dirt-racer/docs/html/classgodot_1_1Drone.html
2024-05-27 13:55:10 +02:00

748 lines
35 KiB
HTML

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "https://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" lang="en-US">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<meta http-equiv="X-UA-Compatible" content="IE=11"/>
<meta name="generator" content="Doxygen 1.9.7"/>
<meta name="viewport" content="width=device-width, initial-scale=1"/>
<title>Rally Rush: godot::Drone Class Reference</title>
<link href="tabs.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="jquery.js"></script>
<script type="text/javascript" src="dynsections.js"></script>
<link href="search/search.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="search/searchdata.js"></script>
<script type="text/javascript" src="search/search.js"></script>
<link href="doxygen.css" rel="stylesheet" type="text/css" />
</head>
<body>
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
<div id="titlearea">
<table cellspacing="0" cellpadding="0">
<tbody>
<tr id="projectrow">
<td id="projectalign">
<div id="projectname">Rally Rush
</div>
</td>
</tr>
</tbody>
</table>
</div>
<!-- end header part -->
<!-- Generated by Doxygen 1.9.7 -->
<script type="text/javascript">
/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
var searchBox = new SearchBox("searchBox", "search/",'.html');
/* @license-end */
</script>
<script type="text/javascript" src="menudata.js"></script>
<script type="text/javascript" src="menu.js"></script>
<script type="text/javascript">
/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
$(function() {
initMenu('',true,false,'search.php','Search');
$(document).ready(function() { init_search(); });
});
/* @license-end */
</script>
<div id="main-nav"></div>
<!-- window showing the filter options -->
<div id="MSearchSelectWindow"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
onkeydown="return searchBox.OnSearchSelectKey(event)">
</div>
<!-- iframe showing the search results (closed by default) -->
<div id="MSearchResultsWindow">
<div id="MSearchResults">
<div class="SRPage">
<div id="SRIndex">
<div id="SRResults"></div>
<div class="SRStatus" id="Loading">Loading...</div>
<div class="SRStatus" id="Searching">Searching...</div>
<div class="SRStatus" id="NoMatches">No Matches</div>
</div>
</div>
</div>
</div>
<div id="nav-path" class="navpath">
<ul>
<li class="navelem"><a class="el" href="namespacegodot.html">godot</a></li><li class="navelem"><a class="el" href="classgodot_1_1Drone.html">Drone</a></li> </ul>
</div>
</div><!-- top -->
<div class="header">
<div class="summary">
<a href="#pub-methods">Public Member Functions</a> &#124;
<a href="#pri-methods">Private Member Functions</a> &#124;
<a href="#pri-static-methods">Static Private Member Functions</a> &#124;
<a href="#pri-attribs">Private Attributes</a> &#124;
<a href="classgodot_1_1Drone-members.html">List of all members</a> </div>
<div class="headertitle"><div class="title">godot::Drone Class Reference</div></div>
</div><!--header-->
<div class="contents">
<p>An enemy drone, moves around using navigation. Model is expected to float well above the transform origin.
<a href="classgodot_1_1Drone.html#details">More...</a></p>
<p><code>#include &lt;<a class="el" href="drone_8hpp_source.html">drone.hpp</a>&gt;</code></p>
<div class="dynheader">
Inheritance diagram for godot::Drone:</div>
<div class="dyncontent">
<div class="center">
<img src="classgodot_1_1Drone.png" alt=""/>
</div></div>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-methods" name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr class="memitem:aef67935f0226137c1439216fdf9ec25f"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgodot_1_1Drone.html#aef67935f0226137c1439216fdf9ec25f">_ready</a> () override</td></tr>
<tr class="memdesc:aef67935f0226137c1439216fdf9ec25f"><td class="mdescLeft">&#160;</td><td class="mdescRight">Get required object references and connect observers. <br /></td></tr>
<tr class="separator:aef67935f0226137c1439216fdf9ec25f"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a2fd9e0e7c9c14147d96fc13e8f3c5639"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgodot_1_1Drone.html#a2fd9e0e7c9c14147d96fc13e8f3c5639">_process</a> (double delta_time) override</td></tr>
<tr class="memdesc:a2fd9e0e7c9c14147d96fc13e8f3c5639"><td class="mdescLeft">&#160;</td><td class="mdescRight">Update the state machine. <br /></td></tr>
<tr class="separator:a2fd9e0e7c9c14147d96fc13e8f3c5639"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:adb2f16e4a9b005b8d2ec4be9f0af4a1c"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgodot_1_1Drone.html#adb2f16e4a9b005b8d2ec4be9f0af4a1c">process_chase</a> (double delta_time)</td></tr>
<tr class="memdesc:adb2f16e4a9b005b8d2ec4be9f0af4a1c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Process the chase state. Navigate ahead of player player and drop when near target. <br /></td></tr>
<tr class="separator:adb2f16e4a9b005b8d2ec4be9f0af4a1c"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aabf9159b13d706a9d87049c1c35295f3"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgodot_1_1Drone.html#aabf9159b13d706a9d87049c1c35295f3">process_flee</a> (double delta_time)</td></tr>
<tr class="memdesc:aabf9159b13d706a9d87049c1c35295f3"><td class="mdescLeft">&#160;</td><td class="mdescRight">Flee state, Flee away from the player. <br /></td></tr>
<tr class="separator:aabf9159b13d706a9d87049c1c35295f3"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a5565c14395f892ad93724b05e28b4295"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgodot_1_1Drone.html#a5565c14395f892ad93724b05e28b4295">process_navigate</a> (double delta_time)</td></tr>
<tr class="memdesc:a5565c14395f892ad93724b05e28b4295"><td class="mdescLeft">&#160;</td><td class="mdescRight">Navigate according to path. <br /></td></tr>
<tr class="separator:a5565c14395f892ad93724b05e28b4295"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a7e6e3d86617841b446dad5deb82f7ef4"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgodot_1_1Drone.html#a7e6e3d86617841b446dad5deb82f7ef4">recalculate_navigation</a> ()</td></tr>
<tr class="memdesc:a7e6e3d86617841b446dad5deb82f7ef4"><td class="mdescLeft">&#160;</td><td class="mdescRight">Recalculate pathing based on current state. <br /></td></tr>
<tr class="separator:a7e6e3d86617841b446dad5deb82f7ef4"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a5452586cdab1117c6536da8d2d6980ec"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgodot_1_1Drone.html#a5452586cdab1117c6536da8d2d6980ec">spawn_explosion</a> ()</td></tr>
<tr class="memdesc:a5452586cdab1117c6536da8d2d6980ec"><td class="mdescLeft">&#160;</td><td class="mdescRight">Spawn an explosion after dropping. <br /></td></tr>
<tr class="separator:a5452586cdab1117c6536da8d2d6980ec"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:af575004cbf5d32bc2630f86e936a9f0a"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgodot_1_1Drone.html#af575004cbf5d32bc2630f86e936a9f0a">key_found</a> (int total)</td></tr>
<tr class="memdesc:af575004cbf5d32bc2630f86e936a9f0a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Listener for when a key is found, to up the difficulty. <br /></td></tr>
<tr class="separator:af575004cbf5d32bc2630f86e936a9f0a"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ac8d25be7fd2511ae0c830857f16f1d4a"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgodot_1_1Drone.html#ac8d25be7fd2511ae0c830857f16f1d4a">start_flee</a> ()</td></tr>
<tr class="memdesc:ac8d25be7fd2511ae0c830857f16f1d4a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Listener for when the player grabs a turret pickup. <br /></td></tr>
<tr class="separator:ac8d25be7fd2511ae0c830857f16f1d4a"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a5324aea5fa2bcec331345d1a3c8a91c9"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgodot_1_1Drone.html#a5324aea5fa2bcec331345d1a3c8a91c9">end_flee</a> ()</td></tr>
<tr class="memdesc:a5324aea5fa2bcec331345d1a3c8a91c9"><td class="mdescLeft">&#160;</td><td class="mdescRight">Listener for when the player drop their turret pickup. <br /></td></tr>
<tr class="separator:a5324aea5fa2bcec331345d1a3c8a91c9"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:afa2e92c5b99c351a27423c999041a534"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgodot_1_1Drone.html#afa2e92c5b99c351a27423c999041a534">set_explosion_scene</a> (Ref&lt; PackedScene &gt; scene)</td></tr>
<tr class="memdesc:afa2e92c5b99c351a27423c999041a534"><td class="mdescLeft">&#160;</td><td class="mdescRight">The explosion to spawn after dropping. <br /></td></tr>
<tr class="separator:afa2e92c5b99c351a27423c999041a534"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a6f6317bcf295153314570a26730a5379"><td class="memItemLeft" align="right" valign="top">Ref&lt; PackedScene &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgodot_1_1Drone.html#a6f6317bcf295153314570a26730a5379">get_explosion_scene</a> () const</td></tr>
<tr class="memdesc:a6f6317bcf295153314570a26730a5379"><td class="mdescLeft">&#160;</td><td class="mdescRight">The explosion to spawn after dropping. <br /></td></tr>
<tr class="separator:a6f6317bcf295153314570a26730a5379"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pri-methods" name="pri-methods"></a>
Private Member Functions</h2></td></tr>
<tr class="memitem:ad4e11d0e97a4521b64e3e56ec6278ed0"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgodot_1_1Drone.html#ad4e11d0e97a4521b64e3e56ec6278ed0">GDCLASS</a> (<a class="el" href="classgodot_1_1Drone.html">Drone</a>, Node3D)</td></tr>
<tr class="separator:ad4e11d0e97a4521b64e3e56ec6278ed0"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pri-static-methods" name="pri-static-methods"></a>
Static Private Member Functions</h2></td></tr>
<tr class="memitem:a23aef13933d98e08cd1158f8e3304cc3"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgodot_1_1Drone.html#a23aef13933d98e08cd1158f8e3304cc3">_bind_methods</a> ()</td></tr>
<tr class="memdesc:a23aef13933d98e08cd1158f8e3304cc3"><td class="mdescLeft">&#160;</td><td class="mdescRight">Register properties. <br /></td></tr>
<tr class="separator:a23aef13933d98e08cd1158f8e3304cc3"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pri-attribs" name="pri-attribs"></a>
Private Attributes</h2></td></tr>
<tr class="memitem:a7344b7c94a761043ce32fe336dd19f1b"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgodot_1_1Drone.html#a7344b7c94a761043ce32fe336dd19f1b">recalc_frame_interval</a> {10}</td></tr>
<tr class="memdesc:a7344b7c94a761043ce32fe336dd19f1b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Time between pathing recalculations. <br /></td></tr>
<tr class="separator:a7344b7c94a761043ce32fe336dd19f1b"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a6ac81b0d6276aab0dc2e46c21f50cbd1"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgodot_1_1Drone.html#a6ac81b0d6276aab0dc2e46c21f50cbd1">next_recalc</a> {10}</td></tr>
<tr class="memdesc:a6ac81b0d6276aab0dc2e46c21f50cbd1"><td class="mdescLeft">&#160;</td><td class="mdescRight">Frame timer for next pathing recalculation. <br /></td></tr>
<tr class="separator:a6ac81b0d6276aab0dc2e46c21f50cbd1"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a17c2b72aa7ebddabbdb23c6b41f9b946"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgodot_1_1Drone.html#a17c2b72aa7ebddabbdb23c6b41f9b946">speed</a> {30.f}</td></tr>
<tr class="memdesc:a17c2b72aa7ebddabbdb23c6b41f9b946"><td class="mdescLeft">&#160;</td><td class="mdescRight">Movement speed in m/s. <br /></td></tr>
<tr class="separator:a17c2b72aa7ebddabbdb23c6b41f9b946"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a622fed8d13fc6b674ea53fdc77c74782"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgodot_1_1Drone.html#a622fed8d13fc6b674ea53fdc77c74782">lead_time</a> {2.f}</td></tr>
<tr class="memdesc:a622fed8d13fc6b674ea53fdc77c74782"><td class="mdescLeft">&#160;</td><td class="mdescRight">How far ahead of the player to target. <br /></td></tr>
<tr class="separator:a622fed8d13fc6b674ea53fdc77c74782"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a41940dfa9725aee1d1147966d20a7769"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgodot_1_1Drone.html#a41940dfa9725aee1d1147966d20a7769">target_distance</a> {3.f}</td></tr>
<tr class="memdesc:a41940dfa9725aee1d1147966d20a7769"><td class="mdescLeft">&#160;</td><td class="mdescRight">distance at which to drop <br /></td></tr>
<tr class="separator:a41940dfa9725aee1d1147966d20a7769"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aebae1c56149a58ae8bfe632ebf4f7e22"><td class="memItemLeft" align="right" valign="top"><a class="el" href="namespacegodot.html#a3044a71a529268b94e6d44ea9c282de2">DroneState</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgodot_1_1Drone.html#aebae1c56149a58ae8bfe632ebf4f7e22">state</a> {<a class="el" href="namespacegodot.html#a3044a71a529268b94e6d44ea9c282de2a2f0492938095f67d986cf0fb13f02385">DroneState::CHASE</a>}</td></tr>
<tr class="memdesc:aebae1c56149a58ae8bfe632ebf4f7e22"><td class="mdescLeft">&#160;</td><td class="mdescRight">Current state machine state. <br /></td></tr>
<tr class="separator:aebae1c56149a58ae8bfe632ebf4f7e22"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ac0f474ed5d4f3c12fea234c5de90ae38"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classgodot_1_1CarPlayer.html">CarPlayer</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgodot_1_1Drone.html#ac0f474ed5d4f3c12fea234c5de90ae38">player</a> {nullptr}</td></tr>
<tr class="memdesc:ac0f474ed5d4f3c12fea234c5de90ae38"><td class="mdescLeft">&#160;</td><td class="mdescRight">Target to chase / flee from. <br /></td></tr>
<tr class="separator:ac0f474ed5d4f3c12fea234c5de90ae38"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a520f2db6ab943fe30511c7fd319e1f0d"><td class="memItemLeft" align="right" valign="top">Ref&lt; PackedScene &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgodot_1_1Drone.html#a520f2db6ab943fe30511c7fd319e1f0d">explosion_scene</a> {}</td></tr>
<tr class="memdesc:a520f2db6ab943fe30511c7fd319e1f0d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Scene to spawn when exploding. <br /></td></tr>
<tr class="separator:a520f2db6ab943fe30511c7fd319e1f0d"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a051b9ffd1c1d8a5c32b4f334f9afbf72"><td class="memItemLeft" align="right" valign="top">NavigationAgent3D *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgodot_1_1Drone.html#a051b9ffd1c1d8a5c32b4f334f9afbf72">agent</a> {nullptr}</td></tr>
<tr class="memdesc:a051b9ffd1c1d8a5c32b4f334f9afbf72"><td class="mdescLeft">&#160;</td><td class="mdescRight">Navigation agent Component. <br /></td></tr>
<tr class="separator:a051b9ffd1c1d8a5c32b4f334f9afbf72"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a12fc0ea660bf21488dc09044a6e02f8c"><td class="memItemLeft" align="right" valign="top">AnimationPlayer *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgodot_1_1Drone.html#a12fc0ea660bf21488dc09044a6e02f8c">anim</a> {nullptr}</td></tr>
<tr class="memdesc:a12fc0ea660bf21488dc09044a6e02f8c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Animation player component. <br /></td></tr>
<tr class="separator:a12fc0ea660bf21488dc09044a6e02f8c"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table>
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>An enemy drone, moves around using navigation. Model is expected to float well above the transform origin. </p>
</div><h2 class="groupheader">Member Function Documentation</h2>
<a id="a23aef13933d98e08cd1158f8e3304cc3" name="a23aef13933d98e08cd1158f8e3304cc3"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a23aef13933d98e08cd1158f8e3304cc3">&#9670;&#160;</a></span>_bind_methods()</h2>
<div class="memitem">
<div class="memproto">
<table class="mlabels">
<tr>
<td class="mlabels-left">
<table class="memname">
<tr>
<td class="memname">void godot::Drone::_bind_methods </td>
<td>(</td>
<td class="paramname"></td><td>)</td>
<td></td>
</tr>
</table>
</td>
<td class="mlabels-right">
<span class="mlabels"><span class="mlabel">static</span><span class="mlabel">private</span></span> </td>
</tr>
</table>
</div><div class="memdoc">
<p>Register properties. </p>
</div>
</div>
<a id="a2fd9e0e7c9c14147d96fc13e8f3c5639" name="a2fd9e0e7c9c14147d96fc13e8f3c5639"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a2fd9e0e7c9c14147d96fc13e8f3c5639">&#9670;&#160;</a></span>_process()</h2>
<div class="memitem">
<div class="memproto">
<table class="mlabels">
<tr>
<td class="mlabels-left">
<table class="memname">
<tr>
<td class="memname">void godot::Drone::_process </td>
<td>(</td>
<td class="paramtype">double&#160;</td>
<td class="paramname"><em>delta_time</em></td><td>)</td>
<td></td>
</tr>
</table>
</td>
<td class="mlabels-right">
<span class="mlabels"><span class="mlabel">override</span><span class="mlabel">virtual</span></span> </td>
</tr>
</table>
</div><div class="memdoc">
<p>Update the state machine. </p>
</div>
</div>
<a id="aef67935f0226137c1439216fdf9ec25f" name="aef67935f0226137c1439216fdf9ec25f"></a>
<h2 class="memtitle"><span class="permalink"><a href="#aef67935f0226137c1439216fdf9ec25f">&#9670;&#160;</a></span>_ready()</h2>
<div class="memitem">
<div class="memproto">
<table class="mlabels">
<tr>
<td class="mlabels-left">
<table class="memname">
<tr>
<td class="memname">void godot::Drone::_ready </td>
<td>(</td>
<td class="paramname"></td><td>)</td>
<td></td>
</tr>
</table>
</td>
<td class="mlabels-right">
<span class="mlabels"><span class="mlabel">override</span><span class="mlabel">virtual</span></span> </td>
</tr>
</table>
</div><div class="memdoc">
<p>Get required object references and connect observers. </p>
</div>
</div>
<a id="a5324aea5fa2bcec331345d1a3c8a91c9" name="a5324aea5fa2bcec331345d1a3c8a91c9"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a5324aea5fa2bcec331345d1a3c8a91c9">&#9670;&#160;</a></span>end_flee()</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">void godot::Drone::end_flee </td>
<td>(</td>
<td class="paramname"></td><td>)</td>
<td></td>
</tr>
</table>
</div><div class="memdoc">
<p>Listener for when the player drop their turret pickup. </p>
</div>
</div>
<a id="ad4e11d0e97a4521b64e3e56ec6278ed0" name="ad4e11d0e97a4521b64e3e56ec6278ed0"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ad4e11d0e97a4521b64e3e56ec6278ed0">&#9670;&#160;</a></span>GDCLASS()</h2>
<div class="memitem">
<div class="memproto">
<table class="mlabels">
<tr>
<td class="mlabels-left">
<table class="memname">
<tr>
<td class="memname">godot::Drone::GDCLASS </td>
<td>(</td>
<td class="paramtype"><a class="el" href="classgodot_1_1Drone.html">Drone</a>&#160;</td>
<td class="paramname">, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">Node3D&#160;</td>
<td class="paramname">&#160;</td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td>
</tr>
</table>
</td>
<td class="mlabels-right">
<span class="mlabels"><span class="mlabel">private</span></span> </td>
</tr>
</table>
</div><div class="memdoc">
</div>
</div>
<a id="a6f6317bcf295153314570a26730a5379" name="a6f6317bcf295153314570a26730a5379"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a6f6317bcf295153314570a26730a5379">&#9670;&#160;</a></span>get_explosion_scene()</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">Ref&lt; PackedScene &gt; godot::Drone::get_explosion_scene </td>
<td>(</td>
<td class="paramname"></td><td>)</td>
<td> const</td>
</tr>
</table>
</div><div class="memdoc">
<p>The explosion to spawn after dropping. </p>
</div>
</div>
<a id="af575004cbf5d32bc2630f86e936a9f0a" name="af575004cbf5d32bc2630f86e936a9f0a"></a>
<h2 class="memtitle"><span class="permalink"><a href="#af575004cbf5d32bc2630f86e936a9f0a">&#9670;&#160;</a></span>key_found()</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">void godot::Drone::key_found </td>
<td>(</td>
<td class="paramtype">int&#160;</td>
<td class="paramname"><em>total</em></td><td>)</td>
<td></td>
</tr>
</table>
</div><div class="memdoc">
<p>Listener for when a key is found, to up the difficulty. </p>
</div>
</div>
<a id="adb2f16e4a9b005b8d2ec4be9f0af4a1c" name="adb2f16e4a9b005b8d2ec4be9f0af4a1c"></a>
<h2 class="memtitle"><span class="permalink"><a href="#adb2f16e4a9b005b8d2ec4be9f0af4a1c">&#9670;&#160;</a></span>process_chase()</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">void godot::Drone::process_chase </td>
<td>(</td>
<td class="paramtype">double&#160;</td>
<td class="paramname"><em>delta_time</em></td><td>)</td>
<td></td>
</tr>
</table>
</div><div class="memdoc">
<p>Process the chase state. Navigate ahead of player player and drop when near target. </p>
</div>
</div>
<a id="aabf9159b13d706a9d87049c1c35295f3" name="aabf9159b13d706a9d87049c1c35295f3"></a>
<h2 class="memtitle"><span class="permalink"><a href="#aabf9159b13d706a9d87049c1c35295f3">&#9670;&#160;</a></span>process_flee()</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">void godot::Drone::process_flee </td>
<td>(</td>
<td class="paramtype">double&#160;</td>
<td class="paramname"><em>delta_time</em></td><td>)</td>
<td></td>
</tr>
</table>
</div><div class="memdoc">
<p>Flee state, Flee away from the player. </p>
</div>
</div>
<a id="a5565c14395f892ad93724b05e28b4295" name="a5565c14395f892ad93724b05e28b4295"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a5565c14395f892ad93724b05e28b4295">&#9670;&#160;</a></span>process_navigate()</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">void godot::Drone::process_navigate </td>
<td>(</td>
<td class="paramtype">double&#160;</td>
<td class="paramname"><em>delta_time</em></td><td>)</td>
<td></td>
</tr>
</table>
</div><div class="memdoc">
<p>Navigate according to path. </p>
</div>
</div>
<a id="a7e6e3d86617841b446dad5deb82f7ef4" name="a7e6e3d86617841b446dad5deb82f7ef4"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a7e6e3d86617841b446dad5deb82f7ef4">&#9670;&#160;</a></span>recalculate_navigation()</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">void godot::Drone::recalculate_navigation </td>
<td>(</td>
<td class="paramname"></td><td>)</td>
<td></td>
</tr>
</table>
</div><div class="memdoc">
<p>Recalculate pathing based on current state. </p>
</div>
</div>
<a id="afa2e92c5b99c351a27423c999041a534" name="afa2e92c5b99c351a27423c999041a534"></a>
<h2 class="memtitle"><span class="permalink"><a href="#afa2e92c5b99c351a27423c999041a534">&#9670;&#160;</a></span>set_explosion_scene()</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">void godot::Drone::set_explosion_scene </td>
<td>(</td>
<td class="paramtype">Ref&lt; PackedScene &gt;&#160;</td>
<td class="paramname"><em>scene</em></td><td>)</td>
<td></td>
</tr>
</table>
</div><div class="memdoc">
<p>The explosion to spawn after dropping. </p>
</div>
</div>
<a id="a5452586cdab1117c6536da8d2d6980ec" name="a5452586cdab1117c6536da8d2d6980ec"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a5452586cdab1117c6536da8d2d6980ec">&#9670;&#160;</a></span>spawn_explosion()</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">void godot::Drone::spawn_explosion </td>
<td>(</td>
<td class="paramname"></td><td>)</td>
<td></td>
</tr>
</table>
</div><div class="memdoc">
<p>Spawn an explosion after dropping. </p>
</div>
</div>
<a id="ac8d25be7fd2511ae0c830857f16f1d4a" name="ac8d25be7fd2511ae0c830857f16f1d4a"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ac8d25be7fd2511ae0c830857f16f1d4a">&#9670;&#160;</a></span>start_flee()</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">void godot::Drone::start_flee </td>
<td>(</td>
<td class="paramname"></td><td>)</td>
<td></td>
</tr>
</table>
</div><div class="memdoc">
<p>Listener for when the player grabs a turret pickup. </p>
</div>
</div>
<h2 class="groupheader">Member Data Documentation</h2>
<a id="a051b9ffd1c1d8a5c32b4f334f9afbf72" name="a051b9ffd1c1d8a5c32b4f334f9afbf72"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a051b9ffd1c1d8a5c32b4f334f9afbf72">&#9670;&#160;</a></span>agent</h2>
<div class="memitem">
<div class="memproto">
<table class="mlabels">
<tr>
<td class="mlabels-left">
<table class="memname">
<tr>
<td class="memname">NavigationAgent3D* godot::Drone::agent {nullptr}</td>
</tr>
</table>
</td>
<td class="mlabels-right">
<span class="mlabels"><span class="mlabel">private</span></span> </td>
</tr>
</table>
</div><div class="memdoc">
<p>Navigation agent Component. </p>
</div>
</div>
<a id="a12fc0ea660bf21488dc09044a6e02f8c" name="a12fc0ea660bf21488dc09044a6e02f8c"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a12fc0ea660bf21488dc09044a6e02f8c">&#9670;&#160;</a></span>anim</h2>
<div class="memitem">
<div class="memproto">
<table class="mlabels">
<tr>
<td class="mlabels-left">
<table class="memname">
<tr>
<td class="memname">AnimationPlayer* godot::Drone::anim {nullptr}</td>
</tr>
</table>
</td>
<td class="mlabels-right">
<span class="mlabels"><span class="mlabel">private</span></span> </td>
</tr>
</table>
</div><div class="memdoc">
<p>Animation player component. </p>
</div>
</div>
<a id="a520f2db6ab943fe30511c7fd319e1f0d" name="a520f2db6ab943fe30511c7fd319e1f0d"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a520f2db6ab943fe30511c7fd319e1f0d">&#9670;&#160;</a></span>explosion_scene</h2>
<div class="memitem">
<div class="memproto">
<table class="mlabels">
<tr>
<td class="mlabels-left">
<table class="memname">
<tr>
<td class="memname">Ref&lt;PackedScene&gt; godot::Drone::explosion_scene {}</td>
</tr>
</table>
</td>
<td class="mlabels-right">
<span class="mlabels"><span class="mlabel">private</span></span> </td>
</tr>
</table>
</div><div class="memdoc">
<p>Scene to spawn when exploding. </p>
</div>
</div>
<a id="a622fed8d13fc6b674ea53fdc77c74782" name="a622fed8d13fc6b674ea53fdc77c74782"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a622fed8d13fc6b674ea53fdc77c74782">&#9670;&#160;</a></span>lead_time</h2>
<div class="memitem">
<div class="memproto">
<table class="mlabels">
<tr>
<td class="mlabels-left">
<table class="memname">
<tr>
<td class="memname">float godot::Drone::lead_time {2.f}</td>
</tr>
</table>
</td>
<td class="mlabels-right">
<span class="mlabels"><span class="mlabel">private</span></span> </td>
</tr>
</table>
</div><div class="memdoc">
<p>How far ahead of the player to target. </p>
</div>
</div>
<a id="a6ac81b0d6276aab0dc2e46c21f50cbd1" name="a6ac81b0d6276aab0dc2e46c21f50cbd1"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a6ac81b0d6276aab0dc2e46c21f50cbd1">&#9670;&#160;</a></span>next_recalc</h2>
<div class="memitem">
<div class="memproto">
<table class="mlabels">
<tr>
<td class="mlabels-left">
<table class="memname">
<tr>
<td class="memname">int godot::Drone::next_recalc {10}</td>
</tr>
</table>
</td>
<td class="mlabels-right">
<span class="mlabels"><span class="mlabel">private</span></span> </td>
</tr>
</table>
</div><div class="memdoc">
<p>Frame timer for next pathing recalculation. </p>
</div>
</div>
<a id="ac0f474ed5d4f3c12fea234c5de90ae38" name="ac0f474ed5d4f3c12fea234c5de90ae38"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ac0f474ed5d4f3c12fea234c5de90ae38">&#9670;&#160;</a></span>player</h2>
<div class="memitem">
<div class="memproto">
<table class="mlabels">
<tr>
<td class="mlabels-left">
<table class="memname">
<tr>
<td class="memname"><a class="el" href="classgodot_1_1CarPlayer.html">CarPlayer</a>* godot::Drone::player {nullptr}</td>
</tr>
</table>
</td>
<td class="mlabels-right">
<span class="mlabels"><span class="mlabel">private</span></span> </td>
</tr>
</table>
</div><div class="memdoc">
<p>Target to chase / flee from. </p>
</div>
</div>
<a id="a7344b7c94a761043ce32fe336dd19f1b" name="a7344b7c94a761043ce32fe336dd19f1b"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a7344b7c94a761043ce32fe336dd19f1b">&#9670;&#160;</a></span>recalc_frame_interval</h2>
<div class="memitem">
<div class="memproto">
<table class="mlabels">
<tr>
<td class="mlabels-left">
<table class="memname">
<tr>
<td class="memname">int godot::Drone::recalc_frame_interval {10}</td>
</tr>
</table>
</td>
<td class="mlabels-right">
<span class="mlabels"><span class="mlabel">private</span></span> </td>
</tr>
</table>
</div><div class="memdoc">
<p>Time between pathing recalculations. </p>
</div>
</div>
<a id="a17c2b72aa7ebddabbdb23c6b41f9b946" name="a17c2b72aa7ebddabbdb23c6b41f9b946"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a17c2b72aa7ebddabbdb23c6b41f9b946">&#9670;&#160;</a></span>speed</h2>
<div class="memitem">
<div class="memproto">
<table class="mlabels">
<tr>
<td class="mlabels-left">
<table class="memname">
<tr>
<td class="memname">float godot::Drone::speed {30.f}</td>
</tr>
</table>
</td>
<td class="mlabels-right">
<span class="mlabels"><span class="mlabel">private</span></span> </td>
</tr>
</table>
</div><div class="memdoc">
<p>Movement speed in m/s. </p>
</div>
</div>
<a id="aebae1c56149a58ae8bfe632ebf4f7e22" name="aebae1c56149a58ae8bfe632ebf4f7e22"></a>
<h2 class="memtitle"><span class="permalink"><a href="#aebae1c56149a58ae8bfe632ebf4f7e22">&#9670;&#160;</a></span>state</h2>
<div class="memitem">
<div class="memproto">
<table class="mlabels">
<tr>
<td class="mlabels-left">
<table class="memname">
<tr>
<td class="memname"><a class="el" href="namespacegodot.html#a3044a71a529268b94e6d44ea9c282de2">DroneState</a> godot::Drone::state {<a class="el" href="namespacegodot.html#a3044a71a529268b94e6d44ea9c282de2a2f0492938095f67d986cf0fb13f02385">DroneState::CHASE</a>}</td>
</tr>
</table>
</td>
<td class="mlabels-right">
<span class="mlabels"><span class="mlabel">private</span></span> </td>
</tr>
</table>
</div><div class="memdoc">
<p>Current state machine state. </p>
</div>
</div>
<a id="a41940dfa9725aee1d1147966d20a7769" name="a41940dfa9725aee1d1147966d20a7769"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a41940dfa9725aee1d1147966d20a7769">&#9670;&#160;</a></span>target_distance</h2>
<div class="memitem">
<div class="memproto">
<table class="mlabels">
<tr>
<td class="mlabels-left">
<table class="memname">
<tr>
<td class="memname">float godot::Drone::target_distance {3.f}</td>
</tr>
</table>
</td>
<td class="mlabels-right">
<span class="mlabels"><span class="mlabel">private</span></span> </td>
</tr>
</table>
</div><div class="memdoc">
<p>distance at which to drop </p>
</div>
</div>
<hr/>The documentation for this class was generated from the following files:<ul>
<li>src/<a class="el" href="drone_8hpp_source.html">drone.hpp</a></li>
<li>src/<a class="el" href="drone_8cpp.html">drone.cpp</a></li>
</ul>
</div><!-- contents -->
<!-- start footer part -->
<hr class="footer"/><address class="footer"><small>
Generated by&#160;<a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.9.7
</small></address>
</body>
</html>