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<li class="navelem"><a class="el" href="dir_68267d1309a1af8e8297ef4c3efbcdba.html">src</a></li> </ul>
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<div class="headertitle"><div class="title">end_screen.hpp</div></div>
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<a href="end__screen_8hpp.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a id="l00001" name="l00001"></a><span class="lineno"> 1</span><span class="preprocessor">#ifndef END_SCREEN_HPP</span></div>
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<div class="line"><a id="l00002" name="l00002"></a><span class="lineno"> 2</span><span class="preprocessor">#define END_SCREEN_HPP</span></div>
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<div class="line"><a id="l00003" name="l00003"></a><span class="lineno"> 3</span> </div>
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<div class="line"><a id="l00004" name="l00004"></a><span class="lineno"> 4</span><span class="preprocessor">#include "godot_cpp/classes/canvas_layer.hpp"</span></div>
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<div class="line"><a id="l00005" name="l00005"></a><span class="lineno"> 5</span><span class="preprocessor">#include "godot_cpp/classes/packed_scene.hpp"</span></div>
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<div class="line"><a id="l00006" name="l00006"></a><span class="lineno"> 6</span><span class="keyword">namespace </span><a class="code hl_namespace" href="namespacegodot.html">godot</a> {</div>
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<div class="line"><a id="l00008" name="l00008"></a><span class="lineno"><a class="line" href="classgodot_1_1EndScreen.html"> 8</a></span><span class="keyword">class </span><a class="code hl_class" href="classgodot_1_1EndScreen.html">EndScreen</a> : <span class="keyword">public</span> CanvasLayer {</div>
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<div class="line"><a id="l00009" name="l00009"></a><span class="lineno"><a class="line" href="classgodot_1_1EndScreen.html#ab3808da1ef0377b4f9f78ebb9368e06b"> 9</a></span> <a class="code hl_function" href="classgodot_1_1EndScreen.html#ab3808da1ef0377b4f9f78ebb9368e06b">GDCLASS</a>(<a class="code hl_class" href="classgodot_1_1EndScreen.html">EndScreen</a>, CanvasLayer);</div>
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<div class="line"><a id="l00011" name="l00011"></a><span class="lineno"> 11</span> <span class="keyword">static</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classgodot_1_1EndScreen.html#a6dede41dad7a457de442e9c79b30b9f4">_bind_methods</a>();</div>
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<div class="line"><a id="l00012" name="l00012"></a><span class="lineno"> 12</span><span class="keyword">public</span>:</div>
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<div class="line"><a id="l00014" name="l00014"></a><span class="lineno"> 14</span> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classgodot_1_1EndScreen.html#a985c977cc3bc4cd2014e39e44e2eceba">_ready</a>() <span class="keyword">override</span>;</div>
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<div class="line"><a id="l00015" name="l00015"></a><span class="lineno"> 15</span> </div>
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<div class="line"><a id="l00017" name="l00017"></a><span class="lineno"> 17</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classgodot_1_1EndScreen.html#a17ea11ee84a2e402cf8e6cdfc35ce759">return_to_main</a>();</div>
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<div class="line"><a id="l00019" name="l00019"></a><span class="lineno"> 19</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classgodot_1_1EndScreen.html#af2f281d666b7e5a960ea1d1a72364bdf">restart</a>();</div>
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<div class="line"><a id="l00020" name="l00020"></a><span class="lineno"> 20</span> </div>
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<div class="line"><a id="l00022" name="l00022"></a><span class="lineno"> 22</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classgodot_1_1EndScreen.html#a469b1e48ae5c002bb6b6fcb48678abb6">set_main_menu_scene</a>(Ref<PackedScene> scene);</div>
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<div class="line"><a id="l00024" name="l00024"></a><span class="lineno"> 24</span> Ref<PackedScene> <a class="code hl_function" href="classgodot_1_1EndScreen.html#a7a5140ca241b708a223bcacb0cd7e19c">get_main_menu_scene</a>() <span class="keyword">const</span>;</div>
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<div class="line"><a id="l00026" name="l00026"></a><span class="lineno"> 26</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classgodot_1_1EndScreen.html#aff77ddd7ffc7e1e8b4c7f81e468fdcf6">set_game_scene</a>(Ref<PackedScene> scene);</div>
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<div class="line"><a id="l00028" name="l00028"></a><span class="lineno"> 28</span> Ref<PackedScene> <a class="code hl_function" href="classgodot_1_1EndScreen.html#af86557835f7c053bd020556150b53ae5">get_game_scene</a>() <span class="keyword">const</span>;</div>
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<div class="line"><a id="l00029" name="l00029"></a><span class="lineno"> 29</span><span class="keyword">private</span>:</div>
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<div class="line"><a id="l00030" name="l00030"></a><span class="lineno"><a class="line" href="classgodot_1_1EndScreen.html#a8bf01937f57d670564f8dd7620483fc5"> 30</a></span> Ref<PackedScene> <a class="code hl_variable" href="classgodot_1_1EndScreen.html#a8bf01937f57d670564f8dd7620483fc5">game_scene</a>{};</div>
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<div class="line"><a id="l00031" name="l00031"></a><span class="lineno"><a class="line" href="classgodot_1_1EndScreen.html#a25b6c4a486addf06935ecfed6e408c13"> 31</a></span> Ref<PackedScene> <a class="code hl_variable" href="classgodot_1_1EndScreen.html#a25b6c4a486addf06935ecfed6e408c13">main_menu_scene</a>{};</div>
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<div class="line"><a id="l00032" name="l00032"></a><span class="lineno"> 32</span>};</div>
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<div class="line"><a id="l00033" name="l00033"></a><span class="lineno"> 33</span>}</div>
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<div class="line"><a id="l00034" name="l00034"></a><span class="lineno"> 34</span><span class="preprocessor">#endif </span><span class="comment">// !END_SCREEN_HPP</span></div>
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<div class="ttc" id="aclassgodot_1_1EndScreen_html"><div class="ttname"><a href="classgodot_1_1EndScreen.html">godot::EndScreen</a></div><div class="ttdoc">The game-over screen, used both when the player has won and lost the game.</div><div class="ttdef"><b>Definition</b> end_screen.hpp:8</div></div>
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<div class="ttc" id="aclassgodot_1_1EndScreen_html_a17ea11ee84a2e402cf8e6cdfc35ce759"><div class="ttname"><a href="classgodot_1_1EndScreen.html#a17ea11ee84a2e402cf8e6cdfc35ce759">godot::EndScreen::return_to_main</a></div><div class="ttdeci">void return_to_main()</div><div class="ttdoc">Listener for return to menu button "button_down" observer. Load the main menu scene.</div><div class="ttdef"><b>Definition</b> end_screen.cpp:22</div></div>
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<div class="ttc" id="aclassgodot_1_1EndScreen_html_a25b6c4a486addf06935ecfed6e408c13"><div class="ttname"><a href="classgodot_1_1EndScreen.html#a25b6c4a486addf06935ecfed6e408c13">godot::EndScreen::main_menu_scene</a></div><div class="ttdeci">Ref< PackedScene > main_menu_scene</div><div class="ttdef"><b>Definition</b> end_screen.hpp:31</div></div>
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<div class="ttc" id="aclassgodot_1_1EndScreen_html_a469b1e48ae5c002bb6b6fcb48678abb6"><div class="ttname"><a href="classgodot_1_1EndScreen.html#a469b1e48ae5c002bb6b6fcb48678abb6">godot::EndScreen::set_main_menu_scene</a></div><div class="ttdeci">void set_main_menu_scene(Ref< PackedScene > scene)</div><div class="ttdoc">The scene to load when return to main menu is pressed.</div><div class="ttdef"><b>Definition</b> end_screen.cpp:31</div></div>
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<div class="ttc" id="aclassgodot_1_1EndScreen_html_a6dede41dad7a457de442e9c79b30b9f4"><div class="ttname"><a href="classgodot_1_1EndScreen.html#a6dede41dad7a457de442e9c79b30b9f4">godot::EndScreen::_bind_methods</a></div><div class="ttdeci">static void _bind_methods()</div><div class="ttdoc">Bind editor properties.</div><div class="ttdef"><b>Definition</b> end_screen.cpp:8</div></div>
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<div class="ttc" id="aclassgodot_1_1EndScreen_html_a7a5140ca241b708a223bcacb0cd7e19c"><div class="ttname"><a href="classgodot_1_1EndScreen.html#a7a5140ca241b708a223bcacb0cd7e19c">godot::EndScreen::get_main_menu_scene</a></div><div class="ttdeci">Ref< PackedScene > get_main_menu_scene() const</div><div class="ttdoc">The scene to load when return to main menu is pressed.</div><div class="ttdef"><b>Definition</b> end_screen.cpp:35</div></div>
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<div class="ttc" id="aclassgodot_1_1EndScreen_html_a8bf01937f57d670564f8dd7620483fc5"><div class="ttname"><a href="classgodot_1_1EndScreen.html#a8bf01937f57d670564f8dd7620483fc5">godot::EndScreen::game_scene</a></div><div class="ttdeci">Ref< PackedScene > game_scene</div><div class="ttdef"><b>Definition</b> end_screen.hpp:30</div></div>
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<div class="ttc" id="aclassgodot_1_1EndScreen_html_a985c977cc3bc4cd2014e39e44e2eceba"><div class="ttname"><a href="classgodot_1_1EndScreen.html#a985c977cc3bc4cd2014e39e44e2eceba">godot::EndScreen::_ready</a></div><div class="ttdeci">virtual void _ready() override</div><div class="ttdoc">Fetch buttons from children and register observers.</div><div class="ttdef"><b>Definition</b> end_screen.cpp:14</div></div>
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<div class="ttc" id="aclassgodot_1_1EndScreen_html_ab3808da1ef0377b4f9f78ebb9368e06b"><div class="ttname"><a href="classgodot_1_1EndScreen.html#ab3808da1ef0377b4f9f78ebb9368e06b">godot::EndScreen::GDCLASS</a></div><div class="ttdeci">GDCLASS(EndScreen, CanvasLayer)</div></div>
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<div class="ttc" id="aclassgodot_1_1EndScreen_html_af2f281d666b7e5a960ea1d1a72364bdf"><div class="ttname"><a href="classgodot_1_1EndScreen.html#af2f281d666b7e5a960ea1d1a72364bdf">godot::EndScreen::restart</a></div><div class="ttdeci">void restart()</div><div class="ttdoc">Listener for restart button "button_down" observer. Load the game scene.</div><div class="ttdef"><b>Definition</b> end_screen.cpp:26</div></div>
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<div class="ttc" id="aclassgodot_1_1EndScreen_html_af86557835f7c053bd020556150b53ae5"><div class="ttname"><a href="classgodot_1_1EndScreen.html#af86557835f7c053bd020556150b53ae5">godot::EndScreen::get_game_scene</a></div><div class="ttdeci">Ref< PackedScene > get_game_scene() const</div><div class="ttdoc">The scene to load when the restart game button is pressed.</div><div class="ttdef"><b>Definition</b> end_screen.cpp:43</div></div>
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<div class="ttc" id="aclassgodot_1_1EndScreen_html_aff77ddd7ffc7e1e8b4c7f81e468fdcf6"><div class="ttname"><a href="classgodot_1_1EndScreen.html#aff77ddd7ffc7e1e8b4c7f81e468fdcf6">godot::EndScreen::set_game_scene</a></div><div class="ttdeci">void set_game_scene(Ref< PackedScene > scene)</div><div class="ttdoc">The scene to load when the restart game button is pressed.</div><div class="ttdef"><b>Definition</b> end_screen.cpp:39</div></div>
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<div class="ttc" id="anamespacegodot_html"><div class="ttname"><a href="namespacegodot.html">godot</a></div><div class="ttdef"><b>Definition</b> beacon_powerup.cpp:6</div></div>
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