dirt-racer/docs/html/functions_g.html
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<title>Rally Rush: Class Members</title>
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<div id="projectname">Rally Rush
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<div class="contents">
<div class="textblock">Here is a list of all class members with links to the classes they belong to:</div>
<h3><a id="index_g" name="index_g"></a>- g -</h3><ul>
<li>game_mode&#160;:&#160;<a class="el" href="classgodot_1_1Spawner.html#a1249a5a3d481e7faf1dc70b17b3b4f67">godot::Spawner</a></li>
<li>game_scene&#160;:&#160;<a class="el" href="classgodot_1_1EndScreen.html#a8bf01937f57d670564f8dd7620483fc5">godot::EndScreen</a>, <a class="el" href="classgodot_1_1MenuUI.html#abdea9ea25fb138a9cae8a59232379b4e">godot::MenuUI</a></li>
<li>GDCLASS()&#160;:&#160;<a class="el" href="classgodot_1_1BeaconPowerup.html#a42527a618af74f6a628ee97246230a4f">godot::BeaconPowerup</a>, <a class="el" href="classgodot_1_1Beam.html#afcc24c41c61e2bd71a223da9a62b36e0">godot::Beam</a>, <a class="el" href="classgodot_1_1CarPhysics.html#ac41f70f08d8952958719e9556ae7fc84">godot::CarPhysics</a>, <a class="el" href="classgodot_1_1CarPlayer.html#a59c45170658a385bb6b74cbbde71bb4e">godot::CarPlayer</a>, <a class="el" href="classgodot_1_1DamageArea.html#ab4acd439641737f461805a4d866e25c9">godot::DamageArea</a>, <a class="el" href="classgodot_1_1Drone.html#ad4e11d0e97a4521b64e3e56ec6278ed0">godot::Drone</a>, <a class="el" href="classgodot_1_1EndScreen.html#ab3808da1ef0377b4f9f78ebb9368e06b">godot::EndScreen</a>, <a class="el" href="classgodot_1_1EnemyCar.html#a4291eb9882de5ac6e0bdd9be6c73a1a6">godot::EnemyCar</a>, <a class="el" href="classgodot_1_1EnemySpawnpoint.html#abbe8daaa0def8452abd9c99f70202029">godot::EnemySpawnpoint</a>, <a class="el" href="classgodot_1_1EnemyTargetBody.html#ae981e9044f1b1e2c0600220ef159137f">godot::EnemyTargetBody</a>, <a class="el" href="classgodot_1_1ExitDoor.html#a38e1034b44a64b10ace99a3e40241585">godot::ExitDoor</a>, <a class="el" href="classgodot_1_1ExitTrigger.html#a2a4072c07c058ed60c9100522af7783b">godot::ExitTrigger</a>, <a class="el" href="classgodot_1_1GameUI.html#a5d540331ad7bc3791bfa0de86fd21d9b">godot::GameUI</a>, <a class="el" href="classgodot_1_1KeyPickup.html#a6fb1de5d58fe332ac13b9fe8e00ede69">godot::KeyPickup</a>, <a class="el" href="classgodot_1_1MenuUI.html#a66e10d67b028791c99c6dedf15513e10">godot::MenuUI</a>, <a class="el" href="classgodot_1_1RallyRushGameMode.html#ac8640dc6d91b8bdf52a9ef25eeac2ec0">godot::RallyRushGameMode</a>, <a class="el" href="classgodot_1_1ShieldPowerup.html#a09b0b88783dbc30e31d0662b499995c5">godot::ShieldPowerup</a>, <a class="el" href="classgodot_1_1Spawner.html#a2b90600eb5bd03930d18f827b39c3b94">godot::Spawner</a>, <a class="el" href="classgodot_1_1Turret.html#a1dda07f310d4e8eddfe55c184faf7fd5">godot::Turret</a>, <a class="el" href="classgodot_1_1WeaponPickup.html#a4570e0c722ab1c1918d61d01da6e1600">godot::WeaponPickup</a></li>
<li>get_acceleration()&#160;:&#160;<a class="el" href="classgodot_1_1CarPhysics.html#a19c2f2b7c2f0019189c3a3e08cd7e7d9">godot::CarPhysics</a></li>
<li>get_attack_classes()&#160;:&#160;<a class="el" href="classgodot_1_1Turret.html#a6668d9cc468aa858d37cca944b574e09">godot::Turret</a></li>
<li>get_beacon_scene()&#160;:&#160;<a class="el" href="classgodot_1_1CarPlayer.html#aad15e8a1e12163074d657958c48e5607">godot::CarPlayer</a></li>
<li>get_beam_scene()&#160;:&#160;<a class="el" href="classgodot_1_1Turret.html#a87dde1ebc42cbba4f8217436c90a3077">godot::Turret</a></li>
<li>get_brake()&#160;:&#160;<a class="el" href="classgodot_1_1CarPhysics.html#ae678960462991192fa4da6208d05ee66">godot::CarPhysics</a></li>
<li>get_car_scene()&#160;:&#160;<a class="el" href="classgodot_1_1Spawner.html#a8c916b64ce343b318708d2bb32524d67">godot::Spawner</a></li>
<li>get_cars()&#160;:&#160;<a class="el" href="classgodot_1_1EnemySpawnpoint.html#a8122f70603595eaee70c66a81a1a0fce">godot::EnemySpawnpoint</a></li>
<li>get_charge_time()&#160;:&#160;<a class="el" href="classgodot_1_1Turret.html#a7ca69c2cfcebf3b8aa98cc2b6bb9f1ac">godot::Turret</a></li>
<li>get_current_acceleration()&#160;:&#160;<a class="el" href="classgodot_1_1CarPhysics.html#a3a836909ebbfda1f14886e84580ef027">godot::CarPhysics</a></li>
<li>get_current_speed()&#160;:&#160;<a class="el" href="classgodot_1_1CarPhysics.html#a52b7e71cefacf86ec6ffc2bc4a7b87e1">godot::CarPhysics</a></li>
<li>get_current_steering()&#160;:&#160;<a class="el" href="classgodot_1_1CarPhysics.html#a68c2ded0025aabb7e2e789026e01f5bf">godot::CarPhysics</a></li>
<li>get_drone_scene()&#160;:&#160;<a class="el" href="classgodot_1_1Spawner.html#ad27f1daf17e02ba3c6807b45d238cc6f">godot::Spawner</a></li>
<li>get_drones()&#160;:&#160;<a class="el" href="classgodot_1_1EnemySpawnpoint.html#a8f276995b875bbc28362921e951a18f7">godot::EnemySpawnpoint</a></li>
<li>get_engine_brake_force()&#160;:&#160;<a class="el" href="classgodot_1_1CarPhysics.html#a5068ffb2f67781d1e83192b6530ac813">godot::CarPhysics</a></li>
<li>get_explosion_scene()&#160;:&#160;<a class="el" href="classgodot_1_1Drone.html#a6f6317bcf295153314570a26730a5379">godot::Drone</a></li>
<li>get_fire_time()&#160;:&#160;<a class="el" href="classgodot_1_1Turret.html#a18b61d35a015232e0dc97c94e646a3fb">godot::Turret</a></li>
<li>get_game_scene()&#160;:&#160;<a class="el" href="classgodot_1_1EndScreen.html#af86557835f7c053bd020556150b53ae5">godot::EndScreen</a>, <a class="el" href="classgodot_1_1MenuUI.html#a128a4c44131bb9999e2573332347829a">godot::MenuUI</a></li>
<li>get_guiding_beam_scene()&#160;:&#160;<a class="el" href="classgodot_1_1Turret.html#ad7e893d62dee44d60efca034312f2c5c">godot::Turret</a></li>
<li>get_handbrake_force()&#160;:&#160;<a class="el" href="classgodot_1_1CarPhysics.html#ae4fd3cdeb2fff714c4b93d38a98167a9">godot::CarPhysics</a></li>
<li>get_handbrake_oversteer()&#160;:&#160;<a class="el" href="classgodot_1_1CarPhysics.html#a87203f9013f50fddc581403148d23881">godot::CarPhysics</a></li>
<li>get_key_scene()&#160;:&#160;<a class="el" href="classgodot_1_1Spawner.html#a1101be06db213f15c2e9e6e78aafffaa">godot::Spawner</a></li>
<li>get_keys()&#160;:&#160;<a class="el" href="classgodot_1_1EnemySpawnpoint.html#a044fa6448943c94b44b34bc20e7d8a6a">godot::EnemySpawnpoint</a></li>
<li>get_local_velocity()&#160;:&#160;<a class="el" href="classgodot_1_1CarPhysics.html#a9dd811c1912c48d05a6b47b8e94f2e10">godot::CarPhysics</a></li>
<li>get_lock_time()&#160;:&#160;<a class="el" href="classgodot_1_1Turret.html#a1f31cc180aeb7b9ef258022c3427b4af">godot::Turret</a></li>
<li>get_main_menu_scene()&#160;:&#160;<a class="el" href="classgodot_1_1EndScreen.html#a7a5140ca241b708a223bcacb0cd7e19c">godot::EndScreen</a></li>
<li>get_max_slide_speed()&#160;:&#160;<a class="el" href="classgodot_1_1CarPhysics.html#a4d745c4c051691861df78c8077f6e5e7">godot::CarPhysics</a></li>
<li>get_num_found_keys()&#160;:&#160;<a class="el" href="classgodot_1_1RallyRushGameMode.html#a9e7dceee50644dfcf573e7a84e991837">godot::RallyRushGameMode</a></li>
<li>get_oversteer_brake_penalty()&#160;:&#160;<a class="el" href="classgodot_1_1CarPhysics.html#a54b39812019d416acab89f5a895ba739">godot::CarPhysics</a></li>
<li>get_oversteer_curve()&#160;:&#160;<a class="el" href="classgodot_1_1CarPhysics.html#a9da7152996855d64dfa25ca32b26e6b2">godot::CarPhysics</a></li>
<li>get_oversteer_curve_x_scale()&#160;:&#160;<a class="el" href="classgodot_1_1CarPhysics.html#a6d3fc74caa36399b5d200d342c54787f">godot::CarPhysics</a></li>
<li>get_oversteer_speed_penalty()&#160;:&#160;<a class="el" href="classgodot_1_1CarPhysics.html#aa042fb7e45c7f73cbe8542a1a9013a13">godot::CarPhysics</a></li>
<li>get_oversteer_steering_speed()&#160;:&#160;<a class="el" href="classgodot_1_1CarPhysics.html#a1cc580aa1e7c7ba0953b4d10be7cb98d">godot::CarPhysics</a></li>
<li>get_shield_scene()&#160;:&#160;<a class="el" href="classgodot_1_1CarPlayer.html#af266f0e3e3de4ad53985592554cce35e">godot::CarPlayer</a></li>
<li>get_slide_resistance()&#160;:&#160;<a class="el" href="classgodot_1_1CarPhysics.html#a2418a6a3515c9b0c4838b0fd18f537bc">godot::CarPhysics</a></li>
<li>get_slide_speed_acceleration()&#160;:&#160;<a class="el" href="classgodot_1_1CarPhysics.html#a89fcbdc13edbbfdf0885a8c082b04fc7">godot::CarPhysics</a></li>
<li>get_steering_inward_speed()&#160;:&#160;<a class="el" href="classgodot_1_1CarPhysics.html#a95b5cf589f6d991329f271b092d46d7f">godot::CarPhysics</a></li>
<li>get_target_classes()&#160;:&#160;<a class="el" href="classgodot_1_1DamageArea.html#a513112d77cd3a41f0f759a1339d52332">godot::DamageArea</a></li>
<li>get_target_speed()&#160;:&#160;<a class="el" href="classgodot_1_1CarPhysics.html#a477e11141ce2a091e60dee1b21e10752">godot::CarPhysics</a></li>
<li>get_traction_recovery_speed()&#160;:&#160;<a class="el" href="classgodot_1_1CarPhysics.html#a5f0319e3d051f544ec63dbf5f2864c1e">godot::CarPhysics</a></li>
<li>get_true_target_speed()&#160;:&#160;<a class="el" href="classgodot_1_1CarPhysics.html#afa80af314fd7635a720916ce3dd8f0b3">godot::CarPhysics</a></li>
<li>get_turret_scene()&#160;:&#160;<a class="el" href="classgodot_1_1CarPlayer.html#a3fce1bfbfe870e67817fb151bca5a228">godot::CarPlayer</a></li>
<li>get_understeer_curve()&#160;:&#160;<a class="el" href="classgodot_1_1CarPhysics.html#ad93fc262c3410aea4b4da7111253b177">godot::CarPhysics</a></li>
<li>get_understeer_curve_x_scale()&#160;:&#160;<a class="el" href="classgodot_1_1CarPhysics.html#a0ea600abe6c6b30a885db8863596c2c4">godot::CarPhysics</a></li>
<li>grace_time&#160;:&#160;<a class="el" href="classgodot_1_1CarPlayer.html#ad15a082d87be085b4cfe609ef3fe928d">godot::CarPlayer</a></li>
<li>grace_time_flash&#160;:&#160;<a class="el" href="classgodot_1_1CarPlayer.html#afcb3ee548cd66fbd9305c6cd40eb7067">godot::CarPlayer</a></li>
<li>grace_timer_end&#160;:&#160;<a class="el" href="classgodot_1_1CarPlayer.html#abc06b005242155ee954e3e6b7bbe1066">godot::CarPlayer</a></li>
<li>grounded_objects&#160;:&#160;<a class="el" href="classgodot_1_1CarPhysics.html#a8556e5f1ce04fd20b27b92a839fa7d14">godot::CarPhysics</a></li>
<li>guiding_beam_scene&#160;:&#160;<a class="el" href="classgodot_1_1Turret.html#a049831af2172565dc4c896e1be063e1f">godot::Turret</a></li>
<li>gun_node&#160;:&#160;<a class="el" href="classgodot_1_1Turret.html#acfa268cff6f38495a97865ef023d8bf5">godot::Turret</a></li>
<li>gun_node_offset&#160;:&#160;<a class="el" href="classgodot_1_1Turret.html#a8622c76ce76f4319a84606d9b92da9c9">godot::Turret</a></li>
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