#include "menu_ui.hpp" #include "utils/game_root.hpp" #include "utils/godot_macros.h" #include #include #include #include namespace godot { void MenuUI::_bind_methods() { #define CLASSNAME MenuUI GDPROPERTY_HINTED(game_scene, Variant::OBJECT, PROPERTY_HINT_RESOURCE_TYPE, "PackedScene"); } void MenuUI::_enter_tree() { GDGAMEONLY(); Button *start_button = this->get_node