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<li class="navelem"><a class="el" href="dir_68267d1309a1af8e8297ef4c3efbcdba.html">src</a></li> </ul>
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<div class="headertitle"><div class="title">spawner.hpp</div></div>
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<a href="spawner_8hpp.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a id="l00001" name="l00001"></a><span class="lineno"> 1</span><span class="preprocessor">#ifndef SPAWNER_HPP</span></div>
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<div class="line"><a id="l00002" name="l00002"></a><span class="lineno"> 2</span><span class="preprocessor">#define SPAWNER_HPP</span></div>
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<div class="line"><a id="l00003" name="l00003"></a><span class="lineno"> 3</span> </div>
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<div class="line"><a id="l00004" name="l00004"></a><span class="lineno"> 4</span><span class="preprocessor">#include "<a class="code" href="enemy__spawnpoint_8hpp.html">enemy_spawnpoint.hpp</a>"</span></div>
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<div class="line"><a id="l00005" name="l00005"></a><span class="lineno"> 5</span><span class="preprocessor">#include "godot_cpp/classes/packed_scene.hpp"</span></div>
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<div class="line"><a id="l00006" name="l00006"></a><span class="lineno"> 6</span><span class="preprocessor">#include "godot_cpp/classes/random_number_generator.hpp"</span></div>
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<div class="line"><a id="l00007" name="l00007"></a><span class="lineno"> 7</span><span class="preprocessor">#include "godot_cpp/templates/vector.hpp"</span></div>
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<div class="line"><a id="l00008" name="l00008"></a><span class="lineno"> 8</span><span class="preprocessor">#include "<a class="code" href="rally__rush__game__mode_8hpp.html">rally_rush_game_mode.hpp</a>"</span></div>
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<div class="line"><a id="l00009" name="l00009"></a><span class="lineno"> 9</span><span class="preprocessor">#include <godot_cpp/classes/node.hpp></span></div>
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<div class="line"><a id="l00010" name="l00010"></a><span class="lineno"> 10</span> </div>
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<div class="line"><a id="l00011" name="l00011"></a><span class="lineno"> 11</span><span class="keyword">namespace </span><a class="code hl_namespace" href="namespacegodot.html">godot</a> {</div>
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<div class="line"><a id="l00012" name="l00012"></a><span class="lineno"> 12</span><span class="keyword">class </span>EnemySpawnpoint;</div>
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<div class="line"><a id="l00014" name="l00014"></a><span class="lineno"><a class="line" href="classgodot_1_1Spawner.html"> 14</a></span><span class="keyword">class </span><a class="code hl_class" href="classgodot_1_1Spawner.html">Spawner</a> : <span class="keyword">public</span> Node {</div>
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<div class="line"><a id="l00015" name="l00015"></a><span class="lineno"><a class="line" href="classgodot_1_1Spawner.html#a2b90600eb5bd03930d18f827b39c3b94"> 15</a></span> <a class="code hl_function" href="classgodot_1_1Spawner.html#a2b90600eb5bd03930d18f827b39c3b94">GDCLASS</a>(<a class="code hl_class" href="classgodot_1_1Spawner.html">Spawner</a>, Node);</div>
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<div class="line"><a id="l00017" name="l00017"></a><span class="lineno"> 17</span> <span class="keyword">static</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classgodot_1_1Spawner.html#aa704e43190b4ff7feb47564e475bf49f">_bind_methods</a>();</div>
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<div class="line"><a id="l00018" name="l00018"></a><span class="lineno"> 18</span><span class="keyword">public</span>:</div>
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<div class="line"><a id="l00020" name="l00020"></a><span class="lineno"> 20</span> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classgodot_1_1Spawner.html#a2c80227ba51c370805d9ba342fd6a6ee">_enter_tree</a>() <span class="keyword">override</span>;</div>
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<div class="line"><a id="l00022" name="l00022"></a><span class="lineno"> 22</span> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classgodot_1_1Spawner.html#a7085afbc2996423cb9b9cf45fc9c74d0">_process</a>(<span class="keywordtype">double</span> delta_time) <span class="keyword">override</span>;</div>
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<div class="line"><a id="l00023" name="l00023"></a><span class="lineno"> 23</span> </div>
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<div class="line"><a id="l00025" name="l00025"></a><span class="lineno"> 25</span> <span class="keywordtype">int</span> <a class="code hl_function" href="classgodot_1_1Spawner.html#a2b5f7ad53720cd28d472f7c76f5e0965">max_enemy_cars</a>();</div>
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<div class="line"><a id="l00027" name="l00027"></a><span class="lineno"> 27</span> <span class="keywordtype">int</span> <a class="code hl_function" href="classgodot_1_1Spawner.html#a3467614cfbab88ab6062053a44807fef">max_enemy_drones</a>();</div>
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<div class="line"><a id="l00028" name="l00028"></a><span class="lineno"> 28</span><span class="keyword">protected</span>:</div>
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<div class="line"><a id="l00030" name="l00030"></a><span class="lineno"> 30</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classgodot_1_1Spawner.html#a4ed6e21ca6b19040f87631366cb56bd3">spawn_enemy_car</a>();</div>
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<div class="line"><a id="l00032" name="l00032"></a><span class="lineno"> 32</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classgodot_1_1Spawner.html#a96775cab77b5bd5d1a3a80d38a65749d">spawn_enemy_drone</a>();</div>
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<div class="line"><a id="l00034" name="l00034"></a><span class="lineno"> 34</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classgodot_1_1Spawner.html#a1f1f2f8bb83d4c28a8c10255d0581cbb">spawn_key</a>();</div>
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<div class="line"><a id="l00036" name="l00036"></a><span class="lineno"> 36</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classgodot_1_1Spawner.html#aad80ef9d57bf2f1609ee1a7cde999801">decrement_cars</a>();</div>
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<div class="line"><a id="l00038" name="l00038"></a><span class="lineno"> 38</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classgodot_1_1Spawner.html#a76aa8ae75eaf7c8a394f17b85944cabc">decrement_drones</a>();</div>
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<div class="line"><a id="l00040" name="l00040"></a><span class="lineno"> 40</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classgodot_1_1Spawner.html#a774763b8f415988a9067ed2b5a46370d">set_drone_scene</a>(Ref<PackedScene> scene);</div>
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<div class="line"><a id="l00042" name="l00042"></a><span class="lineno"> 42</span> Ref<PackedScene> <a class="code hl_function" href="classgodot_1_1Spawner.html#ad27f1daf17e02ba3c6807b45d238cc6f">get_drone_scene</a>() <span class="keyword">const</span>;</div>
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<div class="line"><a id="l00044" name="l00044"></a><span class="lineno"> 44</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classgodot_1_1Spawner.html#a2bfaf58d4cbc2f1688c0e61692967348">set_car_scene</a>(Ref<PackedScene> scene);</div>
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<div class="line"><a id="l00046" name="l00046"></a><span class="lineno"> 46</span> Ref<PackedScene> <a class="code hl_function" href="classgodot_1_1Spawner.html#a8c916b64ce343b318708d2bb32524d67">get_car_scene</a>() <span class="keyword">const</span>;</div>
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<div class="line"><a id="l00048" name="l00048"></a><span class="lineno"> 48</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classgodot_1_1Spawner.html#a7419a84d853cedcb3c08340410920f3e">set_key_scene</a>(Ref<PackedScene> scene);</div>
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<div class="line"><a id="l00050" name="l00050"></a><span class="lineno"> 50</span> Ref<PackedScene> <a class="code hl_function" href="classgodot_1_1Spawner.html#a1101be06db213f15c2e9e6e78aafffaa">get_key_scene</a>() <span class="keyword">const</span>;</div>
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<div class="line"><a id="l00051" name="l00051"></a><span class="lineno"> 51</span><span class="keyword">private</span>:</div>
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<div class="line"><a id="l00053" name="l00053"></a><span class="lineno"><a class="line" href="classgodot_1_1Spawner.html#ae32569e08d9ddccfb4c7af2eb6da8655"> 53</a></span> <span class="keywordtype">double</span> <a class="code hl_variable" href="classgodot_1_1Spawner.html#ae32569e08d9ddccfb4c7af2eb6da8655">next</a>{0};</div>
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<div class="line"><a id="l00055" name="l00055"></a><span class="lineno"><a class="line" href="classgodot_1_1Spawner.html#af2085262bddd622f19038b133d6a0d89"> 55</a></span> <span class="keywordtype">unsigned</span> <a class="code hl_variable" href="classgodot_1_1Spawner.html#af2085262bddd622f19038b133d6a0d89">tick</a>{0};</div>
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<div class="line"><a id="l00056" name="l00056"></a><span class="lineno"><a class="line" href="classgodot_1_1Spawner.html#a121795abfe5312ffcc062f06af0da438"> 56</a></span> Ref<PackedScene> <a class="code hl_variable" href="classgodot_1_1Spawner.html#a121795abfe5312ffcc062f06af0da438">drone_scene</a>{};</div>
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<div class="line"><a id="l00057" name="l00057"></a><span class="lineno"><a class="line" href="classgodot_1_1Spawner.html#af4327a2ecfe9026def5c09296fa43d91"> 57</a></span> Ref<PackedScene> <a class="code hl_variable" href="classgodot_1_1Spawner.html#af4327a2ecfe9026def5c09296fa43d91">car_scene</a>{};</div>
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<div class="line"><a id="l00058" name="l00058"></a><span class="lineno"><a class="line" href="classgodot_1_1Spawner.html#a7c909b83f550903118444556ec91644f"> 58</a></span> Ref<PackedScene> <a class="code hl_variable" href="classgodot_1_1Spawner.html#a7c909b83f550903118444556ec91644f">key_scene</a>{};</div>
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<div class="line"><a id="l00059" name="l00059"></a><span class="lineno"><a class="line" href="classgodot_1_1Spawner.html#a650c436f11c500e64b4668070217d963"> 59</a></span> RandomNumberGenerator <a class="code hl_variable" href="classgodot_1_1Spawner.html#a650c436f11c500e64b4668070217d963">rng</a>{};</div>
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<div class="line"><a id="l00060" name="l00060"></a><span class="lineno"><a class="line" href="classgodot_1_1Spawner.html#a3750f185b27fbcc8c86acbfa3799cdcf"> 60</a></span> <span class="keywordtype">unsigned</span> <a class="code hl_variable" href="classgodot_1_1Spawner.html#a3750f185b27fbcc8c86acbfa3799cdcf">num_cars</a>{0};</div>
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<div class="line"><a id="l00061" name="l00061"></a><span class="lineno"><a class="line" href="classgodot_1_1Spawner.html#a78d1b1ae0190ebd2cafd259d8e876552"> 61</a></span> <span class="keywordtype">unsigned</span> <a class="code hl_variable" href="classgodot_1_1Spawner.html#a78d1b1ae0190ebd2cafd259d8e876552">num_drones</a>{0};</div>
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<div class="line"><a id="l00062" name="l00062"></a><span class="lineno"> 62</span> </div>
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<div class="line"><a id="l00064" name="l00064"></a><span class="lineno"><a class="line" href="classgodot_1_1Spawner.html#a1249a5a3d481e7faf1dc70b17b3b4f67"> 64</a></span> <a class="code hl_class" href="classgodot_1_1RallyRushGameMode.html">RallyRushGameMode</a> *<a class="code hl_variable" href="classgodot_1_1Spawner.html#a1249a5a3d481e7faf1dc70b17b3b4f67">game_mode</a>;</div>
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<div class="line"><a id="l00065" name="l00065"></a><span class="lineno"> 65</span>};</div>
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<div class="line"><a id="l00066" name="l00066"></a><span class="lineno"> 66</span>}</div>
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<div class="line"><a id="l00067" name="l00067"></a><span class="lineno"> 67</span> </div>
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<div class="line"><a id="l00068" name="l00068"></a><span class="lineno"> 68</span><span class="preprocessor">#endif </span><span class="comment">// !SPAWNER_HPP</span></div>
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<div class="ttc" id="aclassgodot_1_1RallyRushGameMode_html"><div class="ttname"><a href="classgodot_1_1RallyRushGameMode.html">godot::RallyRushGameMode</a></div><div class="ttdoc">Game mode for Rally Rush. Mainly serves as a scorekeeper and patchbay for Observers....</div><div class="ttdef"><b>Definition</b> rally_rush_game_mode.hpp:8</div></div>
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<div class="ttc" id="aclassgodot_1_1Spawner_html"><div class="ttname"><a href="classgodot_1_1Spawner.html">godot::Spawner</a></div><div class="ttdoc">Singleton managing enemy and key spawning. Spawns a single enemy at an interval, selecting drone or c...</div><div class="ttdef"><b>Definition</b> spawner.hpp:14</div></div>
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<div class="ttc" id="aclassgodot_1_1Spawner_html_a1101be06db213f15c2e9e6e78aafffaa"><div class="ttname"><a href="classgodot_1_1Spawner.html#a1101be06db213f15c2e9e6e78aafffaa">godot::Spawner::get_key_scene</a></div><div class="ttdeci">Ref< PackedScene > get_key_scene() const</div><div class="ttdoc">The scene to instantiate for keys.</div><div class="ttdef"><b>Definition</b> spawner.cpp:123</div></div>
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<div class="ttc" id="aclassgodot_1_1Spawner_html_a121795abfe5312ffcc062f06af0da438"><div class="ttname"><a href="classgodot_1_1Spawner.html#a121795abfe5312ffcc062f06af0da438">godot::Spawner::drone_scene</a></div><div class="ttdeci">Ref< PackedScene > drone_scene</div><div class="ttdef"><b>Definition</b> spawner.hpp:56</div></div>
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<div class="ttc" id="aclassgodot_1_1Spawner_html_a1249a5a3d481e7faf1dc70b17b3b4f67"><div class="ttname"><a href="classgodot_1_1Spawner.html#a1249a5a3d481e7faf1dc70b17b3b4f67">godot::Spawner::game_mode</a></div><div class="ttdeci">RallyRushGameMode * game_mode</div><div class="ttdoc">Reference to the game mode.</div><div class="ttdef"><b>Definition</b> spawner.hpp:64</div></div>
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<div class="ttc" id="aclassgodot_1_1Spawner_html_a1f1f2f8bb83d4c28a8c10255d0581cbb"><div class="ttname"><a href="classgodot_1_1Spawner.html#a1f1f2f8bb83d4c28a8c10255d0581cbb">godot::Spawner::spawn_key</a></div><div class="ttdeci">void spawn_key()</div><div class="ttdoc">Spawn a key at a random spawnpoint.</div><div class="ttdef"><b>Definition</b> spawner.cpp:79</div></div>
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<div class="ttc" id="aclassgodot_1_1Spawner_html_a2b5f7ad53720cd28d472f7c76f5e0965"><div class="ttname"><a href="classgodot_1_1Spawner.html#a2b5f7ad53720cd28d472f7c76f5e0965">godot::Spawner::max_enemy_cars</a></div><div class="ttdeci">int max_enemy_cars()</div><div class="ttdoc">The max number of cars, increases with number of keys found.</div><div class="ttdef"><b>Definition</b> spawner.cpp:33</div></div>
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<div class="ttc" id="aclassgodot_1_1Spawner_html_a2b90600eb5bd03930d18f827b39c3b94"><div class="ttname"><a href="classgodot_1_1Spawner.html#a2b90600eb5bd03930d18f827b39c3b94">godot::Spawner::GDCLASS</a></div><div class="ttdeci">GDCLASS(Spawner, Node)</div></div>
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<div class="ttc" id="aclassgodot_1_1Spawner_html_a2bfaf58d4cbc2f1688c0e61692967348"><div class="ttname"><a href="classgodot_1_1Spawner.html#a2bfaf58d4cbc2f1688c0e61692967348">godot::Spawner::set_car_scene</a></div><div class="ttdeci">void set_car_scene(Ref< PackedScene > scene)</div><div class="ttdoc">The scene to instantiate for cars.</div><div class="ttdef"><b>Definition</b> spawner.cpp:111</div></div>
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<div class="ttc" id="aclassgodot_1_1Spawner_html_a2c80227ba51c370805d9ba342fd6a6ee"><div class="ttname"><a href="classgodot_1_1Spawner.html#a2c80227ba51c370805d9ba342fd6a6ee">godot::Spawner::_enter_tree</a></div><div class="ttdeci">virtual void _enter_tree() override</div><div class="ttdoc">Spawn three keys. Store gamemode reference.</div><div class="ttdef"><b>Definition</b> spawner.cpp:16</div></div>
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<div class="ttc" id="aclassgodot_1_1Spawner_html_a3467614cfbab88ab6062053a44807fef"><div class="ttname"><a href="classgodot_1_1Spawner.html#a3467614cfbab88ab6062053a44807fef">godot::Spawner::max_enemy_drones</a></div><div class="ttdeci">int max_enemy_drones()</div><div class="ttdoc">The max number of drones, increases with number of enemies found.</div><div class="ttdef"><b>Definition</b> spawner.cpp:37</div></div>
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<div class="ttc" id="aclassgodot_1_1Spawner_html_a3750f185b27fbcc8c86acbfa3799cdcf"><div class="ttname"><a href="classgodot_1_1Spawner.html#a3750f185b27fbcc8c86acbfa3799cdcf">godot::Spawner::num_cars</a></div><div class="ttdeci">unsigned num_cars</div><div class="ttdef"><b>Definition</b> spawner.hpp:60</div></div>
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<div class="ttc" id="aclassgodot_1_1Spawner_html_a4ed6e21ca6b19040f87631366cb56bd3"><div class="ttname"><a href="classgodot_1_1Spawner.html#a4ed6e21ca6b19040f87631366cb56bd3">godot::Spawner::spawn_enemy_car</a></div><div class="ttdeci">void spawn_enemy_car()</div><div class="ttdoc">Spawn an enemy car at a random spawnpoint. Increases car counter.</div><div class="ttdef"><b>Definition</b> spawner.cpp:41</div></div>
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<div class="ttc" id="aclassgodot_1_1Spawner_html_a650c436f11c500e64b4668070217d963"><div class="ttname"><a href="classgodot_1_1Spawner.html#a650c436f11c500e64b4668070217d963">godot::Spawner::rng</a></div><div class="ttdeci">RandomNumberGenerator rng</div><div class="ttdef"><b>Definition</b> spawner.hpp:59</div></div>
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<div class="ttc" id="aclassgodot_1_1Spawner_html_a7085afbc2996423cb9b9cf45fc9c74d0"><div class="ttname"><a href="classgodot_1_1Spawner.html#a7085afbc2996423cb9b9cf45fc9c74d0">godot::Spawner::_process</a></div><div class="ttdeci">virtual void _process(double delta_time) override</div><div class="ttdoc">Update timer, spawn new enemy as required.</div><div class="ttdef"><b>Definition</b> spawner.cpp:24</div></div>
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<div class="ttc" id="aclassgodot_1_1Spawner_html_a7419a84d853cedcb3c08340410920f3e"><div class="ttname"><a href="classgodot_1_1Spawner.html#a7419a84d853cedcb3c08340410920f3e">godot::Spawner::set_key_scene</a></div><div class="ttdeci">void set_key_scene(Ref< PackedScene > scene)</div><div class="ttdoc">The scene to instantiate for keys.</div><div class="ttdef"><b>Definition</b> spawner.cpp:119</div></div>
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<div class="ttc" id="aclassgodot_1_1Spawner_html_a76aa8ae75eaf7c8a394f17b85944cabc"><div class="ttname"><a href="classgodot_1_1Spawner.html#a76aa8ae75eaf7c8a394f17b85944cabc">godot::Spawner::decrement_drones</a></div><div class="ttdeci">void decrement_drones()</div><div class="ttdoc">Listener for when a drone is destroyed somehow. Decreases drone counter.</div><div class="ttdef"><b>Definition</b> spawner.cpp:99</div></div>
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<div class="ttc" id="aclassgodot_1_1Spawner_html_a774763b8f415988a9067ed2b5a46370d"><div class="ttname"><a href="classgodot_1_1Spawner.html#a774763b8f415988a9067ed2b5a46370d">godot::Spawner::set_drone_scene</a></div><div class="ttdeci">void set_drone_scene(Ref< PackedScene > scene)</div><div class="ttdoc">The scene to instantiate for drones.</div><div class="ttdef"><b>Definition</b> spawner.cpp:103</div></div>
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<div class="ttc" id="aclassgodot_1_1Spawner_html_a78d1b1ae0190ebd2cafd259d8e876552"><div class="ttname"><a href="classgodot_1_1Spawner.html#a78d1b1ae0190ebd2cafd259d8e876552">godot::Spawner::num_drones</a></div><div class="ttdeci">unsigned num_drones</div><div class="ttdef"><b>Definition</b> spawner.hpp:61</div></div>
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<div class="ttc" id="aclassgodot_1_1Spawner_html_a7c909b83f550903118444556ec91644f"><div class="ttname"><a href="classgodot_1_1Spawner.html#a7c909b83f550903118444556ec91644f">godot::Spawner::key_scene</a></div><div class="ttdeci">Ref< PackedScene > key_scene</div><div class="ttdef"><b>Definition</b> spawner.hpp:58</div></div>
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<div class="ttc" id="aclassgodot_1_1Spawner_html_a8c916b64ce343b318708d2bb32524d67"><div class="ttname"><a href="classgodot_1_1Spawner.html#a8c916b64ce343b318708d2bb32524d67">godot::Spawner::get_car_scene</a></div><div class="ttdeci">Ref< PackedScene > get_car_scene() const</div><div class="ttdoc">The scene to instantiate for cars.</div><div class="ttdef"><b>Definition</b> spawner.cpp:115</div></div>
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<div class="ttc" id="aclassgodot_1_1Spawner_html_a96775cab77b5bd5d1a3a80d38a65749d"><div class="ttname"><a href="classgodot_1_1Spawner.html#a96775cab77b5bd5d1a3a80d38a65749d">godot::Spawner::spawn_enemy_drone</a></div><div class="ttdeci">void spawn_enemy_drone()</div><div class="ttdoc">Spawn an enemy drone at a random spawnpoint. Increases drone counter.</div><div class="ttdef"><b>Definition</b> spawner.cpp:60</div></div>
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<div class="ttc" id="aclassgodot_1_1Spawner_html_aa704e43190b4ff7feb47564e475bf49f"><div class="ttname"><a href="classgodot_1_1Spawner.html#aa704e43190b4ff7feb47564e475bf49f">godot::Spawner::_bind_methods</a></div><div class="ttdeci">static void _bind_methods()</div><div class="ttdoc">Register editor properties.</div><div class="ttdef"><b>Definition</b> spawner.cpp:9</div></div>
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<div class="ttc" id="aclassgodot_1_1Spawner_html_aad80ef9d57bf2f1609ee1a7cde999801"><div class="ttname"><a href="classgodot_1_1Spawner.html#aad80ef9d57bf2f1609ee1a7cde999801">godot::Spawner::decrement_cars</a></div><div class="ttdeci">void decrement_cars()</div><div class="ttdoc">Listener for when a car is destroyed somehow. Decreases car counter.</div><div class="ttdef"><b>Definition</b> spawner.cpp:95</div></div>
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<div class="ttc" id="aclassgodot_1_1Spawner_html_ad27f1daf17e02ba3c6807b45d238cc6f"><div class="ttname"><a href="classgodot_1_1Spawner.html#ad27f1daf17e02ba3c6807b45d238cc6f">godot::Spawner::get_drone_scene</a></div><div class="ttdeci">Ref< PackedScene > get_drone_scene() const</div><div class="ttdoc">The scene to instantiate for drones.</div><div class="ttdef"><b>Definition</b> spawner.cpp:107</div></div>
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<div class="ttc" id="aclassgodot_1_1Spawner_html_ae32569e08d9ddccfb4c7af2eb6da8655"><div class="ttname"><a href="classgodot_1_1Spawner.html#ae32569e08d9ddccfb4c7af2eb6da8655">godot::Spawner::next</a></div><div class="ttdeci">double next</div><div class="ttdoc">Time at which the next spawn tick will go.</div><div class="ttdef"><b>Definition</b> spawner.hpp:53</div></div>
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<div class="ttc" id="aclassgodot_1_1Spawner_html_af2085262bddd622f19038b133d6a0d89"><div class="ttname"><a href="classgodot_1_1Spawner.html#af2085262bddd622f19038b133d6a0d89">godot::Spawner::tick</a></div><div class="ttdeci">unsigned tick</div><div class="ttdoc">The number of spawn ticks that have happened, could overflow, though that's not a problem.</div><div class="ttdef"><b>Definition</b> spawner.hpp:55</div></div>
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<div class="ttc" id="aclassgodot_1_1Spawner_html_af4327a2ecfe9026def5c09296fa43d91"><div class="ttname"><a href="classgodot_1_1Spawner.html#af4327a2ecfe9026def5c09296fa43d91">godot::Spawner::car_scene</a></div><div class="ttdeci">Ref< PackedScene > car_scene</div><div class="ttdef"><b>Definition</b> spawner.hpp:57</div></div>
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<div class="ttc" id="aenemy__spawnpoint_8hpp_html"><div class="ttname"><a href="enemy__spawnpoint_8hpp.html">enemy_spawnpoint.hpp</a></div></div>
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<div class="ttc" id="anamespacegodot_html"><div class="ttname"><a href="namespacegodot.html">godot</a></div><div class="ttdef"><b>Definition</b> beacon_powerup.cpp:6</div></div>
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<div class="ttc" id="arally__rush__game__mode_8hpp_html"><div class="ttname"><a href="rally__rush__game__mode_8hpp.html">rally_rush_game_mode.hpp</a></div></div>
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