1#ifndef SHIELD_POWERUP_HPP
2#define SHIELD_POWERUP_HPP
4#include <godot_cpp/classes/area3d.hpp>
Object for the player's "shield" powerup. Collision area that destroys all cars that hit it.
Definition shield_powerup.hpp:8
GDCLASS(ShieldPowerup, Area3D)
void body_entered(Node3D *body)
Listener for this Area3D's body_entered observer. If the entered node is an EnemyCar,...
Definition shield_powerup.cpp:14
static void _bind_methods()
Required to be a valid godot class.
Definition shield_powerup.cpp:6
virtual void _enter_tree() override
Connect the body_entered observer.
Definition shield_powerup.cpp:10
Definition beacon_powerup.cpp:6