dirt-racer/docs/html/classgodot_1_1MenuUI.html
2024-05-27 13:55:10 +02:00

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<li class="navelem"><a class="el" href="namespacegodot.html">godot</a></li><li class="navelem"><a class="el" href="classgodot_1_1MenuUI.html">MenuUI</a></li> </ul>
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<a href="#pub-methods">Public Member Functions</a> &#124;
<a href="#pri-methods">Private Member Functions</a> &#124;
<a href="#pri-static-methods">Static Private Member Functions</a> &#124;
<a href="#pri-attribs">Private Attributes</a> &#124;
<a href="classgodot_1_1MenuUI-members.html">List of all members</a> </div>
<div class="headertitle"><div class="title">godot::MenuUI Class Reference</div></div>
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<p>The main menu UI parent.
<a href="classgodot_1_1MenuUI.html#details">More...</a></p>
<p><code>#include &lt;<a class="el" href="menu__ui_8hpp_source.html">menu_ui.hpp</a>&gt;</code></p>
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Inheritance diagram for godot::MenuUI:</div>
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<img src="classgodot_1_1MenuUI.png" alt=""/>
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<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-methods" name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr class="memitem:aad390dfde7c1cfdf3e116db06411dc82"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgodot_1_1MenuUI.html#aad390dfde7c1cfdf3e116db06411dc82">_ready</a> () override</td></tr>
<tr class="memdesc:aad390dfde7c1cfdf3e116db06411dc82"><td class="mdescLeft">&#160;</td><td class="mdescRight">Register listeners with UI action observers. Get the controls panel child and hide it. <br /></td></tr>
<tr class="separator:aad390dfde7c1cfdf3e116db06411dc82"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a4c753ab2eb4fed8d21c8d9f8d0f073cc"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgodot_1_1MenuUI.html#a4c753ab2eb4fed8d21c8d9f8d0f073cc">start_game</a> ()</td></tr>
<tr class="memdesc:a4c753ab2eb4fed8d21c8d9f8d0f073cc"><td class="mdescLeft">&#160;</td><td class="mdescRight">Load the game scene. Listener for start button "button_down" observer. <br /></td></tr>
<tr class="separator:a4c753ab2eb4fed8d21c8d9f8d0f073cc"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aa6af1760f9ae97a9d33c05e7ffd1f0ee"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgodot_1_1MenuUI.html#aa6af1760f9ae97a9d33c05e7ffd1f0ee">toggle_controls</a> ()</td></tr>
<tr class="memdesc:aa6af1760f9ae97a9d33c05e7ffd1f0ee"><td class="mdescLeft">&#160;</td><td class="mdescRight">Show the controls screen. Listener for controls button "button_down" observer. <br /></td></tr>
<tr class="separator:aa6af1760f9ae97a9d33c05e7ffd1f0ee"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ab09830e0039038cb67673ec7a1539718"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgodot_1_1MenuUI.html#ab09830e0039038cb67673ec7a1539718">set_game_scene</a> (Ref&lt; PackedScene &gt; scene)</td></tr>
<tr class="memdesc:ab09830e0039038cb67673ec7a1539718"><td class="mdescLeft">&#160;</td><td class="mdescRight">The scene to load when the start button is pressed. <br /></td></tr>
<tr class="separator:ab09830e0039038cb67673ec7a1539718"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a128a4c44131bb9999e2573332347829a"><td class="memItemLeft" align="right" valign="top">Ref&lt; PackedScene &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgodot_1_1MenuUI.html#a128a4c44131bb9999e2573332347829a">get_game_scene</a> () const</td></tr>
<tr class="memdesc:a128a4c44131bb9999e2573332347829a"><td class="mdescLeft">&#160;</td><td class="mdescRight">The scene to load when the start button is pressed. <br /></td></tr>
<tr class="separator:a128a4c44131bb9999e2573332347829a"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pri-methods" name="pri-methods"></a>
Private Member Functions</h2></td></tr>
<tr class="memitem:a66e10d67b028791c99c6dedf15513e10"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgodot_1_1MenuUI.html#a66e10d67b028791c99c6dedf15513e10">GDCLASS</a> (<a class="el" href="classgodot_1_1MenuUI.html">MenuUI</a>, CanvasLayer)</td></tr>
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Static Private Member Functions</h2></td></tr>
<tr class="memitem:adae0b82c6c44c7eb52b9147aa9766198"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgodot_1_1MenuUI.html#adae0b82c6c44c7eb52b9147aa9766198">_bind_methods</a> ()</td></tr>
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Private Attributes</h2></td></tr>
<tr class="memitem:aee3349571341e0b4e54d2c28c57c6bea"><td class="memItemLeft" align="right" valign="top">Control *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgodot_1_1MenuUI.html#aee3349571341e0b4e54d2c28c57c6bea">controls</a> {nullptr}</td></tr>
<tr class="separator:aee3349571341e0b4e54d2c28c57c6bea"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:abdea9ea25fb138a9cae8a59232379b4e"><td class="memItemLeft" align="right" valign="top">Ref&lt; PackedScene &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgodot_1_1MenuUI.html#abdea9ea25fb138a9cae8a59232379b4e">game_scene</a> {}</td></tr>
<tr class="separator:abdea9ea25fb138a9cae8a59232379b4e"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>The main menu UI parent. </p>
</div><h2 class="groupheader">Member Function Documentation</h2>
<a id="adae0b82c6c44c7eb52b9147aa9766198" name="adae0b82c6c44c7eb52b9147aa9766198"></a>
<h2 class="memtitle"><span class="permalink"><a href="#adae0b82c6c44c7eb52b9147aa9766198">&#9670;&#160;</a></span>_bind_methods()</h2>
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<td class="memname">void godot::MenuUI::_bind_methods </td>
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<h2 class="memtitle"><span class="permalink"><a href="#aad390dfde7c1cfdf3e116db06411dc82">&#9670;&#160;</a></span>_ready()</h2>
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<td class="memname">void godot::MenuUI::_ready </td>
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<p>Register listeners with UI action observers. Get the controls panel child and hide it. </p>
</div>
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<a id="a66e10d67b028791c99c6dedf15513e10" name="a66e10d67b028791c99c6dedf15513e10"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a66e10d67b028791c99c6dedf15513e10">&#9670;&#160;</a></span>GDCLASS()</h2>
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<td class="memname">godot::MenuUI::GDCLASS </td>
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<td class="paramtype"><a class="el" href="classgodot_1_1MenuUI.html">MenuUI</a>&#160;</td>
<td class="paramname">, </td>
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<td class="paramtype">CanvasLayer&#160;</td>
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<td>)</td>
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<h2 class="memtitle"><span class="permalink"><a href="#a128a4c44131bb9999e2573332347829a">&#9670;&#160;</a></span>get_game_scene()</h2>
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<td class="memname">Ref&lt; PackedScene &gt; godot::MenuUI::get_game_scene </td>
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<td> const</td>
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<p>The scene to load when the start button is pressed. </p>
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<a id="ab09830e0039038cb67673ec7a1539718" name="ab09830e0039038cb67673ec7a1539718"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ab09830e0039038cb67673ec7a1539718">&#9670;&#160;</a></span>set_game_scene()</h2>
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<td class="memname">void godot::MenuUI::set_game_scene </td>
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<td class="paramtype">Ref&lt; PackedScene &gt;&#160;</td>
<td class="paramname"><em>scene</em></td><td>)</td>
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<p>The scene to load when the start button is pressed. </p>
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<a id="a4c753ab2eb4fed8d21c8d9f8d0f073cc" name="a4c753ab2eb4fed8d21c8d9f8d0f073cc"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a4c753ab2eb4fed8d21c8d9f8d0f073cc">&#9670;&#160;</a></span>start_game()</h2>
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<td class="memname">void godot::MenuUI::start_game </td>
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<p>Load the game scene. Listener for start button "button_down" observer. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#aa6af1760f9ae97a9d33c05e7ffd1f0ee">&#9670;&#160;</a></span>toggle_controls()</h2>
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<td class="memname">void godot::MenuUI::toggle_controls </td>
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<p>Show the controls screen. Listener for controls button "button_down" observer. </p>
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<h2 class="groupheader">Member Data Documentation</h2>
<a id="aee3349571341e0b4e54d2c28c57c6bea" name="aee3349571341e0b4e54d2c28c57c6bea"></a>
<h2 class="memtitle"><span class="permalink"><a href="#aee3349571341e0b4e54d2c28c57c6bea">&#9670;&#160;</a></span>controls</h2>
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<td class="memname">Control* godot::MenuUI::controls {nullptr}</td>
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<span class="mlabels"><span class="mlabel">private</span></span> </td>
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<a id="abdea9ea25fb138a9cae8a59232379b4e" name="abdea9ea25fb138a9cae8a59232379b4e"></a>
<h2 class="memtitle"><span class="permalink"><a href="#abdea9ea25fb138a9cae8a59232379b4e">&#9670;&#160;</a></span>game_scene</h2>
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<td class="memname">Ref&lt;PackedScene&gt; godot::MenuUI::game_scene {}</td>
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<hr/>The documentation for this class was generated from the following files:<ul>
<li>src/<a class="el" href="menu__ui_8hpp_source.html">menu_ui.hpp</a></li>
<li>src/<a class="el" href="menu__ui_8cpp.html">menu_ui.cpp</a></li>
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