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404 lines
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<title>Rally Rush: godot::EndScreen Class Reference</title>
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<div id="projectname">Rally Rush
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<li class="navelem"><a class="el" href="namespacegodot.html">godot</a></li><li class="navelem"><a class="el" href="classgodot_1_1EndScreen.html">EndScreen</a></li> </ul>
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<div class="header">
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<div class="summary">
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<a href="#pub-methods">Public Member Functions</a> |
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<a href="#pri-methods">Private Member Functions</a> |
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<a href="#pri-static-methods">Static Private Member Functions</a> |
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<a href="#pri-attribs">Private Attributes</a> |
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<a href="classgodot_1_1EndScreen-members.html">List of all members</a> </div>
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<div class="headertitle"><div class="title">godot::EndScreen Class Reference</div></div>
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<div class="contents">
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<p>The game-over screen, used both when the player has won and lost the game.
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<a href="classgodot_1_1EndScreen.html#details">More...</a></p>
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<p><code>#include <<a class="el" href="end__screen_8hpp_source.html">end_screen.hpp</a>></code></p>
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Inheritance diagram for godot::EndScreen:</div>
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<table class="memberdecls">
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-methods" name="pub-methods"></a>
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Public Member Functions</h2></td></tr>
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<tr class="memitem:a985c977cc3bc4cd2014e39e44e2eceba"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classgodot_1_1EndScreen.html#a985c977cc3bc4cd2014e39e44e2eceba">_ready</a> () override</td></tr>
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<tr class="memdesc:a985c977cc3bc4cd2014e39e44e2eceba"><td class="mdescLeft"> </td><td class="mdescRight">Fetch buttons from children and register observers. <br /></td></tr>
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<tr class="separator:a985c977cc3bc4cd2014e39e44e2eceba"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a17ea11ee84a2e402cf8e6cdfc35ce759"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classgodot_1_1EndScreen.html#a17ea11ee84a2e402cf8e6cdfc35ce759">return_to_main</a> ()</td></tr>
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<tr class="memdesc:a17ea11ee84a2e402cf8e6cdfc35ce759"><td class="mdescLeft"> </td><td class="mdescRight">Listener for return to menu button "button_down" observer. Load the main menu scene. <br /></td></tr>
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<tr class="separator:a17ea11ee84a2e402cf8e6cdfc35ce759"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:af2f281d666b7e5a960ea1d1a72364bdf"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classgodot_1_1EndScreen.html#af2f281d666b7e5a960ea1d1a72364bdf">restart</a> ()</td></tr>
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<tr class="memdesc:af2f281d666b7e5a960ea1d1a72364bdf"><td class="mdescLeft"> </td><td class="mdescRight">Listener for restart button "button_down" observer. Load the game scene. <br /></td></tr>
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<tr class="separator:af2f281d666b7e5a960ea1d1a72364bdf"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a469b1e48ae5c002bb6b6fcb48678abb6"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classgodot_1_1EndScreen.html#a469b1e48ae5c002bb6b6fcb48678abb6">set_main_menu_scene</a> (Ref< PackedScene > scene)</td></tr>
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<tr class="memdesc:a469b1e48ae5c002bb6b6fcb48678abb6"><td class="mdescLeft"> </td><td class="mdescRight">The scene to load when return to main menu is pressed. <br /></td></tr>
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<tr class="separator:a469b1e48ae5c002bb6b6fcb48678abb6"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a7a5140ca241b708a223bcacb0cd7e19c"><td class="memItemLeft" align="right" valign="top">Ref< PackedScene > </td><td class="memItemRight" valign="bottom"><a class="el" href="classgodot_1_1EndScreen.html#a7a5140ca241b708a223bcacb0cd7e19c">get_main_menu_scene</a> () const</td></tr>
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<tr class="memdesc:a7a5140ca241b708a223bcacb0cd7e19c"><td class="mdescLeft"> </td><td class="mdescRight">The scene to load when return to main menu is pressed. <br /></td></tr>
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<tr class="separator:a7a5140ca241b708a223bcacb0cd7e19c"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:aff77ddd7ffc7e1e8b4c7f81e468fdcf6"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classgodot_1_1EndScreen.html#aff77ddd7ffc7e1e8b4c7f81e468fdcf6">set_game_scene</a> (Ref< PackedScene > scene)</td></tr>
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<tr class="memdesc:aff77ddd7ffc7e1e8b4c7f81e468fdcf6"><td class="mdescLeft"> </td><td class="mdescRight">The scene to load when the restart game button is pressed. <br /></td></tr>
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<tr class="separator:aff77ddd7ffc7e1e8b4c7f81e468fdcf6"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:af86557835f7c053bd020556150b53ae5"><td class="memItemLeft" align="right" valign="top">Ref< PackedScene > </td><td class="memItemRight" valign="bottom"><a class="el" href="classgodot_1_1EndScreen.html#af86557835f7c053bd020556150b53ae5">get_game_scene</a> () const</td></tr>
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<tr class="memdesc:af86557835f7c053bd020556150b53ae5"><td class="mdescLeft"> </td><td class="mdescRight">The scene to load when the restart game button is pressed. <br /></td></tr>
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<tr class="separator:af86557835f7c053bd020556150b53ae5"><td class="memSeparator" colspan="2"> </td></tr>
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</table><table class="memberdecls">
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pri-methods" name="pri-methods"></a>
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Private Member Functions</h2></td></tr>
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<tr class="memitem:ab3808da1ef0377b4f9f78ebb9368e06b"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="classgodot_1_1EndScreen.html#ab3808da1ef0377b4f9f78ebb9368e06b">GDCLASS</a> (<a class="el" href="classgodot_1_1EndScreen.html">EndScreen</a>, CanvasLayer)</td></tr>
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<tr class="separator:ab3808da1ef0377b4f9f78ebb9368e06b"><td class="memSeparator" colspan="2"> </td></tr>
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</table><table class="memberdecls">
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pri-static-methods" name="pri-static-methods"></a>
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Static Private Member Functions</h2></td></tr>
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<tr class="memitem:a6dede41dad7a457de442e9c79b30b9f4"><td class="memItemLeft" align="right" valign="top">static void </td><td class="memItemRight" valign="bottom"><a class="el" href="classgodot_1_1EndScreen.html#a6dede41dad7a457de442e9c79b30b9f4">_bind_methods</a> ()</td></tr>
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<tr class="memdesc:a6dede41dad7a457de442e9c79b30b9f4"><td class="mdescLeft"> </td><td class="mdescRight">Bind editor properties. <br /></td></tr>
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<tr class="separator:a6dede41dad7a457de442e9c79b30b9f4"><td class="memSeparator" colspan="2"> </td></tr>
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</table><table class="memberdecls">
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pri-attribs" name="pri-attribs"></a>
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Private Attributes</h2></td></tr>
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<tr class="memitem:a8bf01937f57d670564f8dd7620483fc5"><td class="memItemLeft" align="right" valign="top">Ref< PackedScene > </td><td class="memItemRight" valign="bottom"><a class="el" href="classgodot_1_1EndScreen.html#a8bf01937f57d670564f8dd7620483fc5">game_scene</a> {}</td></tr>
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<tr class="separator:a8bf01937f57d670564f8dd7620483fc5"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a25b6c4a486addf06935ecfed6e408c13"><td class="memItemLeft" align="right" valign="top">Ref< PackedScene > </td><td class="memItemRight" valign="bottom"><a class="el" href="classgodot_1_1EndScreen.html#a25b6c4a486addf06935ecfed6e408c13">main_menu_scene</a> {}</td></tr>
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<tr class="separator:a25b6c4a486addf06935ecfed6e408c13"><td class="memSeparator" colspan="2"> </td></tr>
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</table>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
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<div class="textblock"><p>The game-over screen, used both when the player has won and lost the game. </p>
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</div><h2 class="groupheader">Member Function Documentation</h2>
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<a id="a6dede41dad7a457de442e9c79b30b9f4" name="a6dede41dad7a457de442e9c79b30b9f4"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#a6dede41dad7a457de442e9c79b30b9f4">◆ </a></span>_bind_methods()</h2>
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<td class="memname">void godot::EndScreen::_bind_methods </td>
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<td>(</td>
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<td class="paramname"></td><td>)</td>
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<td></td>
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<td class="mlabels-right">
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<span class="mlabels"><span class="mlabel">static</span><span class="mlabel">private</span></span> </td>
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<p>Bind editor properties. </p>
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</div>
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<a id="a985c977cc3bc4cd2014e39e44e2eceba" name="a985c977cc3bc4cd2014e39e44e2eceba"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#a985c977cc3bc4cd2014e39e44e2eceba">◆ </a></span>_ready()</h2>
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<td class="memname">void godot::EndScreen::_ready </td>
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<td>(</td>
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<td class="paramname"></td><td>)</td>
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<td></td>
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<span class="mlabels"><span class="mlabel">override</span><span class="mlabel">virtual</span></span> </td>
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</div><div class="memdoc">
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<p>Fetch buttons from children and register observers. </p>
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</div>
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</div>
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<a id="ab3808da1ef0377b4f9f78ebb9368e06b" name="ab3808da1ef0377b4f9f78ebb9368e06b"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#ab3808da1ef0377b4f9f78ebb9368e06b">◆ </a></span>GDCLASS()</h2>
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<td class="memname">godot::EndScreen::GDCLASS </td>
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<td>(</td>
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<td class="paramtype"><a class="el" href="classgodot_1_1EndScreen.html">EndScreen</a> </td>
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<td class="paramname">, </td>
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<td class="paramkey"></td>
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<td class="paramtype">CanvasLayer </td>
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<td class="paramname"> </td>
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<td>)</td>
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<span class="mlabels"><span class="mlabel">private</span></span> </td>
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<a id="af86557835f7c053bd020556150b53ae5" name="af86557835f7c053bd020556150b53ae5"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#af86557835f7c053bd020556150b53ae5">◆ </a></span>get_game_scene()</h2>
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<div class="memitem">
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<td class="memname">Ref< PackedScene > godot::EndScreen::get_game_scene </td>
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<td>(</td>
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<td class="paramname"></td><td>)</td>
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<td> const</td>
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<p>The scene to load when the restart game button is pressed. </p>
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</div>
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</div>
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<a id="a7a5140ca241b708a223bcacb0cd7e19c" name="a7a5140ca241b708a223bcacb0cd7e19c"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#a7a5140ca241b708a223bcacb0cd7e19c">◆ </a></span>get_main_menu_scene()</h2>
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<td class="memname">Ref< PackedScene > godot::EndScreen::get_main_menu_scene </td>
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<td>(</td>
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<td class="paramname"></td><td>)</td>
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<td> const</td>
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<p>The scene to load when return to main menu is pressed. </p>
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</div>
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<a id="af2f281d666b7e5a960ea1d1a72364bdf" name="af2f281d666b7e5a960ea1d1a72364bdf"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#af2f281d666b7e5a960ea1d1a72364bdf">◆ </a></span>restart()</h2>
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<td class="memname">void godot::EndScreen::restart </td>
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<td>(</td>
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<p>Listener for restart button "button_down" observer. Load the game scene. </p>
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<a id="a17ea11ee84a2e402cf8e6cdfc35ce759" name="a17ea11ee84a2e402cf8e6cdfc35ce759"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#a17ea11ee84a2e402cf8e6cdfc35ce759">◆ </a></span>return_to_main()</h2>
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<td class="memname">void godot::EndScreen::return_to_main </td>
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<td>(</td>
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<p>Listener for return to menu button "button_down" observer. Load the main menu scene. </p>
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</div>
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</div>
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<a id="aff77ddd7ffc7e1e8b4c7f81e468fdcf6" name="aff77ddd7ffc7e1e8b4c7f81e468fdcf6"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#aff77ddd7ffc7e1e8b4c7f81e468fdcf6">◆ </a></span>set_game_scene()</h2>
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<td class="memname">void godot::EndScreen::set_game_scene </td>
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<td>(</td>
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<td class="paramtype">Ref< PackedScene > </td>
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<td class="paramname"><em>scene</em></td><td>)</td>
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<p>The scene to load when the restart game button is pressed. </p>
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<a id="a469b1e48ae5c002bb6b6fcb48678abb6" name="a469b1e48ae5c002bb6b6fcb48678abb6"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#a469b1e48ae5c002bb6b6fcb48678abb6">◆ </a></span>set_main_menu_scene()</h2>
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<td class="memname">void godot::EndScreen::set_main_menu_scene </td>
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<td>(</td>
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<td class="paramtype">Ref< PackedScene > </td>
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<td class="paramname"><em>scene</em></td><td>)</td>
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<td></td>
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<p>The scene to load when return to main menu is pressed. </p>
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<h2 class="groupheader">Member Data Documentation</h2>
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<a id="a8bf01937f57d670564f8dd7620483fc5" name="a8bf01937f57d670564f8dd7620483fc5"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#a8bf01937f57d670564f8dd7620483fc5">◆ </a></span>game_scene</h2>
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<td class="memname">Ref<PackedScene> godot::EndScreen::game_scene {}</td>
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<td class="mlabels-right">
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<span class="mlabels"><span class="mlabel">private</span></span> </td>
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<a id="a25b6c4a486addf06935ecfed6e408c13" name="a25b6c4a486addf06935ecfed6e408c13"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#a25b6c4a486addf06935ecfed6e408c13">◆ </a></span>main_menu_scene</h2>
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<td class="memname">Ref<PackedScene> godot::EndScreen::main_menu_scene {}</td>
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<td class="mlabels-right">
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<span class="mlabels"><span class="mlabel">private</span></span> </td>
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<hr/>The documentation for this class was generated from the following files:<ul>
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<li>src/<a class="el" href="end__screen_8hpp_source.html">end_screen.hpp</a></li>
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<li>src/<a class="el" href="end__screen_8cpp.html">end_screen.cpp</a></li>
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</ul>
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