feat: implemented shield powerup and enemy cars

This commit is contained in:
Sara 2024-05-24 11:09:03 +02:00
parent a8f7bd20db
commit b8d487f14e
27 changed files with 353 additions and 114 deletions

BIN
godot/Models/SM_Prop_Shield_Bubble_01.fbx (Stored with Git LFS) Normal file

Binary file not shown.

View file

@ -0,0 +1,41 @@
[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://b4huabphwko5m"
path="res://.godot/imported/SM_Prop_Shield_Bubble_01.fbx-7d4f4fd44777175048ae86eef9fd49b9.scn"
[deps]
source_file="res://Models/SM_Prop_Shield_Bubble_01.fbx"
dest_files=["res://.godot/imported/SM_Prop_Shield_Bubble_01.fbx-7d4f4fd44777175048ae86eef9fd49b9.scn"]
[params]
nodes/root_type=""
nodes/root_name=""
nodes/apply_root_scale=true
nodes/root_scale=1.0
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
import_script/path=""
_subresources={
"materials": {
"lambert27": {
"use_external/enabled": true,
"use_external/path": "res://Models/World/City/city.tres"
}
}
}
gltf/naming_version=1
gltf/embedded_image_handling=1

BIN
godot/Models/SimpleSky.png (Stored with Git LFS) Normal file

Binary file not shown.

View file

@ -0,0 +1,35 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://dgbcs774tvf4d"
path.s3tc="res://.godot/imported/SimpleSky.png-923f3134b6d4d5df241dd4b6ba4ed69e.s3tc.ctex"
metadata={
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
}
[deps]
source_file="res://Models/SimpleSky.png"
dest_files=["res://.godot/imported/SimpleSky.png-923f3134b6d4d5df241dd4b6ba4ed69e.s3tc.ctex"]
[params]
compress/mode=2
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=0

6
godot/Models/sky.tres Normal file
View file

@ -0,0 +1,6 @@
[gd_resource type="PanoramaSkyMaterial" load_steps=2 format=3 uid="uid://b3w42bhig0vhh"]
[ext_resource type="Texture2D" uid="uid://dgbcs774tvf4d" path="res://Models/SimpleSky.png" id="1_p6xiq"]
[resource]
panorama = ExtResource("1_p6xiq")