float</span> <a class="code hl_function" href="classgodot_1_1Turret.html#a1f31cc180aeb7b9ef258022c3427b4af">get_lock_time</a>() <span class="keyword">const</span>;</div>
<div class="line"><a id="l00068" name="l00068"></a><span class="lineno"> 68</span> </div>
<div class="line"><a id="l00070" name="l00070"></a><span class="lineno"> 70</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classgodot_1_1Turret.html#abfd0054b4d85bcb6503cea7206cb40df">set_invert_targets</a>(<span class="keywordtype">bool</span> value);</div>
<div class="line"><a id="l00072" name="l00072"></a><span class="lineno"> 72</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classgodot_1_1Turret.html#a82116707799507ebd977d3490f9453c5">set_attack_classes</a>(Array array);</div>
<div class="line"><a id="l00074" name="l00074"></a><span class="lineno"> 74</span> Array <a class="code hl_function" href="classgodot_1_1Turret.html#a6668d9cc468aa858d37cca944b574e09">get_attack_classes</a>() <span class="keyword">const</span>;</div>
<div class="line"><a id="l00076" name="l00076"></a><span class="lineno"> 76</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classgodot_1_1Turret.html#af1bd9ee62826920396b768922d0e8f86">set_beam_scene</a>(Ref&lt;PackedScene&gt; scene);</div>
<div class="line"><a id="l00078" name="l00078"></a><span class="lineno"> 78</span> Ref&lt;PackedScene&gt; <a class="code hl_function" href="classgodot_1_1Turret.html#a87dde1ebc42cbba4f8217436c90a3077">get_beam_scene</a>() <span class="keyword">const</span>;</div>
<div class="line"><a id="l00080" name="l00080"></a><span class="lineno"> 80</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classgodot_1_1Turret.html#af45895907abdbc917f4ead396013bab2">set_guiding_beam_scene</a>(Ref&lt;PackedScene&gt; scene);</div>
<div class="line"><a id="l00082" name="l00082"></a><span class="lineno"> 82</span> Ref&lt;PackedScene&gt; <a class="code hl_function" href="classgodot_1_1Turret.html#ad7e893d62dee44d60efca034312f2c5c">get_guiding_beam_scene</a>() <span class="keyword">const</span>;</div>
<div class="line"><a id="l00083" name="l00083"></a><span class="lineno"> 83</span><span class="keyword">private</span>:</div>
<div class="line"><a id="l00085" name="l00085"></a><span class="lineno"><a class="line" href="classgodot_1_1Turret.html#aaf143bb7d4591b45f9974ac24d6f9829"> 85</a></span> Node3D *<a class="code hl_variable" href="classgodot_1_1Turret.html#aaf143bb7d4591b45f9974ac24d6f9829">current_target</a>{<span class="keyword">nullptr</span>};</div>
<div class="line"><a id="l00087" name="l00087"></a><span class="lineno"><a class="line" href="classgodot_1_1Turret.html#a8f439e2a74ce6df1c01a82bf9b51d8ab"> 87</a></span> <span class="keywordtype">bool</span> <a class="code hl_variable" href="classgodot_1_1Turret.html#a8f439e2a74ce6df1c01a82bf9b51d8ab">invert_attack_classes</a>{<span class="keyword">false</span>};</div>
<div class="line"><a id="l00089" name="l00089"></a><span class="lineno"><a class="line" href="classgodot_1_1Turret.html#addd9e0435994ff5e7599ac4981ac689a"> 89</a></span> Vector3 <a class="code hl_variable" href="classgodot_1_1Turret.html#addd9e0435994ff5e7599ac4981ac689a">aim_position</a>{0.f, 0.f, 0.f};</div>
<div class="line"><a id="l00091" name="l00091"></a><span class="lineno"><a class="line" href="classgodot_1_1Turret.html#a4c96b6a970f8df2b64782a6eadaebbc9"> 91</a></span> Vector3 <a class="code hl_variable" href="classgodot_1_1Turret.html#a4c96b6a970f8df2b64782a6eadaebbc9">last_target_position</a>{0.f, 0.f, 0.f};</div>
<div class="line"><a id="l00093" name="l00093"></a><span class="lineno"><a class="line" href="classgodot_1_1Turret.html#a7ae4a30f81a986c4e15bb9855a5dc848"> 93</a></span> <span class="keywordtype">float</span> <a class="code hl_variable" href="classgodot_1_1Turret.html#a7ae4a30f81a986c4e15bb9855a5dc848">last_state_switch</a>{0.f};</div>
<div class="line"><a id="l00095" name="l00095"></a><span class="lineno"><a class="line" href="classgodot_1_1Turret.html#a7dd5cec41abf769e6ed38f58b0b37c53"> 95</a></span> <span class="keywordtype">float</span> <a class="code hl_variable" href="classgodot_1_1Turret.html#a7dd5cec41abf769e6ed38f58b0b37c53">lead_distance</a>{1.2f};</div>
<div class="line"><a id="l00096" name="l00096"></a><span class="lineno"> 96</span> </div>
<div class="line"><a id="l00098" name="l00098"></a><span class="lineno"><a class="line" href="classgodot_1_1Turret.html#acfa268cff6f38495a97865ef023d8bf5"> 98</a></span> Node3D *<a class="code hl_variable" href="classgodot_1_1Turret.html#acfa268cff6f38495a97865ef023d8bf5">gun_node</a>{<span class="keyword">nullptr</span>};</div>
<div class="line"><a id="l00100" name="l00100"></a><span class="lineno"><a class="line" href="classgodot_1_1Turret.html#a8622c76ce76f4319a84606d9b92da9c9"> 100</a></span> Vector3 <a class="code hl_variable" href="classgodot_1_1Turret.html#a8622c76ce76f4319a84606d9b92da9c9">gun_node_offset</a>{0.f, 0.f, 0.f};</div>
<div class="line"><a id="l00101" name="l00101"></a><span class="lineno"> 101</span> </div>
<div class="line"><a id="l00103" name="l00103"></a><span class="lineno"><a class="line" href="classgodot_1_1Turret.html#a2d7124dcd83508786ed564ec43dbb3cd"> 103</a></span> <a class="code hl_enumeration" href="namespacegodot.html#a3cd92b37d0033cac5c3398a9764c36d2">TurretState</a> <a class="code hl_variable" href="classgodot_1_1Turret.html#a2d7124dcd83508786ed564ec43dbb3cd">state</a>{<a class="code hl_enumvalue" href="namespacegodot.html#a3cd92b37d0033cac5c3398a9764c36d2a1869d56535e8b1449a6da54ff5e11f50">TurretState::WAITING</a>};</div>
<div class="line"><a id="l00104" name="l00104"></a><span class="lineno"> 104</span> </div>
<div class="line"><a id="l00106" name="l00106"></a><span class="lineno"><a class="line" href="classgodot_1_1Turret.html#ae3faf1d0df6b9ee78416a798aabf76b4"> 106</a></span> Vector&lt;StringName&gt; <a class="code hl_variable" href="classgodot_1_1Turret.html#ae3faf1d0df6b9ee78416a798aabf76b4">attack_classes</a>{};</div>
<div class="line"><a id="l00108" name="l00108"></a><span class="lineno"><a class="line" href="classgodot_1_1Turret.html#a322bc108ad7516ba01c46b8621675c7c"> 108</a></span> HashSet&lt;Node3D*&gt; <a class="code hl_variable" href="classgodot_1_1Turret.html#a322bc108ad7516ba01c46b8621675c7c">awareness</a>{};</div>
<div class="line"><a id="l00109" name="l00109"></a><span class="lineno"> 109</span> </div>
<div class="line"><a id="l00111" name="l00111"></a><span class="lineno"><a class="line" href="classgodot_1_1Turret.html#a231d997f67a532632c5679fd43810cf2"> 111</a></span> Ref&lt;PackedScene&gt; <a class="code hl_variable" href="classgodot_1_1Turret.html#a231d997f67a532632c5679fd43810cf2">beam_scene</a>{};</div>
<div class="line"><a id="l00113" name="l00113"></a><span class="lineno"><a class="line" href="classgodot_1_1Turret.html#a049831af2172565dc4c896e1be063e1f"> 113</a></span> Ref&lt;PackedScene&gt; <a class="code hl_variable" href="classgodot_1_1Turret.html#a049831af2172565dc4c896e1be063e1f">guiding_beam_scene</a>{};</div>
<div class="line"><a id="l00114" name="l00114"></a><span class="lineno"> 114</span> </div>
<div class="line"><a id="l00115" name="l00115"></a><span class="lineno"><a class="line" href="classgodot_1_1Turret.html#a3835c1d8d0b42b5ef45a69b42958fa07"> 115</a></span> <span class="keywordtype">float</span> <a class="code hl_variable" href="classgodot_1_1Turret.html#a3835c1d8d0b42b5ef45a69b42958fa07">fire_time</a>{1.0f};</div>
<div class="line"><a id="l00116" name="l00116"></a><span class="lineno"><a class="line" href="classgodot_1_1Turret.html#af024cef41034759fcc5eecf3d15d12c6"> 116</a></span> <span class="keywordtype">float</span> <a class="code hl_variable" href="classgodot_1_1Turret.html#af024cef41034759fcc5eecf3d15d12c6">charge_time</a>{1.f};</div>
<div class="line"><a id="l00117" name="l00117"></a><span class="lineno"><a class="line" href="classgodot_1_1Turret.html#acefd40ef2c6a6989e67fcc926bc29b54"> 117</a></span> <span class="keywordtype">float</span> <a class="code hl_variable" href="classgodot_1_1Turret.html#acefd40ef2c6a6989e67fcc926bc29b54">lock_time</a>{1.3f};</div>
<div class="line"><a id="l00118" name="l00118"></a><span class="lineno"> 118</span>};</div>
<div class="line"><a id="l00119" name="l00119"></a><span class="lineno"> 119</span>}</div>
<div class="line"><a id="l00120" name="l00120"></a><span class="lineno"> 120</span> </div>
<div class="line"><a id="l00121" name="l00121"></a><span class="lineno"> 121</span><span class="preprocessor">#endif </span><span class="comment">// !TURRET_HPP</span></div>
<div class="ttc" id="aclassgodot_1_1Turret_html"><div class="ttname"><a href="classgodot_1_1Turret.html">godot::Turret</a></div><div class="ttdoc">Generic turret class with the ability to target any type of node as configured. Used for both the pla...</div><div class="ttdef"><b>Definition</b> turret.hpp:24</div></div>
<div class="ttc" id="aclassgodot_1_1Turret_html_a049831af2172565dc4c896e1be063e1f"><div class="ttname"><a href="classgodot_1_1Turret.html#a049831af2172565dc4c896e1be063e1f">godot::Turret::guiding_beam_scene</a></div><div class="ttdeci">Ref&lt; PackedScene &gt; guiding_beam_scene</div><div class="ttdoc">Scene to spawn when charging.</div><div class="ttdef"><b>Definition</b> turret.hpp:113</div></div>
<div class="ttc" id="aclassgodot_1_1Turret_html_a07ed2800d85c389b6e9a471f84a545d1"><div class="ttname"><a href="classgodot_1_1Turret.html#a07ed2800d85c389b6e9a471f84a545d1">godot::Turret::set_charge_time</a></div><div class="ttdeci">void set_charge_time(float val)</div><div class="ttdoc">The duration of the guiding lazer.</div><div class="ttdef"><b>Definition</b> turret.cpp:177</div></div>
<div class="ttc" id="aclassgodot_1_1Turret_html_a0c3e4435e974377f167be4ca59af14d6"><div class="ttname"><a href="classgodot_1_1Turret.html#a0c3e4435e974377f167be4ca59af14d6">godot::Turret::_process</a></div><div class="ttdeci">virtual void _process(double delta_time) override</div><div class="ttdoc">Update state machine. Update gun node position.</div><div class="ttdef"><b>Definition</b> turret.cpp:33</div></div>
<div class="ttc" id="aclassgodot_1_1Turret_html_a17eb54143372cfe670b7d63d06620042"><div class="ttname"><a href="classgodot_1_1Turret.html#a17eb54143372cfe670b7d63d06620042">godot::Turret::set_lock_time</a></div><div class="ttdeci">void set_lock_time(float val)</div><div class="ttdoc">The delay between firing and charging the next shot.</div><div class="ttdef"><b>Definition</b> turret.cpp:185</div></div>
<div class="ttc" id="aclassgodot_1_1Turret_html_a18b61d35a015232e0dc97c94e646a3fb"><div class="ttname"><a href="classgodot_1_1Turret.html#a18b61d35a015232e0dc97c94e646a3fb">godot::Turret::get_fire_time</a></div><div class="ttdeci">float get_fire_time() const</div><div class="ttdoc">The duration of the damaging lazer.</div><div class="ttdef"><b>Definition</b> turret.cpp:173</div></div>
<div class="ttc" id="aclassgodot_1_1Turret_html_a1a8de5b607d4ad18bb6f48fbdcfed1ed"><div class="ttname"><a href="classgodot_1_1Turret.html#a1a8de5b607d4ad18bb6f48fbdcfed1ed">godot::Turret::select_target</a></div><div class="ttdeci">Node3D * select_target()</div><div class="ttdoc">Select a target from the currently known nodes.</div><div class="ttdef"><b>Definition</b> turret.cpp:59</div></div>
<div class="ttc" id="aclassgodot_1_1Turret_html_a1dda07f310d4e8eddfe55c184faf7fd5"><div class="ttname"><a href="classgodot_1_1Turret.html#a1dda07f310d4e8eddfe55c184faf7fd5">godot::Turret::GDCLASS</a></div><div class="ttdeci">GDCLASS(Turret, RigidBody3D)</div></div>
<div class="ttc" id="aclassgodot_1_1Turret_html_a1f31cc180aeb7b9ef258022c3427b4af"><div class="ttname"><a href="classgodot_1_1Turret.html#a1f31cc180aeb7b9ef258022c3427b4af">godot::Turret::get_lock_time</a></div><div class="ttdeci">float get_lock_time() const</div><div class="ttdoc">The delay between firing and charging the next shot.</div><div class="ttdef"><b>Definition</b> turret.cpp:189</div></div>
<div class="ttc" id="aclassgodot_1_1Turret_html_a231d997f67a532632c5679fd43810cf2"><div class="ttname"><a href="classgodot_1_1Turret.html#a231d997f67a532632c5679fd43810cf2">godot::Turret::beam_scene</a></div><div class="ttdeci">Ref&lt; PackedScene &gt; beam_scene</div><div class="ttdoc">Scene to spawn when firing.</div><div class="ttdef"><b>Definition</b> turret.hpp:111</div></div>
<div class="ttc" id="aclassgodot_1_1Turret_html_a26d28cddd63a2dedc293777896e9f874"><div class="ttname"><a href="classgodot_1_1Turret.html#a26d28cddd63a2dedc293777896e9f874">godot::Turret::detect_node</a></div><div class="ttdeci">void detect_node(Node3D *node)</div><div class="ttdoc">Become aware of a node in the awareness area.</div><div class="ttdef"><b>Definition</b> turret.cpp:92</div></div>
<div class="ttc" id="aclassgodot_1_1Turret_html_a2d7124dcd83508786ed564ec43dbb3cd"><div class="ttname"><a href="classgodot_1_1Turret.html#a2d7124dcd83508786ed564ec43dbb3cd">godot::Turret::state</a></div><div class="ttdeci">TurretState state</div><div class="ttdoc">Current state-machine state of the turret.</div><div class="ttdef"><b>Definition</b> turret.hpp:103</div></div>
<div class="ttc" id="aclassgodot_1_1Turret_html_a322bc108ad7516ba01c46b8621675c7c"><div class="ttname"><a href="classgodot_1_1Turret.html#a322bc108ad7516ba01c46b8621675c7c">godot::Turret::awareness</a></div><div class="ttdeci">HashSet&lt; Node3D * &gt; awareness</div><div class="ttdoc">Set of all nodes the turret is currently aware of.</div><div class="ttdef"><b>Definition</b> turret.hpp:108</div></div>
<div class="ttc" id="aclassgodot_1_1Turret_html_a3835c1d8d0b42b5ef45a69b42958fa07"><div class="ttname"><a href="classgodot_1_1Turret.html#a3835c1d8d0b42b5ef45a69b42958fa07">godot::Turret::fire_time</a></div><div class="ttdeci">float fire_time</div><div class="ttdef"><b>Definition</b> turret.hpp:115</div></div>
<div class="ttc" id="aclassgodot_1_1Turret_html_a4c96b6a970f8df2b64782a6eadaebbc9"><div class="ttname"><a href="classgodot_1_1Turret.html#a4c96b6a970f8df2b64782a6eadaebbc9">godot::Turret::last_target_position</a></div><div class="ttdeci">Vector3 last_target_position</div><div class="ttdoc">Position of the current_target on the last frame.</div><div class="ttdef"><b>Definition</b> turret.hpp:91</div></div>
<div class="ttc" id="aclassgodot_1_1Turret_html_a56c437c0fddc83973cee570871880ce6"><div class="ttname"><a href="classgodot_1_1Turret.html#a56c437c0fddc83973cee570871880ce6">godot::Turret::lose_node</a></div><div class="ttdeci">void lose_node(Node3D *node)</div><div class="ttdoc">Lose track of a node exiting the awareness area.</div><div class="ttdef"><b>Definition</b> turret.cpp:99</div></div>
<div class="ttc" id="aclassgodot_1_1Turret_html_a5a250405fb8472a5482ca9e9897e8480"><div class="ttname"><a href="classgodot_1_1Turret.html#a5a250405fb8472a5482ca9e9897e8480">godot::Turret::beam_ended</a></div><div class="ttdeci">void beam_ended()</div><div class="ttdoc">End the fire state.</div><div class="ttdef"><b>Definition</b> turret.cpp:164</div></div>
<div class="ttc" id="aclassgodot_1_1Turret_html_a5e332ebb89af7613ac7109cf3d3dc8f5"><div class="ttname"><a href="classgodot_1_1Turret.html#a5e332ebb89af7613ac7109cf3d3dc8f5">godot::Turret::lead_target</a></div><div class="ttdeci">void lead_target(double delta_time)</div><div class="ttdoc">Aim ahead of the current target.</div><div class="ttdef"><b>Definition</b> turret.cpp:73</div></div>
<div class="ttc" id="aclassgodot_1_1Turret_html_a6668d9cc468aa858d37cca944b574e09"><div class="ttname"><a href="classgodot_1_1Turret.html#a6668d9cc468aa858d37cca944b574e09">godot::Turret::get_attack_classes</a></div><div class="ttdeci">Array get_attack_classes() const</div><div class="ttdoc">Set the node classes to attack while invert_targets is false.</div><div class="ttdef"><b>Definition</b> turret.cpp:212</div></div>
<div class="ttc" id="aclassgodot_1_1Turret_html_a7ae4a30f81a986c4e15bb9855a5dc848"><div class="ttname"><a href="classgodot_1_1Turret.html#a7ae4a30f81a986c4e15bb9855a5dc848">godot::Turret::last_state_switch</a></div><div class="ttdeci">float last_state_switch</div><div class="ttdoc">Last time the state was changed.</div><div class="ttdef"><b>Definition</b> turret.hpp:93</div></div>
<div class="ttc" id="aclassgodot_1_1Turret_html_a7ca69c2cfcebf3b8aa98cc2b6bb9f1ac"><div class="ttname"><a href="classgodot_1_1Turret.html#a7ca69c2cfcebf3b8aa98cc2b6bb9f1ac">godot::Turret::get_charge_time</a></div><div class="ttdeci">float get_charge_time() const</div><div class="ttdoc">The duration of the guiding lazer.</div><div class="ttdef"><b>Definition</b> turret.cpp:181</div></div>
<div class="ttc" id="aclassgodot_1_1Turret_html_a7dd5cec41abf769e6ed38f58b0b37c53"><div class="ttname"><a href="classgodot_1_1Turret.html#a7dd5cec41abf769e6ed38f58b0b37c53">godot::Turret::lead_distance</a></div><div class="ttdeci">float lead_distance</div><div class="ttdoc">Distance ahead of target to aim.</div><div class="ttdef"><b>Definition</b> turret.hpp:95</div></div>
<div class="ttc" id="aclassgodot_1_1Turret_html_a82116707799507ebd977d3490f9453c5"><div class="ttname"><a href="classgodot_1_1Turret.html#a82116707799507ebd977d3490f9453c5">godot::Turret::set_attack_classes</a></div><div class="ttdeci">void set_attack_classes(Array array)</div><div class="ttdoc">Set the node classes to attack while invert_targets is false.</div><div class="ttdef"><b>Definition</b> turret.cpp:202</div></div>
<div class="ttc" id="aclassgodot_1_1Turret_html_a8622c76ce76f4319a84606d9b92da9c9"><div class="ttname"><a href="classgodot_1_1Turret.html#a8622c76ce76f4319a84606d9b92da9c9">godot::Turret::gun_node_offset</a></div><div class="ttdeci">Vector3 gun_node_offset</div><div class="ttdoc">Position offset of the gun.</div><div class="ttdef"><b>Definition</b> turret.hpp:100</div></div>
<div class="ttc" id="aclassgodot_1_1Turret_html_a87dde1ebc42cbba4f8217436c90a3077"><div class="ttname"><a href="classgodot_1_1Turret.html#a87dde1ebc42cbba4f8217436c90a3077">godot::Turret::get_beam_scene</a></div><div class="ttdeci">Ref&lt; PackedScene &gt; get_beam_scene() const</div><div class="ttdoc">Set the scene to spawn when firing.</div><div class="ttdef"><b>Definition</b> turret.cpp:223</div></div>
<div class="ttc" id="aclassgodot_1_1Turret_html_a8800691cb605216b316f701deb0286b3"><div class="ttname"><a href="classgodot_1_1Turret.html#a8800691cb605216b316f701deb0286b3">godot::Turret::awareness_changed</a></div><div class="ttdeci">void awareness_changed()</div><div class="ttdoc">Check if a new target needs to be found. Find a new target if required.</div><div class="ttdef"><b>Definition</b> turret.cpp:45</div></div>
<div class="ttc" id="aclassgodot_1_1Turret_html_a8f439e2a74ce6df1c01a82bf9b51d8ab"><div class="ttname"><a href="classgodot_1_1Turret.html#a8f439e2a74ce6df1c01a82bf9b51d8ab">godot::Turret::invert_attack_classes</a></div><div class="ttdeci">bool invert_attack_classes</div><div class="ttdoc">If true, target classes not in attack_classes.</div><div class="ttdef"><b>Definition</b> turret.hpp:87</div></div>
<div class="ttc" id="aclassgodot_1_1Turret_html_aa5d2fd1e314c0b59fe1fa303bf40b409"><div class="ttname"><a href="classgodot_1_1Turret.html#aa5d2fd1e314c0b59fe1fa303bf40b409">godot::Turret::set_fire_time</a></div><div class="ttdeci">void set_fire_time(float val)</div><div class="ttdoc">The duration of the damaging lazer.</div><div class="ttdef"><b>Definition</b> turret.cpp:169</div></div>
<div class="ttc" id="aclassgodot_1_1Turret_html_aa700073e14b86fe43ca67af34b219d3d"><div class="ttname"><a href="classgodot_1_1Turret.html#aa700073e14b86fe43ca67af34b219d3d">godot::Turret::_bind_methods</a></div><div class="ttdeci">static void _bind_methods()</div><div class="ttdoc">register editor properties</div><div class="ttdef"><b>Definition</b> turret.cpp:12</div></div>
<div class="ttc" id="aclassgodot_1_1Turret_html_aaf143bb7d4591b45f9974ac24d6f9829"><div class="ttname"><a href="classgodot_1_1Turret.html#aaf143bb7d4591b45f9974ac24d6f9829">godot::Turret::current_target</a></div><div class="ttdeci">Node3D * current_target</div><div class="ttdoc">The current target node.</div><div class="ttdef"><b>Definition</b> turret.hpp:85</div></div>
<div class="ttc" id="aclassgodot_1_1Turret_html_abfd0054b4d85bcb6503cea7206cb40df"><div class="ttname"><a href="classgodot_1_1Turret.html#abfd0054b4d85bcb6503cea7206cb40df">godot::Turret::set_invert_targets</a></div><div class="ttdeci">void set_invert_targets(bool value)</div><div class="ttdoc">Set to true to target everything but the attack_classes.</div><div class="ttdef"><b>Definition</b> turret.cpp:193</div></div>
<div class="ttc" id="aclassgodot_1_1Turret_html_abfda8eda3603b153c769225f37c4fb87"><div class="ttname"><a href="classgodot_1_1Turret.html#abfda8eda3603b153c769225f37c4fb87">godot::Turret::try_next_state</a></div><div class="ttdeci">void try_next_state()</div><div class="ttdoc">Try transition to the next state if possible.</div><div class="ttdef"><b>Definition</b> turret.cpp:109</div></div>
<div class="ttc" id="aclassgodot_1_1Turret_html_acd178212d2cc5933449ea288d8e5c00a"><div class="ttname"><a href="classgodot_1_1Turret.html#acd178212d2cc5933449ea288d8e5c00a">godot::Turret::create_guiding_beam</a></div><div class="ttdeci">void create_guiding_beam()</div><div class="ttdoc">Create a non-damaging guiding beam.</div><div class="ttdef"><b>Definition</b> turret.cpp:152</div></div>
<div class="ttc" id="aclassgodot_1_1Turret_html_acefd40ef2c6a6989e67fcc926bc29b54"><div class="ttname"><a href="classgodot_1_1Turret.html#acefd40ef2c6a6989e67fcc926bc29b54">godot::Turret::lock_time</a></div><div class="ttdeci">float lock_time</div><div class="ttdef"><b>Definition</b> turret.hpp:117</div></div>
<div class="ttc" id="aclassgodot_1_1Turret_html_acfa268cff6f38495a97865ef023d8bf5"><div class="ttname"><a href="classgodot_1_1Turret.html#acfa268cff6f38495a97865ef023d8bf5">godot::Turret::gun_node</a></div><div class="ttdeci">Node3D * gun_node</div><div class="ttdoc">The child node representing the gun.</div><div class="ttdef"><b>Definition</b> turret.hpp:98</div></div>
<div class="ttc" id="aclassgodot_1_1Turret_html_ad7e893d62dee44d60efca034312f2c5c"><div class="ttname"><a href="classgodot_1_1Turret.html#ad7e893d62dee44d60efca034312f2c5c">godot::Turret::get_guiding_beam_scene</a></div><div class="ttdeci">Ref&lt; PackedScene &gt; get_guiding_beam_scene() const</div><div class="ttdoc">Set the scene to spawn when charging.</div><div class="ttdef"><b>Definition</b> turret.cpp:231</div></div>
<div class="ttc" id="aclassgodot_1_1Turret_html_addd9e0435994ff5e7599ac4981ac689a"><div class="ttname"><a href="classgodot_1_1Turret.html#addd9e0435994ff5e7599ac4981ac689a">godot::Turret::aim_position</a></div><div class="ttdeci">Vector3 aim_position</div><div class="ttdoc">Position currently being aimed at.</div><div class="ttdef"><b>Definition</b> turret.hpp:89</div></div>
<div class="ttc" id="aclassgodot_1_1Turret_html_ae3faf1d0df6b9ee78416a798aabf76b4"><div class="ttname"><a href="classgodot_1_1Turret.html#ae3faf1d0df6b9ee78416a798aabf76b4">godot::Turret::attack_classes</a></div><div class="ttdeci">Vector&lt; StringName &gt; attack_classes</div><div class="ttdoc">Names of classes to attack.</div><div class="ttdef"><b>Definition</b> turret.hpp:106</div></div>
<div class="ttc" id="aclassgodot_1_1Turret_html_aee66c37feeca486efca530be51050168"><div class="ttname"><a href="classgodot_1_1Turret.html#aee66c37feeca486efca530be51050168">godot::Turret::_enter_tree</a></div><div class="ttdeci">virtual void _enter_tree() override</div><div class="ttdoc">Freeze physics and connect awareness observers. Fetch child nodes and initialize them....</div><div class="ttdef"><b>Definition</b> turret.cpp:22</div></div>
<div class="ttc" id="aclassgodot_1_1Turret_html_af024cef41034759fcc5eecf3d15d12c6"><div class="ttname"><a href="classgodot_1_1Turret.html#af024cef41034759fcc5eecf3d15d12c6">godot::Turret::charge_time</a></div><div class="ttdeci">float charge_time</div><div class="ttdef"><b>Definition</b> turret.hpp:116</div></div>
<div class="ttc" id="aclassgodot_1_1Turret_html_af18bc204b9587ea8c3056e9a2b6047c2"><div class="ttname"><a href="classgodot_1_1Turret.html#af18bc204b9587ea8c3056e9a2b6047c2">godot::Turret::create_beam</a></div><div class="ttdeci">void create_beam()</div><div class="ttdoc">Create a damaging beam.</div><div class="ttdef"><b>Definition</b> turret.cpp:139</div></div>
<div class="ttc" id="aclassgodot_1_1Turret_html_af1bd9ee62826920396b768922d0e8f86"><div class="ttname"><a href="classgodot_1_1Turret.html#af1bd9ee62826920396b768922d0e8f86">godot::Turret::set_beam_scene</a></div><div class="ttdeci">void set_beam_scene(Ref&lt; PackedScene &gt; scene)</div><div class="ttdoc">Set the scene to spawn when firing.</div><div class="ttdef"><b>Definition</b> turret.cpp:219</div></div>
<div class="ttc" id="aclassgodot_1_1Turret_html_af45895907abdbc917f4ead396013bab2"><div class="ttname"><a href="classgodot_1_1Turret.html#af45895907abdbc917f4ead396013bab2">godot::Turret::set_guiding_beam_scene</a></div><div class="ttdeci">void set_guiding_beam_scene(Ref&lt; PackedScene &gt; scene)</div><div class="ttdoc">Set the scene to spawn when charging.</div><div class="ttdef"><b>Definition</b> turret.cpp:227</div></div>
<div class="ttc" id="anamespacegodot_html"><div class="ttname"><a href="namespacegodot.html">godot</a></div><div class="ttdef"><b>Definition</b> beacon_powerup.cpp:6</div></div>
<div class="ttc" id="anamespacegodot_html_a3cd92b37d0033cac5c3398a9764c36d2"><div class="ttname"><a href="namespacegodot.html#a3cd92b37d0033cac5c3398a9764c36d2">godot::TurretState</a></div><div class="ttdeci">TurretState</div><div class="ttdoc">Current state of a turret.</div><div class="ttdef"><b>Definition</b> turret.hpp:12</div></div>
<div class="ttc" id="anamespacegodot_html_a3cd92b37d0033cac5c3398a9764c36d2a1869d56535e8b1449a6da54ff5e11f50"><div class="ttname"><a href="namespacegodot.html#a3cd92b37d0033cac5c3398a9764c36d2a1869d56535e8b1449a6da54ff5e11f50">godot::TurretState::WAITING</a></div><div class="ttdeci">@ WAITING</div><div class="ttdoc">No known valid targets.</div></div>
<div class="ttc" id="anamespacegodot_html_a3cd92b37d0033cac5c3398a9764c36d2a37b6c9a71129d929d2517fcddaa5e46b"><div class="ttname"><a href="namespacegodot.html#a3cd92b37d0033cac5c3398a9764c36d2a37b6c9a71129d929d2517fcddaa5e46b">godot::TurretState::FIRING</a></div><div class="ttdeci">@ FIRING</div><div class="ttdoc">Wait for beam to end.</div></div>
<div class="ttc" id="anamespacegodot_html_a3cd92b37d0033cac5c3398a9764c36d2a3a8ea4a62d0682faf83d7372669b5e9b"><div class="ttname"><a href="namespacegodot.html#a3cd92b37d0033cac5c3398a9764c36d2a3a8ea4a62d0682faf83d7372669b5e9b">godot::TurretState::CHARGING</a></div><div class="ttdeci">@ CHARGING</div><div class="ttdoc">Hold still.</div></div>
<div class="ttc" id="anamespacegodot_html_a3cd92b37d0033cac5c3398a9764c36d2ac2d97883ea6d1cb383fee238f2d486f2"><div class="ttname"><a href="namespacegodot.html#a3cd92b37d0033cac5c3398a9764c36d2ac2d97883ea6d1cb383fee238f2d486f2">godot::TurretState::LOCKING</a></div><div class="ttdeci">@ LOCKING</div><div class="ttdoc">Aim in front of an enemy.</div></div>
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