dirt-racer/docs/html/classgodot_1_1BeaconPowerup.html
2024-05-27 13:55:10 +02:00

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<li class="navelem"><a class="el" href="namespacegodot.html">godot</a></li><li class="navelem"><a class="el" href="classgodot_1_1BeaconPowerup.html">BeaconPowerup</a></li> </ul>
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<a href="#pub-methods">Public Member Functions</a> &#124;
<a href="#pri-methods">Private Member Functions</a> &#124;
<a href="#pri-static-methods">Static Private Member Functions</a> &#124;
<a href="#pri-attribs">Private Attributes</a> &#124;
<a href="classgodot_1_1BeaconPowerup-members.html">List of all members</a> </div>
<div class="headertitle"><div class="title">godot::BeaconPowerup Class Reference</div></div>
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<p>Area3D that inverts the attack classes of any turret object that it comes into contact with. Resets effects when it is destroyed.
<a href="classgodot_1_1BeaconPowerup.html#details">More...</a></p>
<p><code>#include &lt;<a class="el" href="beacon__powerup_8hpp_source.html">beacon_powerup.hpp</a>&gt;</code></p>
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Inheritance diagram for godot::BeaconPowerup:</div>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-methods" name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr class="memitem:a31647a75057c97daa4fa845a3301179d"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgodot_1_1BeaconPowerup.html#a31647a75057c97daa4fa845a3301179d">_enter_tree</a> () override</td></tr>
<tr class="memdesc:a31647a75057c97daa4fa845a3301179d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Connect body_entered observer. <br /></td></tr>
<tr class="separator:a31647a75057c97daa4fa845a3301179d"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a9bf874781f1d3443ae762088e5380022"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgodot_1_1BeaconPowerup.html#a9bf874781f1d3443ae762088e5380022">_exit_tree</a> () override</td></tr>
<tr class="memdesc:a9bf874781f1d3443ae762088e5380022"><td class="mdescLeft">&#160;</td><td class="mdescRight">Reset affected turrets. <br /></td></tr>
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<tr class="memitem:a9291cad6adcf7120513f25a8440a55fd"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgodot_1_1BeaconPowerup.html#a9291cad6adcf7120513f25a8440a55fd">body_entered</a> (Node3D *node)</td></tr>
<tr class="memdesc:a9291cad6adcf7120513f25a8440a55fd"><td class="mdescLeft">&#160;</td><td class="mdescRight">If entered body is a turret, invert targets. <br /></td></tr>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pri-methods" name="pri-methods"></a>
Private Member Functions</h2></td></tr>
<tr class="memitem:a42527a618af74f6a628ee97246230a4f"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgodot_1_1BeaconPowerup.html#a42527a618af74f6a628ee97246230a4f">GDCLASS</a> (<a class="el" href="classgodot_1_1BeaconPowerup.html">BeaconPowerup</a>, Area3D)</td></tr>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pri-static-methods" name="pri-static-methods"></a>
Static Private Member Functions</h2></td></tr>
<tr class="memitem:a0fd33a4f8fefc713a6c218cad594da44"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgodot_1_1BeaconPowerup.html#a0fd33a4f8fefc713a6c218cad594da44">_bind_methods</a> ()</td></tr>
<tr class="memdesc:a0fd33a4f8fefc713a6c218cad594da44"><td class="mdescLeft">&#160;</td><td class="mdescRight">Required to be a valid godot class. <br /></td></tr>
<tr class="separator:a0fd33a4f8fefc713a6c218cad594da44"><td class="memSeparator" colspan="2">&#160;</td></tr>
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Private Attributes</h2></td></tr>
<tr class="memitem:a80355f8d1d98d80b84f1a86361fbf714"><td class="memItemLeft" align="right" valign="top">Vector&lt; <a class="el" href="classgodot_1_1Turret.html">Turret</a> * &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgodot_1_1BeaconPowerup.html#a80355f8d1d98d80b84f1a86361fbf714">affected</a> {}</td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>Area3D that inverts the attack classes of any turret object that it comes into contact with. Resets effects when it is destroyed. </p>
</div><h2 class="groupheader">Member Function Documentation</h2>
<a id="a0fd33a4f8fefc713a6c218cad594da44" name="a0fd33a4f8fefc713a6c218cad594da44"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a0fd33a4f8fefc713a6c218cad594da44">&#9670;&#160;</a></span>_bind_methods()</h2>
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<td class="memname">void godot::BeaconPowerup::_bind_methods </td>
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<td class="paramname"></td><td>)</td>
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<p>Required to be a valid godot class. </p>
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<a id="a31647a75057c97daa4fa845a3301179d" name="a31647a75057c97daa4fa845a3301179d"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a31647a75057c97daa4fa845a3301179d">&#9670;&#160;</a></span>_enter_tree()</h2>
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<td class="memname">void godot::BeaconPowerup::_enter_tree </td>
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<span class="mlabels"><span class="mlabel">override</span><span class="mlabel">virtual</span></span> </td>
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<p>Connect body_entered observer. </p>
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<a id="a9bf874781f1d3443ae762088e5380022" name="a9bf874781f1d3443ae762088e5380022"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a9bf874781f1d3443ae762088e5380022">&#9670;&#160;</a></span>_exit_tree()</h2>
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<td class="memname">void godot::BeaconPowerup::_exit_tree </td>
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<td class="paramname"></td><td>)</td>
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<p>Reset affected turrets. </p>
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<a id="a9291cad6adcf7120513f25a8440a55fd" name="a9291cad6adcf7120513f25a8440a55fd"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a9291cad6adcf7120513f25a8440a55fd">&#9670;&#160;</a></span>body_entered()</h2>
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<td class="memname">void godot::BeaconPowerup::body_entered </td>
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<td class="paramtype">Node3D *&#160;</td>
<td class="paramname"><em>node</em></td><td>)</td>
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<p>If entered body is a turret, invert targets. </p>
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<a id="a42527a618af74f6a628ee97246230a4f" name="a42527a618af74f6a628ee97246230a4f"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a42527a618af74f6a628ee97246230a4f">&#9670;&#160;</a></span>GDCLASS()</h2>
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<td class="memname">godot::BeaconPowerup::GDCLASS </td>
<td>(</td>
<td class="paramtype"><a class="el" href="classgodot_1_1BeaconPowerup.html">BeaconPowerup</a>&#160;</td>
<td class="paramname">, </td>
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<td class="paramtype">Area3D&#160;</td>
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<td>)</td>
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<h2 class="groupheader">Member Data Documentation</h2>
<a id="a80355f8d1d98d80b84f1a86361fbf714" name="a80355f8d1d98d80b84f1a86361fbf714"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a80355f8d1d98d80b84f1a86361fbf714">&#9670;&#160;</a></span>affected</h2>
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<td class="memname">Vector&lt;<a class="el" href="classgodot_1_1Turret.html">Turret</a>*&gt; godot::BeaconPowerup::affected {}</td>
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<hr/>The documentation for this class was generated from the following files:<ul>
<li>src/<a class="el" href="beacon__powerup_8hpp_source.html">beacon_powerup.hpp</a></li>
<li>src/<a class="el" href="beacon__powerup_8cpp.html">beacon_powerup.cpp</a></li>
</ul>
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