[gd_scene load_steps=8 format=3 uid="uid://1eawpg0buvah"] [ext_resource type="PackedScene" uid="uid://b74cqcryut76c" path="res://GameObjects/anti_air_beam.tscn" id="1_newd3"] [ext_resource type="PackedScene" uid="uid://g5cbht0novdc" path="res://GameObjects/aiming_beam.tscn" id="2_blu28"] [ext_resource type="PackedScene" uid="uid://v5p6ih28q6ro" path="res://Models/SM_Wep_Shotgun_Plasma_01.fbx" id="2_vsdye"] [sub_resource type="CylinderMesh" id="CylinderMesh_1btvq"] top_radius = 0.055 height = 0.39 [sub_resource type="SphereShape3D" id="SphereShape3D_rdc8b"] radius = 61.2859 [sub_resource type="BoxMesh" id="BoxMesh_ag1t0"] size = Vector3(0.205, 1, 0.83) [sub_resource type="SphereShape3D" id="SphereShape3D_036xw"] radius = 0.392821 [node name="Turret" type="Turret"] attack_classes = [&"EnemyTargetBody"] beam_scene = ExtResource("1_newd3") guiding_beam_scene = ExtResource("2_blu28") fire_time = 0.2 charge_time = 0.0 lock_time = 0.5 collision_layer = 0 collision_mask = 0 can_sleep = false freeze = true [node name="MeshInstance3D" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.0758235, 0) mesh = SubResource("CylinderMesh_1btvq") [node name="AwarenessArea" type="Area3D" parent="."] collision_layer = 0 collision_mask = 2 monitorable = false [node name="CollisionShape3D" type="CollisionShape3D" parent="AwarenessArea"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.33142, -0.152048) shape = SubResource("SphereShape3D_rdc8b") [node name="Gun" type="Node3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.273896, 0) [node name="Root Scene" parent="Gun" instance=ExtResource("2_vsdye")] transform = Transform3D(1.30858, 0, 0, 0, 1.30858, 0, 0, 0, 1.30858, 0.00200939, -0.12911, -0.0137266) [node name="MeshInstance3D" type="MeshInstance3D" parent="Gun"] transform = Transform3D(0.341319, 0, 0, 0, 0.282489, -0.191569, 0, 0.191569, 0.282489, 0.00200939, -0.0518904, 0.028925) mesh = SubResource("BoxMesh_ag1t0") [node name="MeshInstance3D2" type="MeshInstance3D" parent="Gun"] transform = Transform3D(0.341319, 0, 0, 0, -0.00356825, -0.3413, 0, 0.3413, -0.00356825, 0.00200939, -0.119031, -0.113755) mesh = SubResource("BoxMesh_ag1t0") [node name="CollisionShape3D" type="CollisionShape3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.331101, 0) shape = SubResource("SphereShape3D_036xw")