_bind_methods() | godot::CarPlayer | privatestatic |
_enter_tree() override | godot::CarPhysics | virtual |
_integrate_forces(PhysicsDirectBodyState3D *state) override | godot::CarPhysics | virtual |
_physics_process(double delta_time) override | godot::CarPhysics | virtual |
_process(double delta_time) override | godot::CarPlayer | virtual |
_ready() override | godot::CarPlayer | virtual |
acceleration | godot::CarPhysics | private |
activate_beacon() | godot::CarPlayer | |
activate_powerup(Ref< PackedScene > scene) | godot::CarPlayer | |
activate_shield() | godot::CarPlayer | |
activate_turret() | godot::CarPlayer | |
back_wheels | godot::CarPhysics | private |
beacon | godot::CarPlayer | private |
brake | godot::CarPhysics | private |
camera | godot::CarPlayer | private |
camera_distance | godot::CarPlayer | private |
camera_fullspeed_fov | godot::CarPlayer | private |
camera_height | godot::CarPlayer | private |
camera_stopped_fov | godot::CarPlayer | private |
current_oversteer | godot::CarPhysics | private |
current_steering | godot::CarPhysics | private |
current_understeer | godot::CarPhysics | private |
damage() | godot::CarPlayer | |
destroy_all_powerups() | godot::CarPlayer | |
end_of_powerup | godot::CarPlayer | private |
engine_brake_force | godot::CarPhysics | private |
evaluate_oversteer_curve(float speed) const | godot::CarPhysics | protected |
evaluate_understeer_curve(float speed) const | godot::CarPhysics | protected |
fov_lerp_delta | godot::CarPlayer | private |
front_wheels | godot::CarPhysics | private |
GDCLASS(CarPlayer, CarPhysics) | godot::CarPlayer | private |
get_acceleration() const | godot::CarPhysics | |
get_beacon_scene() const | godot::CarPlayer | |
get_brake() const | godot::CarPhysics | |
get_current_acceleration() const | godot::CarPhysics | protected |
get_current_speed() const | godot::CarPhysics | |
get_current_steering() const | godot::CarPhysics | |
get_engine_brake_force() const | godot::CarPhysics | |
get_handbrake_force() const | godot::CarPhysics | |
get_handbrake_oversteer() const | godot::CarPhysics | |
get_local_velocity() const | godot::CarPhysics | |
get_max_slide_speed() const | godot::CarPhysics | |
get_oversteer_brake_penalty() const | godot::CarPhysics | |
get_oversteer_curve() const | godot::CarPhysics | |
get_oversteer_curve_x_scale() const | godot::CarPhysics | |
get_oversteer_speed_penalty() const | godot::CarPhysics | |
get_oversteer_steering_speed() const | godot::CarPhysics | |
get_shield_scene() const | godot::CarPlayer | |
get_slide_resistance() const | godot::CarPhysics | |
get_slide_speed_acceleration() const | godot::CarPhysics | |
get_steering_inward_speed() const | godot::CarPhysics | |
get_target_speed() const | godot::CarPhysics | |
get_traction_recovery_speed() const | godot::CarPhysics | |
get_true_target_speed() const | godot::CarPhysics | protected |
get_turret_scene() const | godot::CarPlayer | |
get_understeer_curve() const | godot::CarPhysics | |
get_understeer_curve_x_scale() const | godot::CarPhysics | |
grace_time | godot::CarPlayer | private |
grace_time_flash | godot::CarPlayer | private |
grace_timer_end | godot::CarPlayer | private |
grounded_objects | godot::CarPhysics | private |
handbrake_force | godot::CarPhysics | private |
handbrake_oversteer | godot::CarPhysics | private |
health | godot::CarPlayer | private |
integrate_engine_acceleration(PhysicsDirectBodyState3D *state) | godot::CarPhysics | protected |
integrate_oversteer(PhysicsDirectBodyState3D *state) | godot::CarPhysics | protected |
integrate_steering(PhysicsDirectBodyState3D *state) | godot::CarPhysics | protected |
is_grounded() const | godot::CarPhysics | protected |
last_velocity | godot::CarPhysics | private |
local_to_world_velocity() const | godot::CarPhysics | |
local_velocity | godot::CarPhysics | private |
max_slide_speed | godot::CarPhysics | private |
max_speed | godot::CarPlayer | private |
on_accelerate(Ref< InputEvent > event, float value) | godot::CarPlayer | |
on_body_shape_entered(RID body_rid, Node *node, int body_shape_index, int local_shape_index) | godot::CarPhysics | protected |
on_body_shape_exited(RID body_rid, Node *node, int body_shape_index, int local_shape_index) | godot::CarPhysics | protected |
on_brake(Ref< InputEvent > event, float value) | godot::CarPlayer | |
on_steer(Ref< InputEvent > event, float value) | godot::CarPlayer | |
oversteer_brake_penalty | godot::CarPhysics | private |
oversteer_curve | godot::CarPhysics | private |
oversteer_curve_x_scale | godot::CarPhysics | private |
oversteer_speed_penalty | godot::CarPhysics | private |
oversteer_steering_speed | godot::CarPhysics | private |
powerup_duration | godot::CarPlayer | private |
process_oversteer(double delta_time) | godot::CarPhysics | |
process_understeer(double delta_time) | godot::CarPhysics | |
roof_slot | godot::CarPlayer | private |
set_acceleration(float value) | godot::CarPhysics | |
set_beacon_scene(Ref< PackedScene > scene) | godot::CarPlayer | |
set_brake(bool value) | godot::CarPhysics | |
set_current_steering(float steering) | godot::CarPhysics | |
set_engine_brake_force(float value) | godot::CarPhysics | |
set_handbrake_force(float value) | godot::CarPhysics | |
set_handbrake_oversteer(float value) | godot::CarPhysics | |
set_max_slide_speed(float value) | godot::CarPhysics | |
set_oversteer_brake_penalty(float value) | godot::CarPhysics | |
set_oversteer_curve(Ref< Curve > curve) | godot::CarPhysics | |
set_oversteer_curve_x_scale(float scale) | godot::CarPhysics | |
set_oversteer_speed_penalty(float value) | godot::CarPhysics | |
set_oversteer_steering_speed(float value) | godot::CarPhysics | |
set_shield_scene(Ref< PackedScene > scene) | godot::CarPlayer | |
set_slide_resistance(float value) | godot::CarPhysics | |
set_slide_speed_acceleration(float value) | godot::CarPhysics | |
set_steering_inward_speed(float value) | godot::CarPhysics | |
set_target_speed(float target) | godot::CarPhysics | |
set_traction_recovery_speed(float value) | godot::CarPhysics | |
set_turret_scene(Ref< PackedScene > scene) | godot::CarPlayer | |
set_understeer_curve(Ref< Curve > curve) | godot::CarPhysics | |
set_understeer_curve_x_scale(float scale) | godot::CarPhysics | |
setup_player_input(PlayerInput *input) override | godot::CarPlayer | virtual |
shield | godot::CarPlayer | private |
slide_resistance | godot::CarPhysics | private |
slide_speed_acceleration | godot::CarPhysics | private |
spawn_at_position(Transform3D const &transform) override | godot::CarPlayer | virtual |
steering_factor | godot::CarPlayer | private |
steering_inward_speed | godot::CarPhysics | private |
takes_damage | godot::CarPlayer | private |
target_speed | godot::CarPhysics | private |
to_node() override | godot::CarPlayer | virtual |
traction_recovery_speed | godot::CarPhysics | private |
turret | godot::CarPlayer | private |
understeer_curve | godot::CarPhysics | private |
understeer_curve_x_scale | godot::CarPhysics | private |
understeer_speed_penalty | godot::CarPhysics | private |
world_to_local_velocity() const | godot::CarPhysics | |