feat: created CarPhysics class
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16
src/car_physics.cpp
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16
src/car_physics.cpp
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#include "car_physics.hpp"
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namespace godot {
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void CarPhysics::_bind_methods() {
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#define CLASSNAME CarPhysics
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void CarPhysics::_enter_tree() {
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this->set_use_custom_integrator(true);
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}
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void CarPhysics::_integrate_forces(PhysicsDirectBodyState3D *state) {
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}
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const float CarPhysics::ACCELERATION{20.f};
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const float CarPhysics::BRAKE_FORCE{5.f};
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const float CarPhysics::UNDERSTEER_SPEED_MUL{0.f};
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const float CarPhysics::OVERSTEER_SPEED_MUL{0.f};
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}
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src/car_physics.hpp
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src/car_physics.hpp
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#ifndef CAR_PHYSICS_HPP
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#define CAR_PHYSICS_HPP
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namespace godot {
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class CarPhysics : public RigidBody3D {
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GDCLASS(CarPhysics, RigidBody3D);
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static void _bind_methods();
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public:
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virtual void _enter_tree() override;
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virtual void _integrate_forces(PhysicsDirectBodyState3D *state) override;
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private:
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static const float ACCELERATION;
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static const float BRAKE_FORCE;
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static const float UNDERSTEER_SPEED_MUL;
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static const float OVERSTEER_SPEED_MUL;
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};
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}
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#endif // !CAR_PHYSICS_HPP
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