[gd_scene load_steps=8 format=3 uid="uid://brpccv2gy7pjs"] [ext_resource type="PackedScene" uid="uid://d0ir0dpghkikq" path="res://GameObjects/beam.tscn" id="1_7e7bw"] [ext_resource type="PackedScene" uid="uid://g5cbht0novdc" path="res://GameObjects/aiming_beam.tscn" id="2_616om"] [ext_resource type="PackedScene" uid="uid://v5p6ih28q6ro" path="res://Models/SM_Wep_Shotgun_Plasma_01.fbx" id="2_snu5d"] [sub_resource type="CylinderMesh" id="CylinderMesh_sewkr"] top_radius = 0.21 height = 4.295 [sub_resource type="BoxShape3D" id="BoxShape3D_rxnqc"] size = Vector3(1, 3.18433, 1) [sub_resource type="SphereShape3D" id="SphereShape3D_rdc8b"] radius = 167.996 [sub_resource type="BoxMesh" id="BoxMesh_ag1t0"] size = Vector3(0.205, 1, 0.83) [node name="Turret" type="Turret"] attack_classes = [&"CarPlayer"] beam_scene = ExtResource("1_7e7bw") guiding_beam_scene = ExtResource("2_616om") fire_time = 0.15 charge_time = 1.3 collision_layer = 9 collision_mask = 9 axis_lock_linear_x = true axis_lock_linear_y = true axis_lock_linear_z = true axis_lock_angular_x = true axis_lock_angular_y = true axis_lock_angular_z = true freeze = true freeze_mode = 1 [node name="MeshInstance3D" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.47794, 0) mesh = SubResource("CylinderMesh_sewkr") [node name="CollisionShape3D" type="CollisionShape3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.45032, 0) shape = SubResource("BoxShape3D_rxnqc") [node name="AwarenessArea" type="Area3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -15.7959, 0) collision_layer = 0 collision_mask = 6 monitorable = false [node name="CollisionShape3D" type="CollisionShape3D" parent="AwarenessArea"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 13.9111, 0) shape = SubResource("SphereShape3D_rdc8b") [node name="Gun" type="Node3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.79299, 0) [node name="Root Scene" parent="Gun" instance=ExtResource("2_snu5d")] transform = Transform3D(3.8339, 0, 0, 0, 3.8339, 0, 0, 0, 3.8339, 0, -0.357125, 0) [node name="MeshInstance3D" type="MeshInstance3D" parent="Gun"] transform = Transform3D(1, 0, 0, 0, 0.827639, -0.56126, 0, 0.56126, 0.827639, 0, -0.130876, 0.124961) mesh = SubResource("BoxMesh_ag1t0") [node name="MeshInstance3D2" type="MeshInstance3D" parent="Gun"] transform = Transform3D(1, 0, 0, 0, -0.0104543, -0.999945, 0, 0.999945, -0.0104543, 0, -0.327579, -0.293065) mesh = SubResource("BoxMesh_ag1t0")