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<a href="enemy__spawnpoint_8hpp.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a id="l00001" name="l00001"></a><span class="lineno"> 1</span><span class="preprocessor">#ifndef ENEMY_SPAWNPOINT_HPP</span></div>
<div class="line"><a id="l00002" name="l00002"></a><span class="lineno"> 2</span><span class="preprocessor">#define ENEMY_SPAWNPOINT_HPP</span></div>
<div class="line"><a id="l00003" name="l00003"></a><span class="lineno"> 3</span> </div>
<div class="line"><a id="l00004" name="l00004"></a><span class="lineno"> 4</span><span class="preprocessor">#include &lt;godot_cpp/classes/node3d.hpp&gt;</span></div>
<div class="line"><a id="l00005" name="l00005"></a><span class="lineno"> 5</span> </div>
<div class="line"><a id="l00006" name="l00006"></a><span class="lineno"> 6</span><span class="keyword">namespace </span><a class="code hl_namespace" href="namespacegodot.html">godot</a> {</div>
<div class="line"><a id="l00008" name="l00008"></a><span class="lineno"><a class="line" href="classgodot_1_1EnemySpawnpoint.html"> 8</a></span><span class="keyword">class </span><a class="code hl_class" href="classgodot_1_1EnemySpawnpoint.html">EnemySpawnpoint</a> : <span class="keyword">public</span> Node3D {</div>
<div class="line"><a id="l00009" name="l00009"></a><span class="lineno"><a class="line" href="classgodot_1_1EnemySpawnpoint.html#abbe8daaa0def8452abd9c99f70202029"> 9</a></span> <a class="code hl_function" href="classgodot_1_1EnemySpawnpoint.html#abbe8daaa0def8452abd9c99f70202029">GDCLASS</a>(<a class="code hl_class" href="classgodot_1_1EnemySpawnpoint.html">EnemySpawnpoint</a>, Node3D);</div>
<div class="line"><a id="l00011" name="l00011"></a><span class="lineno"> 11</span> <span class="keyword">static</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classgodot_1_1EnemySpawnpoint.html#af532ffab701b88b9d4eaa377b104bca1">_bind_methods</a>();</div>
<div class="line"><a id="l00012" name="l00012"></a><span class="lineno"> 12</span><span class="keyword">public</span>:</div>
<div class="line"><a id="l00014" name="l00014"></a><span class="lineno"> 14</span> <span class="keywordtype">bool</span> <a class="code hl_function" href="classgodot_1_1EnemySpawnpoint.html#a1a2d44fb5b61963c52fc33067d7e3f5d">player_can_see</a>() <span class="keyword">const</span>;</div>
<div class="line"><a id="l00015" name="l00015"></a><span class="lineno"> 15</span><span class="keyword">public</span>:</div>
<div class="line"><a id="l00017" name="l00017"></a><span class="lineno"> 17</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classgodot_1_1EnemySpawnpoint.html#a64142b183d59c7f6cef3775fa2a9c9ca">set_keys</a>(<span class="keywordtype">bool</span> val);</div>
<div class="line"><a id="l00019" name="l00019"></a><span class="lineno"> 19</span> <span class="keywordtype">bool</span> <a class="code hl_function" href="classgodot_1_1EnemySpawnpoint.html#a044fa6448943c94b44b34bc20e7d8a6a">get_keys</a>() <span class="keyword">const</span>;</div>
<div class="line"><a id="l00021" name="l00021"></a><span class="lineno"> 21</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classgodot_1_1EnemySpawnpoint.html#ae1ed385ae285896b32b0952c8a5488fb">set_cars</a>(<span class="keywordtype">bool</span> val);</div>
<div class="line"><a id="l00023" name="l00023"></a><span class="lineno"> 23</span> <span class="keywordtype">bool</span> <a class="code hl_function" href="classgodot_1_1EnemySpawnpoint.html#a8122f70603595eaee70c66a81a1a0fce">get_cars</a>() <span class="keyword">const</span>;</div>
<div class="line"><a id="l00025" name="l00025"></a><span class="lineno"> 25</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classgodot_1_1EnemySpawnpoint.html#a7708b06f7e10bd6f2c95c5f5d70ee006">set_drones</a>(<span class="keywordtype">bool</span> val);</div>
<div class="line"><a id="l00027" name="l00027"></a><span class="lineno"> 27</span> <span class="keywordtype">bool</span> <a class="code hl_function" href="classgodot_1_1EnemySpawnpoint.html#a8f276995b875bbc28362921e951a18f7">get_drones</a>() <span class="keyword">const</span>;</div>
<div class="line"><a id="l00028" name="l00028"></a><span class="lineno"> 28</span><span class="keyword">private</span>:</div>
<div class="line"><a id="l00029" name="l00029"></a><span class="lineno"><a class="line" href="classgodot_1_1EnemySpawnpoint.html#a610e771dfca31b0c4d7c602679163615"> 29</a></span> <span class="keywordtype">bool</span> <a class="code hl_variable" href="classgodot_1_1EnemySpawnpoint.html#a610e771dfca31b0c4d7c602679163615">keys</a>{<span class="keyword">true</span>};</div>
<div class="line"><a id="l00030" name="l00030"></a><span class="lineno"><a class="line" href="classgodot_1_1EnemySpawnpoint.html#aa26d0488c7c7b88589169dab7fb0232f"> 30</a></span> <span class="keywordtype">bool</span> <a class="code hl_variable" href="classgodot_1_1EnemySpawnpoint.html#aa26d0488c7c7b88589169dab7fb0232f">cars</a>{<span class="keyword">true</span>};</div>
<div class="line"><a id="l00031" name="l00031"></a><span class="lineno"><a class="line" href="classgodot_1_1EnemySpawnpoint.html#a673517e3b1fc31a2ac6166e91cd630cb"> 31</a></span> <span class="keywordtype">bool</span> <a class="code hl_variable" href="classgodot_1_1EnemySpawnpoint.html#a673517e3b1fc31a2ac6166e91cd630cb">drones</a>{<span class="keyword">true</span>};</div>
<div class="line"><a id="l00032" name="l00032"></a><span class="lineno"> 32</span>};</div>
<div class="line"><a id="l00033" name="l00033"></a><span class="lineno"> 33</span>}</div>
<div class="line"><a id="l00034" name="l00034"></a><span class="lineno"> 34</span> </div>
<div class="line"><a id="l00035" name="l00035"></a><span class="lineno"> 35</span><span class="preprocessor">#endif </span><span class="comment">// !ENEMY_SPAWNPOINT_HPP</span></div>
<div class="ttc" id="aclassgodot_1_1EnemySpawnpoint_html"><div class="ttname"><a href="classgodot_1_1EnemySpawnpoint.html">godot::EnemySpawnpoint</a></div><div class="ttdoc">Child node to Spawner denoting a place where a car, drone or key can be spawned.</div><div class="ttdef"><b>Definition</b> enemy_spawnpoint.hpp:8</div></div>
<div class="ttc" id="aclassgodot_1_1EnemySpawnpoint_html_a044fa6448943c94b44b34bc20e7d8a6a"><div class="ttname"><a href="classgodot_1_1EnemySpawnpoint.html#a044fa6448943c94b44b34bc20e7d8a6a">godot::EnemySpawnpoint::get_keys</a></div><div class="ttdeci">bool get_keys() const</div><div class="ttdoc">If true, this spawnpoint will be considered as a possible spawnpoint for keys.</div><div class="ttdef"><b>Definition</b> enemy_spawnpoint.cpp:28</div></div>
<div class="ttc" id="aclassgodot_1_1EnemySpawnpoint_html_a1a2d44fb5b61963c52fc33067d7e3f5d"><div class="ttname"><a href="classgodot_1_1EnemySpawnpoint.html#a1a2d44fb5b61963c52fc33067d7e3f5d">godot::EnemySpawnpoint::player_can_see</a></div><div class="ttdeci">bool player_can_see() const</div><div class="ttdoc">returns true if the player can reasonably see this spawnpoint.</div><div class="ttdef"><b>Definition</b> enemy_spawnpoint.cpp:18</div></div>
<div class="ttc" id="aclassgodot_1_1EnemySpawnpoint_html_a610e771dfca31b0c4d7c602679163615"><div class="ttname"><a href="classgodot_1_1EnemySpawnpoint.html#a610e771dfca31b0c4d7c602679163615">godot::EnemySpawnpoint::keys</a></div><div class="ttdeci">bool keys</div><div class="ttdef"><b>Definition</b> enemy_spawnpoint.hpp:29</div></div>
<div class="ttc" id="aclassgodot_1_1EnemySpawnpoint_html_a64142b183d59c7f6cef3775fa2a9c9ca"><div class="ttname"><a href="classgodot_1_1EnemySpawnpoint.html#a64142b183d59c7f6cef3775fa2a9c9ca">godot::EnemySpawnpoint::set_keys</a></div><div class="ttdeci">void set_keys(bool val)</div><div class="ttdoc">If true, this spawnpoint will be considered as a possible spawnpoint for keys.</div><div class="ttdef"><b>Definition</b> enemy_spawnpoint.cpp:24</div></div>
<div class="ttc" id="aclassgodot_1_1EnemySpawnpoint_html_a673517e3b1fc31a2ac6166e91cd630cb"><div class="ttname"><a href="classgodot_1_1EnemySpawnpoint.html#a673517e3b1fc31a2ac6166e91cd630cb">godot::EnemySpawnpoint::drones</a></div><div class="ttdeci">bool drones</div><div class="ttdef"><b>Definition</b> enemy_spawnpoint.hpp:31</div></div>
<div class="ttc" id="aclassgodot_1_1EnemySpawnpoint_html_a7708b06f7e10bd6f2c95c5f5d70ee006"><div class="ttname"><a href="classgodot_1_1EnemySpawnpoint.html#a7708b06f7e10bd6f2c95c5f5d70ee006">godot::EnemySpawnpoint::set_drones</a></div><div class="ttdeci">void set_drones(bool val)</div><div class="ttdoc">If true, this spawnpoint will be considered as a possible spawnpoint for drones.</div><div class="ttdef"><b>Definition</b> enemy_spawnpoint.cpp:40</div></div>
<div class="ttc" id="aclassgodot_1_1EnemySpawnpoint_html_a8122f70603595eaee70c66a81a1a0fce"><div class="ttname"><a href="classgodot_1_1EnemySpawnpoint.html#a8122f70603595eaee70c66a81a1a0fce">godot::EnemySpawnpoint::get_cars</a></div><div class="ttdeci">bool get_cars() const</div><div class="ttdoc">If true, this spawnpoint will be considered as a possible spawnpoint for cars.</div><div class="ttdef"><b>Definition</b> enemy_spawnpoint.cpp:36</div></div>
<div class="ttc" id="aclassgodot_1_1EnemySpawnpoint_html_a8f276995b875bbc28362921e951a18f7"><div class="ttname"><a href="classgodot_1_1EnemySpawnpoint.html#a8f276995b875bbc28362921e951a18f7">godot::EnemySpawnpoint::get_drones</a></div><div class="ttdeci">bool get_drones() const</div><div class="ttdoc">If true, this spawnpoint will be considered as a possible spawnpoint for drones.</div><div class="ttdef"><b>Definition</b> enemy_spawnpoint.cpp:44</div></div>
<div class="ttc" id="aclassgodot_1_1EnemySpawnpoint_html_aa26d0488c7c7b88589169dab7fb0232f"><div class="ttname"><a href="classgodot_1_1EnemySpawnpoint.html#aa26d0488c7c7b88589169dab7fb0232f">godot::EnemySpawnpoint::cars</a></div><div class="ttdeci">bool cars</div><div class="ttdef"><b>Definition</b> enemy_spawnpoint.hpp:30</div></div>
<div class="ttc" id="aclassgodot_1_1EnemySpawnpoint_html_abbe8daaa0def8452abd9c99f70202029"><div class="ttname"><a href="classgodot_1_1EnemySpawnpoint.html#abbe8daaa0def8452abd9c99f70202029">godot::EnemySpawnpoint::GDCLASS</a></div><div class="ttdeci">GDCLASS(EnemySpawnpoint, Node3D)</div></div>
<div class="ttc" id="aclassgodot_1_1EnemySpawnpoint_html_ae1ed385ae285896b32b0952c8a5488fb"><div class="ttname"><a href="classgodot_1_1EnemySpawnpoint.html#ae1ed385ae285896b32b0952c8a5488fb">godot::EnemySpawnpoint::set_cars</a></div><div class="ttdeci">void set_cars(bool val)</div><div class="ttdoc">If true, this spawnpoint will be considered as a possible spawnpoint for cars.</div><div class="ttdef"><b>Definition</b> enemy_spawnpoint.cpp:32</div></div>
<div class="ttc" id="aclassgodot_1_1EnemySpawnpoint_html_af532ffab701b88b9d4eaa377b104bca1"><div class="ttname"><a href="classgodot_1_1EnemySpawnpoint.html#af532ffab701b88b9d4eaa377b104bca1">godot::EnemySpawnpoint::_bind_methods</a></div><div class="ttdeci">static void _bind_methods()</div><div class="ttdoc">register editor properties</div><div class="ttdef"><b>Definition</b> enemy_spawnpoint.cpp:11</div></div>
<div class="ttc" id="anamespacegodot_html"><div class="ttname"><a href="namespacegodot.html">godot</a></div><div class="ttdef"><b>Definition</b> beacon_powerup.cpp:6</div></div>
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