Rally Rush
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#include "godot_cpp/templates/vector.hpp"
#include "turret.hpp"
#include <godot_cpp/classes/area3d.hpp>
Go to the source code of this file.
Classes | |
class | godot::BeaconPowerup |
Area3D that inverts the attack classes of any turret object that it comes into contact with. Resets effects when it is destroyed. More... | |
Namespaces | |
namespace | godot |