feat: playtest-build

This commit is contained in:
Sara 2024-05-23 09:05:09 +02:00
parent 3e8c8a08f2
commit c8e9e2fb4d
73 changed files with 3609 additions and 642 deletions

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[gd_scene load_steps=3 format=3 uid="uid://cr1ytl0o43ftv"]
[ext_resource type="PackedScene" uid="uid://clwonyj2wt778" path="res://Models/SM_Prop_SatDish_01.fbx" id="1_7ohe6"]
[sub_resource type="SphereShape3D" id="SphereShape3D_nx0bu"]
radius = 43.991
[node name="BeaconPowerup" type="BeaconPowerup"]
collision_layer = 0
collision_mask = 8
monitorable = false
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("SphereShape3D_nx0bu")
[node name="Root Scene" parent="." instance=ExtResource("1_7ohe6")]

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[gd_scene load_steps=4 format=3 uid="uid://d0ir0dpghkikq"]
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shading_mode = 0
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mesh = SubResource("CapsuleMesh_2fqgx")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0)
shape = SubResource("CapsuleShape3D_v1t6q")

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[gd_scene load_steps=13 format=3 uid="uid://dkvgi7x2epurk"]
[ext_resource type="PackedScene" uid="uid://bm2mavtmnbaw1" path="res://Models/CarParts/SM_Veh_Hatch_01.fbx" id="1_tymeg"]
[ext_resource type="PackedScene" uid="uid://cr1ytl0o43ftv" path="res://GameObjects/beacon_powerup.tscn" id="1_uhbx0"]
[ext_resource type="PackedScene" uid="uid://bfq7ipx01ag7p" path="res://Models/CarParts/SM_Veh_Hatch_01_Bonnet_01.fbx" id="2_l8ox5"]
[ext_resource type="PackedScene" uid="uid://ci63le6giakt1" path="res://Models/CarParts/SM_Veh_Hatch_01_Front_Bumper_01.fbx" id="3_8ayy1"]
[ext_resource type="PackedScene" uid="uid://buhilfnxfvnor" path="res://Models/CarParts/SM_Veh_Hatch_01_Light_Covers_01.fbx" id="4_ebbck"]
[ext_resource type="PackedScene" uid="uid://bapool371ad5g" path="res://Models/CarParts/SM_Veh_Hatch_01_Rear_Bumper_01.fbx" id="5_v2arc"]
[ext_resource type="PackedScene" uid="uid://6qwqncti3xr2" path="res://Models/CarParts/SM_Veh_Hatch_01_Fenders_02.fbx" id="6_xu64x"]
[sub_resource type="Curve" id="Curve_dpk6q"]
_data = [Vector2(0.962441, 0), 0.0, 0.0, 0, 0, Vector2(1, 0.32967), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="Curve" id="Curve_htvme"]
_data = [Vector2(0.683099, 0), 0.0, 0.0, 0, 0, Vector2(0.823944, 0.230769), 0.0615885, 0.0615885, 0, 0]
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[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_vwjm3"]
friction = 0.0
rough = true
absorbent = true
[sub_resource type="ConvexPolygonShape3D" id="ConvexPolygonShape3D_4xe1s"]
points = PackedVector3Array(-1, -0.6, -2.11, 1, -0.6, -2.11, -1, -0.6, 1.405, 1, -0.6, 1.405, 0.76, -0.6, 2.065, -0.76, -0.6, 2.065, -0.74, 0.555, -1.74, 0.74, 0.555, -1.74, -0.665, 0.585, 0, 0.665, 0.585, 0, 0.665, -0.085, 1.88, -0.665, -0.085, 1.88)
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_p38n5"]
radius = 0.48558
[node name="CarPlayer" type="CarPlayer"]
turret_scene = ExtResource("1_uhbx0")
beacon_scene = ExtResource("1_uhbx0")
shield_scene = ExtResource("1_uhbx0")
oversteer_curve = SubResource("Curve_dpk6q")
oversteer_curve_x_scale = 40.0
understeer_curve = SubResource("Curve_htvme")
understeer_curve_x_scale = 40.0
max_slide_speed = 10.0
oversteer_speed_penalty = 10.0
collision_layer = 7
collision_mask = 3
mass = 1000.0
physics_material_override = SubResource("PhysicsMaterial_vwjm3")
center_of_mass_mode = 1
center_of_mass = Vector3(0, 0.2, 0)
can_sleep = false
custom_integrator = true
continuous_cd = true
max_contacts_reported = 128
contact_monitor = true
linear_damp_mode = 1
linear_damp = 0.5
[node name="Camera3D" type="Camera3D" parent="."]
transform = Transform3D(-1, -2.02334e-08, -8.50491e-08, -2.87879e-08, 0.994803, 0.10182, 8.25469e-08, 0.10182, -0.994803, 4.6449e-07, 2.24116, -4.7912)
fov = 68.9128
[node name="Body" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.687824, 0.174572)
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[node name="FrontWheels" type="CollisionShape3D" parent="."]
transform = Transform3D(-4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0, 1, 0, 0.156071, 1.51353)
shape = SubResource("CapsuleShape3D_p38n5")
[node name="BackWheels" type="CollisionShape3D" parent="."]
transform = Transform3D(-4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0, 1, 0, 0.156071, -1.52522)
shape = SubResource("CapsuleShape3D_p38n5")
[node name="Mesh" parent="." instance=ExtResource("1_tymeg")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.372761, 0)
[node name="Root Scene" parent="Mesh" instance=ExtResource("2_l8ox5")]
[node name="Root Scene2" parent="Mesh" instance=ExtResource("3_8ayy1")]
[node name="Root Scene3" parent="Mesh" instance=ExtResource("4_ebbck")]
[node name="Root Scene4" parent="Mesh" instance=ExtResource("5_v2arc")]
[node name="Root Scene5" parent="Mesh" instance=ExtResource("6_xu64x")]
[node name="RoofSlot" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.31348, -0.510359)

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[gd_scene load_steps=7 format=3 uid="uid://dxyimydfpu8jp"]
[sub_resource type="Animation" id="Animation_xagif"]
resource_name = "explode"
length = 0.4
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("CollisionShape3D:shape:radius")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.4),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [0.001, 10.0]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("MeshInstance3D:mesh:radius")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 0.4),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [0.5, 10.0]
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tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("MeshInstance3D:mesh:height")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0, 0.4),
"transitions": PackedFloat32Array(1, 1),
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"values": [1.0, 20.0]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_eacvo"]
_data = {
"explode": SubResource("Animation_xagif")
}
[sub_resource type="GDScript" id="GDScript_0mto7"]
script/source = "extends AnimationPlayer
func _ready():
self.play(\"explode\")
"
[sub_resource type="SphereShape3D" id="SphereShape3D_gym27"]
radius = 0.001
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_8dpai"]
transparency = 1
cull_mode = 2
diffuse_mode = 2
albedo_color = Color(0.964648, 0.965055, 1, 0.443137)
emission_enabled = true
emission = Color(1.15514e-06, 0.623002, 0.744944, 1)
rim = 0.0
[sub_resource type="SphereMesh" id="SphereMesh_q40p2"]
material = SubResource("StandardMaterial3D_8dpai")
[node name="DamageArea" type="DamageArea"]
target_classes = [&"CarPlayer"]
collision_layer = 0
collision_mask = 4
monitorable = false
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
"": SubResource("AnimationLibrary_eacvo")
}
script = SubResource("GDScript_0mto7")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("SphereShape3D_gym27")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
mesh = SubResource("SphereMesh_q40p2")

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[gd_scene load_steps=3 format=3 uid="uid://ceolgn0y2m6e4"]
[sub_resource type="CylinderShape3D" id="CylinderShape3D_paw85"]
radius = 0.902055
[sub_resource type="CylinderMesh" id="CylinderMesh_242ni"]
height = 1.19
[node name="KeyPickup" type="KeyPickup"]
collision_layer = 0
collision_mask = 4
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
shape = SubResource("CylinderShape3D_paw85")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.20164, 0)
mesh = SubResource("CylinderMesh_242ni")

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[gd_scene load_steps=7 format=3 uid="uid://1eawpg0buvah"]
[ext_resource type="PackedScene" uid="uid://d0ir0dpghkikq" path="res://GameObjects/beam.tscn" id="1_xm6id"]
[ext_resource type="PackedScene" uid="uid://v5p6ih28q6ro" path="res://Models/SM_Wep_Shotgun_Plasma_01.fbx" id="2_vsdye"]
[sub_resource type="CylinderMesh" id="CylinderMesh_1btvq"]
top_radius = 0.055
height = 0.39
[sub_resource type="SphereShape3D" id="SphereShape3D_rdc8b"]
radius = 167.996
[sub_resource type="BoxMesh" id="BoxMesh_ag1t0"]
size = Vector3(0.205, 1, 0.83)
[sub_resource type="SphereShape3D" id="SphereShape3D_036xw"]
radius = 0.392821
[node name="Turret" type="Turret"]
attack_classes = [&"EnemyTargetBody"]
beam_scene = ExtResource("1_xm6id")
collision_layer = 0
collision_mask = 0
freeze = true
freeze_mode = 1
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.0758235, 0)
mesh = SubResource("CylinderMesh_1btvq")
[node name="AwarenessArea" type="Area3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -15.7959, 0)
collision_layer = 0
collision_mask = 2
[node name="CollisionShape3D" type="CollisionShape3D" parent="AwarenessArea"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 13.9111, 0)
shape = SubResource("SphereShape3D_rdc8b")
[node name="Gun" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.273896, 0)
top_level = true
[node name="Root Scene" parent="Gun" instance=ExtResource("2_vsdye")]
transform = Transform3D(1.30858, 0, 0, 0, 1.30858, 0, 0, 0, 1.30858, 0.00200939, -0.12911, -0.0137266)
[node name="MeshInstance3D" type="MeshInstance3D" parent="Gun"]
transform = Transform3D(0.341319, 0, 0, 0, 0.282489, -0.191569, 0, 0.191569, 0.282489, 0.00200939, -0.0518904, 0.028925)
mesh = SubResource("BoxMesh_ag1t0")
[node name="MeshInstance3D2" type="MeshInstance3D" parent="Gun"]
transform = Transform3D(0.341319, 0, 0, 0, -0.00356825, -0.3413, 0, 0.3413, -0.00356825, 0.00200939, -0.119031, -0.113755)
mesh = SubResource("BoxMesh_ag1t0")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.331101, 0)
shape = SubResource("SphereShape3D_036xw")

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[gd_scene load_steps=7 format=3 uid="uid://brpccv2gy7pjs"]
[ext_resource type="PackedScene" uid="uid://d0ir0dpghkikq" path="res://GameObjects/beam.tscn" id="1_7e7bw"]
[ext_resource type="PackedScene" uid="uid://v5p6ih28q6ro" path="res://Models/SM_Wep_Shotgun_Plasma_01.fbx" id="2_snu5d"]
[sub_resource type="CylinderMesh" id="CylinderMesh_sewkr"]
top_radius = 0.21
height = 4.295
[sub_resource type="BoxShape3D" id="BoxShape3D_rxnqc"]
size = Vector3(1, 3.18433, 1)
[sub_resource type="SphereShape3D" id="SphereShape3D_rdc8b"]
radius = 167.996
[sub_resource type="BoxMesh" id="BoxMesh_ag1t0"]
size = Vector3(0.205, 1, 0.83)
[node name="Turret" type="Turret"]
attack_classes = [&"CarPlayer"]
beam_scene = ExtResource("1_7e7bw")
collision_layer = 11
collision_mask = 11
freeze = true
freeze_mode = 1
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.47794, 0)
mesh = SubResource("CylinderMesh_sewkr")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.45032, 0)
shape = SubResource("BoxShape3D_rxnqc")
[node name="AwarenessArea" type="Area3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -15.7959, 0)
collision_layer = 0
collision_mask = 2
monitorable = false
[node name="CollisionShape3D" type="CollisionShape3D" parent="AwarenessArea"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 13.9111, 0)
shape = SubResource("SphereShape3D_rdc8b")
[node name="Gun" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.79299, 0)
[node name="Root Scene" parent="Gun" instance=ExtResource("2_snu5d")]
transform = Transform3D(3.8339, 0, 0, 0, 3.8339, 0, 0, 0, 3.8339, 0, -0.357125, 0)
[node name="MeshInstance3D" type="MeshInstance3D" parent="Gun"]
transform = Transform3D(1, 0, 0, 0, 0.827639, -0.56126, 0, 0.56126, 0.827639, 0, -0.130876, 0.124961)
mesh = SubResource("BoxMesh_ag1t0")
[node name="MeshInstance3D2" type="MeshInstance3D" parent="Gun"]
transform = Transform3D(1, 0, 0, 0, -0.0104543, -0.999945, 0, 0.999945, -0.0104543, 0, -0.327579, -0.293065)
mesh = SubResource("BoxMesh_ag1t0")

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[gd_scene load_steps=3 format=3 uid="uid://dcrccx2elnkcc"]
[sub_resource type="SphereShape3D" id="SphereShape3D_b476n"]
radius = 1.76997
[sub_resource type="BoxMesh" id="BoxMesh_wkw7o"]
[node name="WeaponPickup" type="WeaponPickup"]
collision_layer = 4
collision_mask = 4
monitorable = false
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.0604, 0)
shape = SubResource("SphereShape3D_b476n")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.0604, 0)
mesh = SubResource("BoxMesh_wkw7o")