feat: now registering car physics and player classes
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@ -1,4 +1,6 @@
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#include "register_types.h"
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#include "register_types.h"
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#include "car_physics.hpp"
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#include "car_player.hpp"
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#include "utils/game_mode.hpp"
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#include "utils/game_mode.hpp"
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#include "utils/game_root.hpp"
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#include "utils/game_root.hpp"
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#include "utils/game_state.hpp"
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#include "utils/game_state.hpp"
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@ -24,6 +26,8 @@ void initialize_gdextension_types(ModuleInitializationLevel p_level)
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ClassDB::register_class<PlayerInput>();
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ClassDB::register_class<PlayerInput>();
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ClassDB::register_class<SpawnPoint3D>();
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ClassDB::register_class<SpawnPoint3D>();
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ClassDB::register_class<CarPhysics>();
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ClassDB::register_class<CarPlayer>();
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}
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}
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extern "C"
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extern "C"
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