#include <godot_cpp/classes/area3d.hpp>
#include <godot_cpp/classes/capsule_mesh.hpp>
#include <godot_cpp/classes/capsule_shape3d.hpp>
#include <godot_cpp/classes/collision_shape3d.hpp>
#include <godot_cpp/classes/mesh.hpp>
#include <godot_cpp/classes/mesh_instance3d.hpp>
#include <godot_cpp/classes/shape3d.hpp>
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| class | godot::Beam | 
|  | Area3D with a MeshInstance3D that resizes itself based on a from and to position and damages any objects that enter it. Requires a child collision shape and mesh instance. Both with Capsule primitive shapes.  More... 
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