Rally Rush
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#include <godot_cpp/classes/area3d.hpp>
#include <godot_cpp/classes/packed_scene.hpp>
#include <godot_cpp/classes/rigid_body3d.hpp>
#include <godot_cpp/templates/hash_set.hpp>
#include <godot_cpp/templates/vector.hpp>
Go to the source code of this file.
Classes | |
class | godot::Turret |
Generic turret class with the ability to target any type of node as configured. Used for both the player's roof turret pickup and the enemy turrets. More... | |
Namespaces | |
namespace | godot |
Enumerations | |
enum class | godot::TurretState { godot::WAITING = 0x0 , godot::LOCKING = 0x1 , godot::CHARGING , godot::FIRING } |
Current state of a turret. More... | |