[gd_scene load_steps=4 format=3 uid="uid://d0ir0dpghkikq"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_nvwav"] shading_mode = 0 albedo_color = Color(1, 0.415825, 0.249137, 1) [sub_resource type="CapsuleMesh" id="CapsuleMesh_gx8hk"] material = SubResource("StandardMaterial3D_nvwav") [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_v1t6q"] radius = 0.0869471 [node name="Beam" type="Beam"] collision_layer = 0 collision_mask = 4 monitorable = false [node name="MeshInstance3D" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0) mesh = SubResource("CapsuleMesh_gx8hk") [node name="CollisionShape3D" type="CollisionShape3D" parent="."] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0) shape = SubResource("CapsuleShape3D_v1t6q")