[gd_scene load_steps=6 format=3 uid="uid://brpccv2gy7pjs"] [ext_resource type="PackedScene" uid="uid://d0ir0dpghkikq" path="res://beam.tscn" id="1_7e7bw"] [sub_resource type="PrismMesh" id="PrismMesh_xjis4"] size = Vector3(1, 3.135, 1) [sub_resource type="BoxShape3D" id="BoxShape3D_rxnqc"] size = Vector3(1, 3.18433, 1) [sub_resource type="SphereShape3D" id="SphereShape3D_rdc8b"] radius = 167.996 [sub_resource type="BoxMesh" id="BoxMesh_axukv"] size = Vector3(0.5, 0.5, 1.735) [node name="Turret" type="Turret"] attack_classes = [&"CarPlayer"] beam_scene = ExtResource("1_7e7bw") transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 178.697, 6.0093, 28.3981) [node name="MeshInstance3D" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.44861, 0) mesh = SubResource("PrismMesh_xjis4") [node name="CollisionShape3D" type="CollisionShape3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.45032, 0) shape = SubResource("BoxShape3D_rxnqc") [node name="AwarenessArea" type="Area3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -15.7959, 0) collision_layer = 0 collision_mask = 2 [node name="CollisionShape3D" type="CollisionShape3D" parent="AwarenessArea"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 13.9111, 0) shape = SubResource("SphereShape3D_rdc8b") [node name="Gun" type="Node3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.79299, 0) [node name="MeshInstance3D2" type="MeshInstance3D" parent="Gun"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.277781) mesh = SubResource("BoxMesh_axukv") skeleton = NodePath("../..")