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godot
Turret
godot::Turret Member List
This is the complete list of members for
godot::Turret
, including all inherited members.
_bind_methods
()
godot::Turret
private
static
_enter_tree
() override
godot::Turret
virtual
_process
(double delta_time) override
godot::Turret
virtual
aim_position
godot::Turret
private
attack_classes
godot::Turret
private
awareness
godot::Turret
private
awareness_changed
()
godot::Turret
beam_ended
()
godot::Turret
beam_scene
godot::Turret
private
charge_time
godot::Turret
private
create_beam
()
godot::Turret
create_guiding_beam
()
godot::Turret
current_target
godot::Turret
private
detect_node
(Node3D *node)
godot::Turret
fire_time
godot::Turret
private
GDCLASS
(Turret, RigidBody3D)
godot::Turret
private
get_attack_classes
() const
godot::Turret
get_beam_scene
() const
godot::Turret
get_charge_time
() const
godot::Turret
get_fire_time
() const
godot::Turret
get_guiding_beam_scene
() const
godot::Turret
get_lock_time
() const
godot::Turret
guiding_beam_scene
godot::Turret
private
gun_node
godot::Turret
private
gun_node_offset
godot::Turret
private
invert_attack_classes
godot::Turret
private
last_state_switch
godot::Turret
private
last_target_position
godot::Turret
private
lead_distance
godot::Turret
private
lead_target
(double delta_time)
godot::Turret
lock_time
godot::Turret
private
lose_node
(Node3D *node)
godot::Turret
select_target
()
godot::Turret
set_attack_classes
(Array array)
godot::Turret
set_beam_scene
(Ref< PackedScene > scene)
godot::Turret
set_charge_time
(float val)
godot::Turret
set_fire_time
(float val)
godot::Turret
set_guiding_beam_scene
(Ref< PackedScene > scene)
godot::Turret
set_invert_targets
(bool value)
godot::Turret
set_lock_time
(float val)
godot::Turret
state
godot::Turret
private
try_next_state
()
godot::Turret
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